c++ Programming Glossary: zombie
C++ refactoring: conditional expansion and block elimination http://stackoverflow.com/questions/10102610/c-refactoring-conditional-expansion-and-block-elimination this question It sounds like you have what I call zombie code ... dead in practice but still live as far as the compiler..
Is it ever not safe to throw an exception in a constructor? http://stackoverflow.com/questions/1197566/is-it-ever-not-safe-to-throw-an-exception-in-a-constructor fails in a constructor you have two options Maintain a zombie state where the class exists but does nothing or Throw an exception... but does nothing or Throw an exception. And maintaining zombie classes can be quite a hassle when the real answer should have..
Debugged Program Window Won't Close http://stackoverflow.com/questions/2275251/debugged-program-window-wont-close this instead. The big problem is that I can't close these zombie windows. Using End Task in Task Manager does nothing no message..
To Use GOTO or Not? http://stackoverflow.com/questions/379172/to-use-goto-or-not possible exits Otherwise you will have memory leaks and zombie resources right The solution Use object references instead as..
Linux C++ run and communicate with new process http://stackoverflow.com/questions/4127567/linux-c-run-and-communicate-with-new-process write. ... Wait for the child to terminate or it becomes a zombie int status waitpid pid status 0 see man waitpid for what to..
What's the best technique for exiting from a constructor on an error condition in C++ http://stackoverflow.com/questions/737653/whats-the-best-technique-for-exiting-from-a-constructor-on-an-error-condition-i the least bad work around is to put the object into a zombie state by setting an internal status bit so the object acts sort.. even though it is technically still alive. The idea of a zombie object has a lot of down side. You need to add a query inspector.. to add a query inspector member function to check this zombie bit so users of your class can find out if their object is truly..
C++: system(0) Returns 0 http://stackoverflow.com/questions/9080311/c-system0-returns-0 piece of code signal SIGCHLD SIG_IGN I used it to handle zombies. I just found out that this caused the error. c shell system.. has no unwaited for children that were transformed into zombie processes the calling thread shall block until all of the children..
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