c++ Programming Glossary: d3dxvector3
Display Different images per monitor directX 10 http://stackoverflow.com/questions/10744788/display-different-images-per-monitor-directx-10 Map D3D10_MAP_WRITE_DISCARD 0 void v v 0 vertex D3DXVECTOR3 1 1 0 D3DXVECTOR4 1 0 0 1 D3DXVECTOR2 0.0f 1.0f v 1 vertex D3DXVECTOR3.. 1 1 0 D3DXVECTOR4 1 0 0 1 D3DXVECTOR2 0.0f 1.0f v 1 vertex D3DXVECTOR3 1 1 0 D3DXVECTOR4 0 1 0 1 D3DXVECTOR2 0.0f 0.0f v 2 vertex D3DXVECTOR3.. 1 1 0 D3DXVECTOR4 0 1 0 1 D3DXVECTOR2 0.0f 0.0f v 2 vertex D3DXVECTOR3 1 1 0 D3DXVECTOR4 0 0 1 1 D3DXVECTOR2 1.0f 1.0f v 3 vertex D3DXVECTOR3..
Value returning 1.#INF000 http://stackoverflow.com/questions/8488841/value-returning-1-inf000 boundingBox direction is unit direction vector of the ray D3DXVECTOR3 dirfrac 1.0f direction.x 1.0f direction.y 1.0f direction.z D3DXVECTOR3.. dirfrac 1.0f direction.x 1.0f direction.y 1.0f direction.z D3DXVECTOR3 min boundingBox.Min D3DXVECTOR3 max boundingBox.Max min and.. 1.0f direction.z D3DXVECTOR3 min boundingBox.Min D3DXVECTOR3 max boundingBox.Max min and max are the negative and positive..
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