| iphone Programming Glossary: canonicalFrom iPhone to Mac programming http://stackoverflow.com/questions/2062438/from-iphone-to-mac-programming  aren't yet on the phone. Addressing your specific question some well respected free Mac coding resources include the canonical cocoa dev mailing list run by Apple which unfortunately has only the woefully lame web access implemented by Apple and sporadically.. 
 Calculating multiline text height for UILabel/UITableViewCell: different results when calculating vs actual drawing http://stackoverflow.com/questions/2136051/calculating-multiline-text-height-for-uilabel-uitableviewcell-different-results  been asked here multiple times how to render UITableViewCells with varying amount of text and thus varying height. The canonical answer is you calculate the height in table view controller delegate in heightForRowAtIndexPath using sizeWithFont constrainedToSize.. 
 Cocos2d Resources http://stackoverflow.com/questions/2293457/cocos2d-resources  on good sites resources on programming with the Cocos2d iPhone game engine What worked for you What is the canonical place for all things Cocos2d Any sites you recommend Best practices Blogs Much appreciated  iphone cocos2d iphone   share.. 
 iPhone — is initWithCoder an exception to the usual designated initializer design pattern? http://stackoverflow.com/questions/2944823/iphone-is-initwithcoder-an-exception-to-the-usual-designated-initializer-desi  water a coded object saved on disk has all the data needed to recreate itself once initialized with the coder. The canonical example of this is a nib file. A nib file is just a bunch of freeze dried instances of UI elements and controllers. A UIViewController.. 
 Discuss on MVC implementation on iPhone http://stackoverflow.com/questions/3845951/discuss-on-mvc-implementation-on-iphone  work out well you shouldn't take the example code as a demonstration of this. Unfortunately there aren't a lot of canonical examples out there of good application level Cocoa design since most Cocoa apps are closed source. One good example to learn.. 
 Write Audio To Disk From IO Unit http://stackoverflow.com/questions/6930609/write-audio-to-disk-from-io-unit  recordingfileref CheckError status couldnt create audio file set the capture file's client format to be the canonical format from the queue status ExtAudioFileSetProperty recordingfileref kExtAudioFileProperty_ClientDataFormat sizeof AudioStreamBasicDescription.. 
 How to record sound produced by mixer unit output (iOS Core Audio & Audio Graph) http://stackoverflow.com/questions/7118429/how-to-record-sound-produced-by-mixer-unit-output-ios-core-audio-audio-graph  is in 16 bit format and might be what you want saved in your file. It will be more compatible and half as large as the canonical data. When you're done you can clean up a couple things AudioConverterDispose formatConverterCanonicalTo16 free data16 .. 
 canonical way to randomize an NSArray in Objective C http://stackoverflow.com/questions/791232/canonical-way-to-randomize-an-nsarray-in-objective-c  way to randomize an NSArray in Objective C  Is there a canonical way to randomize an array in Objective C  iphone objective.. way to randomize an NSArray in Objective C  Is there a canonical way to randomize an array in Objective C  iphone objective c random   share improve this question   My utility library defines.. 
 How can I use a 3-D texture in iOS? http://stackoverflow.com/questions/9241583/how-can-i-use-a-3-d-texture-in-ios  es 2.0   share improve this question   OpenGL ES 1.x and 2.x doesn't mandate support for 3d textures see e.g. the canonical man page for glBindTexture which lists only GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP as targets and the iOS hardware doesn't.. 
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