iphone Programming Glossary: audiounitrenderactionflags
AudioUnits causing universal skipping after returning from Springboard http://stackoverflow.com/questions/6130443/audiounits-causing-universal-skipping-after-returning-from-springboard I am just setting them up or taking them down incorrectly. The MySoundStream class OSStatus UnitRenderCB void pRefCon AudioUnitRenderActionFlags flags const AudioTimeStamp timeStamp UInt32 busNum UInt32 numFrames AudioBufferList pData OSStatus tErr noErr Do Nothing..
Write Audio To Disk From IO Unit http://stackoverflow.com/questions/6930609/write-audio-to-disk-from-io-unit stereoStreamFormat sizeof stereoStreamFormat static OSStatus masterChannelMixerUnitCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData ref.equnit.. for the remoteio unit like so. remoteiounit callback static OSStatus masterChannelMixerUnitCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData AudioUnitRender.. pulls and the file writes successfully equnits callback function static OSStatus outputCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData AudioUnitRender..
How to record sound produced by mixer unit output (iOS Core Audio & Audio Graph) http://stackoverflow.com/questions/7118429/how-to-record-sound-produced-by-mixer-unit-output-ios-core-audio-audio-graph initialize write buffers for audio file And the recording callback static OSStatus recordingCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData..
Can anybody help me in recording iPhone output sound through Audio Unit http://stackoverflow.com/questions/8615358/can-anybody-help-me-in-recording-iphone-output-sound-through-audio-unit initialize write buffers for audio file the recording call back static OSStatus recordingCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData.. and pass it to AudioUnitRender this is my working RenderCallback static OSStatus recordingCallback void inRefCon AudioUnitRenderActionFlags ioActionFlags const AudioTimeStamp inTimeStamp UInt32 inBusNumber UInt32 inNumberFrames AudioBufferList ioData.. mSampleTime kSampleRate printf n fs inBusNumber lu inNumberFrames lu timeInSeconds inBusNumber inNumberFrames printAudioUnitRenderActionFlags ioActionFlags AudioBufferList bufferList SInt16 samples inNumberFrames A large enough size to not have to worry about buffer..
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