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c++ Programming Glossary: viewport

Display Different images per monitor directX 10

http://stackoverflow.com/questions/10744788/display-different-images-per-monitor-directx-10

each monitor gets in fullscreen don't forget to adjust the viewport for every window accordingly . Present your data by iterating.. window depthStencilView Don't forget to adjust the viewport in fullscreen it's not important... D3D10_VIEWPORT Viewport..

Pointers on modern OpenGL shadow cubemapping?

http://stackoverflow.com/questions/13999830/pointers-on-modern-opengl-shadow-cubemapping

mapping. First of all the shadow framebuffer is bound the viewport is adjusted to the size of the shadowmap 1024 by 1024 in this..

object loader in opengl

http://stackoverflow.com/questions/14887012/object-loader-in-opengl

when I compile the project and run it nothing appears in viewport . I increased also the dimensions of viewport in case it is.. appears in viewport . I increased also the dimensions of viewport in case it is small in order to appear the object but the situation..

C++ w/ OpenGL Pixel Perfect Plot

http://stackoverflow.com/questions/15628269/c-w-opengl-pixel-perfect-plot

Here's a diagram of the bottom left pixel in an OpenGL viewport. Y ^ o X If your data is transformed so that each pixel has..

OpenGl coordinate system is not at -1 to 1

http://stackoverflow.com/questions/16092347/opengl-coordinate-system-is-not-at-1-to-1

left corner of window gluUnProject 0 0 0 view_mat proj_mat viewport world_llx world_lly world_llz world coordinate of upper right.. world_ury world_urz gluUnProject x y 0 view_mat proj_mat viewport world_urx world_ury world_urz view_mat is your view matrix... with GL_MODELVIEW_MATRIX and GL_PROJECTION_MATRIX. The viewport parameter will probably have the same dimensions as your window...

Cannot run Opengl program

http://stackoverflow.com/questions/17632340/cannot-run-opengl-program

case we need to use the window dimensions to set the viewport and the projection matrix. void ChangeSize int w int h glViewport..

C++ OpenGL window only tracks background

http://stackoverflow.com/questions/18477852/c-opengl-window-only-tracks-background

OpenGL window reshape routine. void resize int w int h Set viewport size to be entire OpenGL window. glViewport 0 0 GLsizei w GLsizei..

fatal error C1014: too many include files : depth = 1024

http://stackoverflow.com/questions/2582521/fatal-error-c1014-too-many-include-files-depth-1024

1 mRenderTargetView mDepthStencilView Set the viewport transform. D3D10_VIEWPORT vp vp.TopLeftX 0 vp.TopLeftY 0 vp.Width..

C++: Vector of objects vs. vector of pointers to new objects?

http://stackoverflow.com/questions/2693651/c-vector-of-objects-vs-vector-of-pointers-to-new-objects

consisting of points in a 3d space and maps them to a 2d viewport and draws circles of varying size for each point in view. Which..

OpenGL define vertex position in pixels

http://stackoverflow.com/questions/7377912/opengl-define-vertex-position-in-pixels

are set in 3D coordinates which is transformed into a viewport coordinates into your window view . This transformation can..