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2014/10/15 ¤U¤È 10:04:18

iphone Programming Glossary: autoconf

Creating static library for iPhone

http://stackoverflow.com/questions/348051/creating-static-library-for-iphone

but no luck. Any help would be appreciated. iphone xcode static libraries share improve this question For autoconf based library I would vote for Christopher Stawarz's build script http pseudogreen.org blog build_autoconfed_libs_for_iphone.html.. For autoconf based library I would vote for Christopher Stawarz's build script http pseudogreen.org blog build_autoconfed_libs_for_iphone.html With this script you can automate the whole process with single command and easily come up with library..

Embedding Python in an iPhone app

http://stackoverflow.com/questions/3691655/embedding-python-in-an-iphone-app

it correctly. Of course your second issue is going to be cross compiling python for ARM from your 86 box. Python is an autoconf based project and autoconf is a pain in the butt for cross compilation. As you correctly state making it small will be critical... second issue is going to be cross compiling python for ARM from your 86 box. Python is an autoconf based project and autoconf is a pain in the butt for cross compilation. As you correctly state making it small will be critical. Not surprising either..

Lua on iPhone?

http://stackoverflow.com/questions/937136/lua-on-iphone

error share improve this question You'll need to compile the Lua .a for ARM not Intel. If the Lua library uses autoconf you can use my favorite iphone autoconf builder build_for_iphoneos . If it's not autoconf then you can use that script to.. You'll need to compile the Lua .a for ARM not Intel. If the Lua library uses autoconf you can use my favorite iphone autoconf builder build_for_iphoneos . If it's not autoconf then you can use that script to get an idea of how to attack it. Sometimes.. If the Lua library uses autoconf you can use my favorite iphone autoconf builder build_for_iphoneos . If it's not autoconf then you can use that script to get an idea of how to attack it. Sometimes you can just build a Static Library Xcode project..