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c++ Programming Glossary: c1

Is there a difference in C++ between copy initialization and direct initialization?

http://stackoverflow.com/questions/1051379/is-there-a-difference-in-c-between-copy-initialization-and-direct-initializati

A a2 A_factory_func double b1 0.5 double b2 0.5 A c1 A c2 A A c3 A In each grouping are these statements identical.. in type this means not a class type here . Read 8.5 14 . A c1 A c2 A A c3 A This is not doing the same. The first default..

Convert double to string C++? [duplicate]

http://stackoverflow.com/questions/1123201/convert-double-to-string-c

code which it is throwing the error on storedCorrect count c1 c2 storedCorrect is a string array and c1 and c2 are both doubles... count c1 c2 storedCorrect is a string array and c1 and c2 are both doubles. Is there a way to convert c1 and c2.. and c1 and c2 are both doubles. Is there a way to convert c1 and c2 to strings to allow my program to compile correctly ..

What is copy elision and how does it optimize the copy-and-swap idiom?

http://stackoverflow.com/questions/2143787/what-is-copy-elision-and-how-does-it-optimize-the-copy-and-swap-idiom

so that the original parameter cannot be modified CLASS c1 doit c1 But now consider a different example let's say you call.. the original parameter cannot be modified CLASS c1 doit c1 But now consider a different example let's say you call your.. example let's say you call your function like this doit c1 c1 operator is going to have to create a temporary object an..

C++: Pointer to class data member

http://stackoverflow.com/questions/670734/c-pointer-to-class-data-member

Car public int speed int main int Car pSpeed Car speed Car c1 c1.speed 1 direct access cout speed is c1.speed endl c1. pSpeed.. public int speed int main int Car pSpeed Car speed Car c1 c1.speed 1 direct access cout speed is c1.speed endl c1. pSpeed.. Car speed Car c1 c1.speed 1 direct access cout speed is c1.speed endl c1. pSpeed 2 access via pointer to member cout speed..

Why is one loop so much slower than two loops?

http://stackoverflow.com/questions/8547778/why-is-one-loop-so-much-slower-than-two-loops

is one loop so much slower than two loops Suppose a1 b1 c1 and d1 point to heap memory and my numerical code has the following.. core loop. const int n 100000 for int j 0 j n j a1 j b1 j c1 j d1 j This loop is executed 10 000 times via another outer.. the code to for int j 0 j n j a1 j b1 j for int j 0 j n j c1 j d1 j Compiled on MS Visual C 10.0 with full optimization and..

Difference between std::system_clock and std::steady_clock?

http://stackoverflow.com/questions/13263277/difference-between-stdsystem-clock-and-stdsteady-clock

in the table of 20.11.3 time.clock.req 2 In Table 59 C1 and C2 denote clock types. t1 and t2 are values returned by.. C2 denote clock types. t1 and t2 are values returned by C1 now where the call returning t1 happens before the call returning.. the call returning t2 and both of these calls occur before C1 time_point max . Note this means C1 did not wrap around between..

Dual emission of constructor symbols

http://stackoverflow.com/questions/6921295/dual-emission-of-constructor-symbols

T _ZN5Thing3fooEv 0000000000000022 T _ZN5ThingC1Ei 000000000000000a T _ZN5ThingC1Ev 0000000000000014 T _ZN5ThingC2Ei.. T _ZN5ThingC1Ei 000000000000000a T _ZN5ThingC1Ev 0000000000000014 T _ZN5ThingC2Ei 0000000000000000 T _ZN5ThingC2Ev.. _ZN5ThingC2Ev . _ZN5ThingC2Ev .align 2 .globl _ZN5ThingC1Ev .type _ZN5ThingC1Ev @function _ZN5ThingC1Ev .LFB2 .cfi_startproc..

Optimization due to constructor initializer list

http://stackoverflow.com/questions/8386848/optimization-due-to-constructor-initializer-list

void operator const A std cout A operator const A n struct C1 A a C1 int i a i struct C2 A a C2 int i a i int main std cout.. const A std cout A operator const A n struct C1 A a C1 int i a i struct C2 A a C2 int i a i int main std cout How expesive.. int i a i int main std cout How expesive is it to create a C1 n C1 c1 7 std cout How expensive is it to create a C2 n C2 c2..

Using Quaternions for OpenGL Rotations

http://stackoverflow.com/questions/9715776/using-quaternions-for-opengl-rotations

Pitch Pi 180 float rRoll Roll Pi 180 Components float C1 cos rYaw 2 float C2 cos rPitch 2 float C3 cos rRoll 2 float.. rPitch 2 float S3 sin rRoll 2 Create the final values a C1 C2 C3 S1 S2 S3 x S1 S2 C3 C1 C2 S3 y S1 C2 C3 C1 S2 S3 z C1.. 2 Create the final values a C1 C2 C3 S1 S2 S3 x S1 S2 C3 C1 C2 S3 y S1 C2 C3 C1 S2 S3 z C1 S2 C3 S1 C2 S3 Overload the multiplier..