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c++ Programming Glossary: p1.x

how to use an iterator?

http://stackoverflow.com/questions/2712076/how-to-use-an-iterator

x p1 y p2 y p1 y p2 y int main vector point po point p1 p1.x 0 p1.y 0 point p2 p2.x 1 p2.y 1 po.push_back p1 po.push_back.. float distance const point p1 const point p2 return sqrt p1.x p2.x p1.x p2.x p1.y p2.y p1.y p2.y Note that the points are.. const point p1 const point p2 return sqrt p1.x p2.x p1.x p2.x p1.y p2.y p1.y p2.y Note that the points are taken by..

Edges on polygon outlines not always correct

http://stackoverflow.com/questions/3039026/edges-on-polygon-outlines-not-always-correct

diroffset.x p0.y start.y perpoffset.y diroffset.y p1.x start.x perpoffset.x diroffset.x p1.y start.y perpoffset.y diroffset.y.. p0.x output.push_back p0.y output.push_back p1.x output.push_back p1.y output.push_back p3.x output.push_back.. POINTFLOAT p3 p0.x cur.x b_perp.x w p0.y cur.y b_perp.y w p1.x cur.x b_perp.x w p1.y cur.y b_perp.y w p2.x nxt.x b_perp.x w..

OpenCV extract area of an image from a vector of squares

http://stackoverflow.com/questions/7755647/opencv-extract-area-of-an-image-from-a-vector-of-squares

. After this assembling the ROI is easy Rect roi p0.x p0.y p1.x p0.x p3.y p0.y EDIT I found an excellent solution while reading..

C++ triangle rasterization

http://stackoverflow.com/questions/7870533/c-triangle-rasterization

min X ContourX y 1 LONG_MIN max X ScanLine p0.x p0.y p1.x p1.y ScanLine p1.x p1.y p2.x p2.y ScanLine p2.x p2.y p0.x p0.y.. y 1 LONG_MIN max X ScanLine p0.x p0.y p1.x p1.y ScanLine p1.x p1.y p2.x p2.y ScanLine p2.x p2.y p0.x p0.y for y 0 y SCREEN_HEIGHT.. time NULL p0.x rand SCREEN_WIDTH p0.y rand SCREEN_HEIGHT p1.x rand SCREEN_WIDTH p1.y rand SCREEN_HEIGHT p2.x rand SCREEN_WIDTH..