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c++ Programming Glossary: d3dxvector3

Display Different images per monitor directX 10

http://stackoverflow.com/questions/10744788/display-different-images-per-monitor-directx-10

Map D3D10_MAP_WRITE_DISCARD 0 void v v 0 vertex D3DXVECTOR3 1 1 0 D3DXVECTOR4 1 0 0 1 D3DXVECTOR2 0.0f 1.0f v 1 vertex D3DXVECTOR3.. 1 1 0 D3DXVECTOR4 1 0 0 1 D3DXVECTOR2 0.0f 1.0f v 1 vertex D3DXVECTOR3 1 1 0 D3DXVECTOR4 0 1 0 1 D3DXVECTOR2 0.0f 0.0f v 2 vertex D3DXVECTOR3.. 1 1 0 D3DXVECTOR4 0 1 0 1 D3DXVECTOR2 0.0f 0.0f v 2 vertex D3DXVECTOR3 1 1 0 D3DXVECTOR4 0 0 1 1 D3DXVECTOR2 1.0f 1.0f v 3 vertex D3DXVECTOR3..

Value returning 1.#INF000

http://stackoverflow.com/questions/8488841/value-returning-1-inf000

boundingBox direction is unit direction vector of the ray D3DXVECTOR3 dirfrac 1.0f direction.x 1.0f direction.y 1.0f direction.z D3DXVECTOR3.. dirfrac 1.0f direction.x 1.0f direction.y 1.0f direction.z D3DXVECTOR3 min boundingBox.Min D3DXVECTOR3 max boundingBox.Max min and.. 1.0f direction.z D3DXVECTOR3 min boundingBox.Min D3DXVECTOR3 max boundingBox.Max min and max are the negative and positive..