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c++ Programming Glossary: neatly

Should the trailing return type syntax style become the default for new C++11 programs?

http://stackoverflow.com/questions/11215227/should-the-trailing-return-type-syntax-style-become-the-default-for-new-c11-pr

consistently the names of all of your functions line up neatly auto foo int auto bar really_long_typedef_name I've used trailing..

SFINAE: checking the existence of a function breaks when the overload is moved to other namespaces

http://stackoverflow.com/questions/18933857/sfinae-checking-the-existence-of-a-function-breaks-when-the-overload-is-moved-t

As you can guess from the non working examples I'd like to neatly wrap everything in a single feature_test namespace. c c 11..

boost-sprit-lex unifying multiple tokens into a single token in lex differentiated by the id

http://stackoverflow.com/questions/19244345/boost-sprit-lex-unifying-multiple-tokens-into-a-single-token-in-lex-differentiat

to integrate a lexer into a PEG grammar. PEG grammars can neatly capture tokenization in situ and so you don't really gain much..

Visual Studio 2010's strange “warning LNK4042”

http://stackoverflow.com/questions/3695174/visual-studio-2010s-strange-warning-lnk4042

and that one will be ignored. Search no more Visual has neatly flatten my folder hierarchy and therefore is unable to neatly.. flatten my folder hierarchy and therefore is unable to neatly compile the source. At the moment I am simply thinking of renaming..

Combining C++ and C - how does #ifdef __cplusplus work?

http://stackoverflow.com/questions/3789340/combining-c-and-c-how-does-ifdef-cplusplus-work

This doesn't matter though since the blocks should nest neatly. Regarding #2 __cplusplus will be defined for any compilation..

How to allow copy elision construction for C++ classes (not just POD C structs)

http://stackoverflow.com/questions/5877726/how-to-allow-copy-elision-construction-for-c-classes-not-just-pod-c-structs

b1 MAKE_B A A If anyone knows how to achieve this more neatly I'd be quite interested to see it. Previous discussion This..

C++ : List iterator not incrementable

http://stackoverflow.com/questions/6167082/c-list-iterator-not-incrementable

i BoundingBox i Drop_System.erase i else i And this neatly solves the issue you are encountering Because when you erase..

Managing stack with Lua and C++

http://stackoverflow.com/questions/6511432/managing-stack-with-lua-and-c

function to construc the std string in place. This neatly avoids making more copies of the string than necessary. There..

How can I use a C++ class from Perl?

http://stackoverflow.com/questions/933844/how-can-i-use-a-c-class-from-perl

It can be a bit frustrating to work out at first but neatly falls into place once you get it. In this regard the core documentation..

Passing unique_ptr to functions

http://stackoverflow.com/questions/9699333/passing-unique-ptr-to-functions

class is the sole responsible for this piece of memory and neatly deals with all the various ways memory could have leaked otherwise...