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2014/10/15 ¤U¤È 10:04:53

iphone Programming Glossary: canonical

From iPhone to Mac programming

http://stackoverflow.com/questions/2062438/from-iphone-to-mac-programming

aren't yet on the phone. Addressing your specific question some well respected free Mac coding resources include the canonical cocoa dev mailing list run by Apple which unfortunately has only the woefully lame web access implemented by Apple and sporadically..

Calculating multiline text height for UILabel/UITableViewCell: different results when calculating vs actual drawing

http://stackoverflow.com/questions/2136051/calculating-multiline-text-height-for-uilabel-uitableviewcell-different-results

been asked here multiple times how to render UITableViewCells with varying amount of text and thus varying height. The canonical answer is you calculate the height in table view controller delegate in heightForRowAtIndexPath using sizeWithFont constrainedToSize..

Cocos2d Resources

http://stackoverflow.com/questions/2293457/cocos2d-resources

on good sites resources on programming with the Cocos2d iPhone game engine What worked for you What is the canonical place for all things Cocos2d Any sites you recommend Best practices Blogs Much appreciated iphone cocos2d iphone share..

iPhone — is initWithCoder an exception to the usual designated initializer design pattern?

http://stackoverflow.com/questions/2944823/iphone-is-initwithcoder-an-exception-to-the-usual-designated-initializer-desi

water a coded object saved on disk has all the data needed to recreate itself once initialized with the coder. The canonical example of this is a nib file. A nib file is just a bunch of freeze dried instances of UI elements and controllers. A UIViewController..

Discuss on MVC implementation on iPhone

http://stackoverflow.com/questions/3845951/discuss-on-mvc-implementation-on-iphone

work out well you shouldn't take the example code as a demonstration of this. Unfortunately there aren't a lot of canonical examples out there of good application level Cocoa design since most Cocoa apps are closed source. One good example to learn..

Write Audio To Disk From IO Unit

http://stackoverflow.com/questions/6930609/write-audio-to-disk-from-io-unit

recordingfileref CheckError status couldnt create audio file set the capture file's client format to be the canonical format from the queue status ExtAudioFileSetProperty recordingfileref kExtAudioFileProperty_ClientDataFormat sizeof AudioStreamBasicDescription..

How to record sound produced by mixer unit output (iOS Core Audio & Audio Graph)

http://stackoverflow.com/questions/7118429/how-to-record-sound-produced-by-mixer-unit-output-ios-core-audio-audio-graph

is in 16 bit format and might be what you want saved in your file. It will be more compatible and half as large as the canonical data. When you're done you can clean up a couple things AudioConverterDispose formatConverterCanonicalTo16 free data16 ..

canonical way to randomize an NSArray in Objective C

http://stackoverflow.com/questions/791232/canonical-way-to-randomize-an-nsarray-in-objective-c

way to randomize an NSArray in Objective C Is there a canonical way to randomize an array in Objective C iphone objective.. way to randomize an NSArray in Objective C Is there a canonical way to randomize an array in Objective C iphone objective c random share improve this question My utility library defines..

How can I use a 3-D texture in iOS?

http://stackoverflow.com/questions/9241583/how-can-i-use-a-3-d-texture-in-ios

es 2.0 share improve this question OpenGL ES 1.x and 2.x doesn't mandate support for 3d textures see e.g. the canonical man page for glBindTexture which lists only GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP as targets and the iOS hardware doesn't..