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2014/10/15 ¤U¤È 10:04:38

iphone Programming Glossary: blurry

Drop Shadow on UITextField text

http://stackoverflow.com/questions/1274168/drop-shadow-on-uitextfield-text

can update the lower text simultaneously. You could also make the lower text the shadow text gray and even slightly blurry using the fact that fractionally offset text rects appear blurry. Added Oh yea don't forget to set the top text field's.. the lower text the shadow text gray and even slightly blurry using the fact that fractionally offset text rects appear blurry. Added Oh yea don't forget to set the top text field's background color to UIColor clearColor if you go with this idea...

removing jagged edges of my ropes using antialiasing of OpenGLES

http://stackoverflow.com/questions/17500418/removing-jagged-edges-of-my-ropes-using-antialiasing-of-opengles

screen or texture edge aliasing or antialiasing. They change the texture's filtering mode between linear antialias blurry and nearest alias no filtering . The effect is that pixels within a texture are either linear filtered and thus individual..

Blurry UILabel as programmatic subview of UITableViewCell contentView

http://stackoverflow.com/questions/2047294/blurry-uilabel-as-programmatic-subview-of-uitableviewcell-contentview

is sharp. When I set the label and content view backgroundColor property to UIColor clearColor the label text becomes blurry. How do I set the label background color to be clear to allow the row highlight to come through while still keeping the..

How do I create blurred text in an iPhone view?

http://stackoverflow.com/questions/227305/how-do-i-create-blurred-text-in-an-iphone-view

view I am building up a view with various text and image elements. I want to display some text in the view with a blurry copy of the text behind it but not just a text shadow. How do I apply Gaussian blurred text onto a UIImage or layer iphone..

Retina icons (@2x) aren't being used when images are specified in code

http://stackoverflow.com/questions/3442239/retina-icons-2x-arent-being-used-when-images-are-specified-in-code

MKOverlay View is blurred

http://stackoverflow.com/questions/4117182/mkoverlay-view-is-blurred

of MKOverlayView is being called periodically I just can't seem to get the image to render properly. It's totally blurry almost beyond recognition. I also know the image is large enough it is 1936 †Ã—†967 . Here is my code for drawMapRect void..

How to capture UIView to UIImage without loss of quality on retina display

http://stackoverflow.com/questions/4334233/how-to-capture-uiview-to-uiimage-without-loss-of-quality-on-retina-display

capture UIView to UIImage without loss of quality on retina display My code works fine for normal devices but creates blurry images on retina devices. Does anybody know a solution for my issue UIImage imageWithView UIView view UIGraphicsBeginImageContext..

Performance scrolling and retina resolution images in CALayer

http://stackoverflow.com/questions/4475127/performance-scrolling-and-retina-resolution-images-in-calayer

are static once drawn. However the problem is that when I set shouldRasterize that the rasterized graphics are blurry and low resolution on a Retina display. Is there a way to have high resolution graphics that are rasterized for performance..

CoreGraphics for retina display

http://stackoverflow.com/questions/4707465/coregraphics-for-retina-display

using the following code to perform some manipulations on the image that I loaded but I find that the display becomes blurry when it is on the retina display UIImage createImageSection UIImage image section CGRect section float originalWidth image.size.width..

Using xib object inside another xib

http://stackoverflow.com/questions/5095359/using-xib-object-inside-another-xib

is a little bigger then view in ButtonTest.xib . When that happens The lable on the button look extremely blurry. When they are both the same size it's all good. @ Ned I used the exact code you posted in my InitWithCoder method except.. resizing the ButtonTestViewController.xib to the ButtonTest.xib view size. This is what I did using code to solve the blurry issue taken from here self.bounds CGRectMake 0 0 mainView.frame.size.width mainView.frame.size.height CGRect overlay2Frame..

Steps to upload an iPhone application to the AppStore in xcode4

http://stackoverflow.com/questions/5401257/steps-to-upload-an-iphone-application-to-the-appstore-in-xcode4

improve this question Xcode 4 makes it easier to submit. As you have discovered all you have to do is archive. The blurry icon is expected behavior as it is a bigger square than on the device. After you archive you will have the option to submit..

Vector like drawing for zoomable UIScrollView

http://stackoverflow.com/questions/5538394/vector-like-drawing-for-zoomable-uiscrollview

CATextLayer s and simple CALayer s in it. They get rendered fine but the problem is when they are zoomed they become blurry. Even if I redraw them What would be my options to get my text not blurry when the view is zoomed Should I use another thing.. problem is when they are zoomed they become blurry. Even if I redraw them What would be my options to get my text not blurry when the view is zoomed Should I use another thing enable something in CATextLayer CALayer Any idea is welcomed I am using.. calayer share improve this question iOS rasterizes the text before the scale up occurs that's why it's so blurry. You only need to fix one property of your CATextLayer contentsScale to get a higher quality render after zooming. Implement..

Quartz 2D drawRect method (iPhone)

http://stackoverflow.com/questions/716351/quartz-2d-drawrect-method-iphone

YES for a layer changing the size of the layer or its containing view will simply scale the contents. This may lead to blurry graphics within your view or layer so you may want to force a redraw in this case. setNeedsDisplay will trigger a manual..

CGContextStrokePath not working when zooming and drawing images

http://stackoverflow.com/questions/9281220/cgcontextstrokepath-not-working-when-zooming-and-drawing-images

But when I zoom into the image and draw the previously drawn lines are both displaced and keep getting more and more blurry ultimately vanishing. I've tried using UIPinchGestureRecognizer and simply increasing the frame of myImageView for multi..

UIImage to be displayed progressively from server

http://stackoverflow.com/questions/9478262/uiimage-to-be-displayed-progressively-from-server

even if image is being drawn on screen Any help will be appreciable. Edit Is there any efficient way of drawing image blurry progressively in didReceiveData so drawInRect does not take too much time to draw. Or If anyone has custom drawRect method..