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c++ Programming Glossary: mesh

How to find where to cast a ray to avoid collision in Bullet?

http://stackoverflow.com/questions/14326654/how-to-find-where-to-cast-a-ray-to-avoid-collision-in-bullet

obstacles to a grid you'll have to generate a navigation mesh for your map There are many ways of doing this of varying complexity..

Why Can't I store references in an STL map in C++?

http://stackoverflow.com/questions/1543193/why-cant-i-store-references-in-an-stl-map-in-c

and you can't change it afterward anymore. This doesn't mesh with the way a map works. Hope this helps. Regards Sebastiaan..

Delaunay triangulation opencv c++

http://stackoverflow.com/questions/16603780/delaunay-triangulation-opencv-c

However when I want to display the triangulation I get the mesh and lines who don't belong to triangulation.This lines are due.. at infinity . Can you explain me how to draw only the mesh into the convex hull please without this lines display function..

Printing values of all fields in C++ structure

http://stackoverflow.com/questions/2758937/printing-values-of-all-fields-in-c-structure

limitation to this system however Metaprogramming does not mesh well with OO programming. struct Base char a Adapt struct Derived..

Culling techniques for rendering lots of cubes

http://stackoverflow.com/questions/3693407/culling-techniques-for-rendering-lots-of-cubes

won't be individual cubes rather larger groups of those. A mesh for each such leaf should be cached in a display list as Bobmitch.. a vertex buffer cheaper to update . When you generate this mesh don't generate all the cubes in a brute force manner. Instead.. into a single long rectangle. You can also separate the mesh to six sets one set for each principal direction XYZ faces...

Calculating normals in a triangle mesh

http://stackoverflow.com/questions/6656358/calculating-normals-in-a-triangle-mesh

normals in a triangle mesh I have drawn a triangle mesh with 10000 vertices 100x100 and.. normals in a triangle mesh I have drawn a triangle mesh with 10000 vertices 100x100 and it will be a grass ground. I..

Linker error using extern “C” in Objective-C code

http://stackoverflow.com/questions/7376003/linker-error-using-extern-c-in-objective-c-code

loaderClass NSSelectorFromString @ loadMeshFromFile mesh szFilename pMesh Loader loadMeshFromFile szFilename mesh pMesh.. mesh szFilename pMesh Loader loadMeshFromFile szFilename mesh pMesh I've tried compiling with and without the extern C but..

C++ new operator thread safety in linux and gcc 4

http://stackoverflow.com/questions/796099/c-new-operator-thread-safety-in-linux-and-gcc-4

gcc 4 Soon i'll start working on a parallel version of a mesh refinement algorithm using shared memory. A professor at the..

Implementing the visitor pattern using C++ Templates

http://stackoverflow.com/questions/11796121/implementing-the-visitor-pattern-using-c-templates

this And each subclass of Visitable looks like this class Mesh public Object public Visitable Mesh class Text public Object.. looks like this class Mesh public Object public Visitable Mesh class Text public Object public Visitable Text And finally the.. the Visitor looks like this class Renderer public Visitor Mesh public Visitor Text So far so good... now here's the problem..

What are some best practices for OpenGL coding (esp. w.r.t. object orientation)?

http://stackoverflow.com/questions/166356/what-are-some-best-practices-for-opengl-coding-esp-w-r-t-object-orientation

If you're in OOP land you could call this class a Mesh . Materials things that define how some piece of geometry is.. scene could be defined by What geometry it uses pointer to Mesh How it should be rendered pointer to Material Where it is located... You have a scene which is a bunch of Nodes which reference Meshes and Materials and you have a Camera that defines where a viewer..

c++ reading in text file into vector<vector> then writing to vector or array depending on first word in internal vector

http://stackoverflow.com/questions/18841663/c-reading-in-text-file-into-vectorvector-then-writing-to-vector-or-array-dep

002 7.54194849e 001 0.00000000e 000 BEGPARAMDEF GM Mesh SI 0 DY 0 TU TD 0 0 NUME 3 BCPGC 0 DISP_OPTS entity 0 0 0 0..

C++ - Undefined reference to `vtable

http://stackoverflow.com/questions/4321590/c-undefined-reference-to-vtable

public slots void loadDialog signals protected Mesh loadMesh string fileName private OBJParser objParser Mesh baseTerrain.. public slots void loadDialog signals protected Mesh loadMesh string fileName private OBJParser objParser Mesh baseTerrain.. Mesh loadMesh string fileName private OBJParser objParser Mesh baseTerrain My BaseRenderer.cpp BaseRenderer BaseRenderer Error..

Modern OpenGL: VBO, GLM and Matrix Stacks

http://stackoverflow.com/questions/8951509/modern-opengl-vbo-glm-and-matrix-stacks

something like this Set identity Translate to X Y Z Draw Mesh 1 Rotate 0.5 by X axis Draw Mesh 2 Scale down to 0.1 Draw Mesh.. Translate to X Y Z Draw Mesh 1 Rotate 0.5 by X axis Draw Mesh 2 Scale down to 0.1 Draw Mesh 3 c opengl matrix glsl vbo .. 1 Rotate 0.5 by X axis Draw Mesh 2 Scale down to 0.1 Draw Mesh 3 c opengl matrix glsl vbo share improve this question ..