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c++ Programming Glossary: mersenne

What is a good random number generator for a game?

http://stackoverflow.com/questions/1046714/what-is-a-good-random-number-generator-for-a-game

so the only alternative I could come up with is the Mersenne Twister does it satisfy all these requirements Is there anything.. requirements Is there anything else that's better Edit Mersenne Twister seems to be the consensus choice. But what about point..

Random Engine Differences

http://stackoverflow.com/questions/16536617/random-engine-differences

more random. In the last reference it is stated that Mersenne Twister has higher complexity than the Subtract with carry random.. reference random linear_congruential_engine Mersenne twister random number engine A pseudo random number generator.. and sometimes less desirable spectral characteristics. The Mersenne twister is slower and has greater state storage requirements..

Is the value of RAND_MAX always (2^n)-1?

http://stackoverflow.com/questions/4945698/is-the-value-of-rand-max-always-2n-1

is described here . I recommend Boost.Random instead. The Mersenne twister generator represents a good tradeoff between speed memory..

Random number generation in C++11 , how to generate , how do they work? [closed]

http://stackoverflow.com/questions/7114043/random-number-generation-in-c11-how-to-generate-how-do-they-work

it's good to have a choice. Linear congruential and the Mersenne twister are two good choices LG is actually often used by rand.. choices. #include random typedef std mt19937 MyRNG the Mersenne Twister with a popular choice of parameters uint32_t seed_val..

Consistent pseudo-random numbers across platforms

http://stackoverflow.com/questions/922358/consistent-pseudo-random-numbers-across-platforms

c random share improve this question Something like a Mersenne Twister from Boost.Random is deterministic. share improve this..

Using boost::random as the RNG for std::random_shuffle

http://stackoverflow.com/questions/147391/using-boostrandom-as-the-rng-for-stdrandom-shuffle

so that they can be deterministic with respect to the mersenne twister's previously generated numbers. I tried something like.. obviously this doesn't keep the state from the original mersenne twister. What gives Is there any way to do what I'm trying to..

Random Engine Differences

http://stackoverflow.com/questions/16536617/random-engine-differences

for random number generation linear_congruential_engine mersenne_twister_engine subtract_with_carry_engine and so on. Obviously.. state value see operator . The random numbers generated by mersenne_twister_engine have a period equivalent to the mersenne number.. by mersenne_twister_engine have a period equivalent to the mersenne number 2^ n 1 w 1. http www.cplusplus.com reference random mersenne_twister_engine..

Weighted random numbers

http://stackoverflow.com/questions/1761626/weighted-random-numbers

random number between 1 and 3 so either 1 2 or 3 . Boost's mersenne twister generator works like a charm for this. However I want..

Boost random number generator

http://stackoverflow.com/questions/2254909/boost-random-number-generator

on how to implement it into code. I am trying to get the mersenne twister to work and was wondering if anyone had preference towards.. int n dice cout n endl To explain the bits mt19937 is the mersenne twister generator which generates the raw random numbers. A..

How do I scale down numbers from rand()?

http://stackoverflow.com/questions/4195958/how-do-i-scale-down-numbers-from-rand

they're always in the range of 0 100 c random generator mersenne twister share improve this question If you are using C and.. random std random_device rseed std mt19937 rgen rseed mersenne_twister std uniform_int_distribution int idist 0 100 0 100 std..