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c++ Programming Glossary: p0.x

Edges on polygon outlines not always correct

http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct

p2 end perpoffset diroffset p3 end perpoffset diroffset p0.x start.x perpoffset.x diroffset.x p0.y start.y perpoffset.y diroffset.y.. p2.x output.push_back p2.y output.push_back p0.x output.push_back p0.y output.push_back p1.x output.push_back.. POINTFLOAT p0 POINTFLOAT p1 POINTFLOAT p2 POINTFLOAT p3 p0.x cur.x b_perp.x w p0.y cur.y b_perp.y w p1.x cur.x b_perp.x w..

OpenCV extract area of an image from a vector of squares

http://stackoverflow.com/questions/7755647/opencv-extract-area-of-an-image-from-a-vector-of-squares

is p3 . After this assembling the ROI is easy Rect roi p0.x p0.y p1.x p0.x p3.y p0.y EDIT I found an excellent solution.. this assembling the ROI is easy Rect roi p0.x p0.y p1.x p0.x p3.y p0.y EDIT I found an excellent solution while reading the..

C++ triangle rasterization

http://stackoverflow.com/questions/7870533/c-triangle-rasterization

y 0 LONG_MAX min X ContourX y 1 LONG_MIN max X ScanLine p0.x p0.y p1.x p1.y ScanLine p1.x p1.y p2.x p2.y ScanLine p2.x p2.y.. p1.x p1.y ScanLine p1.x p1.y p2.x p2.y ScanLine p2.x p2.y p0.x p0.y for y 0 y SCREEN_HEIGHT y if ContourX y 1 ContourX y 0.. random trinagle coordinates srand unsigned time NULL p0.x rand SCREEN_WIDTH p0.y rand SCREEN_HEIGHT p1.x rand SCREEN_WIDTH..