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2014/10/15 ¤U¤È 10:04:59

iphone Programming Glossary: cflags

Cross compiling FreeTDS to iPhone

http://stackoverflow.com/questions/11424846/cross-compiling-freetds-to-iphone

building for use on the simulator i386 build_for_simulator_i386.sh # bin sh #unset some shell variables unset CC unset CFLAGS unset CPP export buildPath `pwd` # make i386 Simulator target export CC Developer Platforms iPhoneSimulator.platform Developer.. export CC Developer Platforms iPhoneSimulator.platform Developer usr bin i686 apple darwin11 llvm gcc 4.2 export CFLAGS isysroot Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator5.0.sdk # if you want Windows Authentication.. for configuring for ARM compilation build_for_device_armv7.sh # bin sh # unset some shell variables unset CC unset CFLAGS unset CPP export buildPath `pwd` # make arm target export CC Developer Platforms iPhoneOS.platform Developer usr bin arm..

How To Build and Compile PJSIP for Xcode, Using sample code IPJSUA to test?

http://stackoverflow.com/questions/11848333/how-to-build-and-compile-pjsip-for-xcode-using-sample-code-ipjsua-to-test

export CC Applications Xcode.app Contents Developer Platforms iPhoneSimulator.platform Developer usr bin gcc export CFLAGS O2 m32 miphoneos version min 5.0 g ggdb g3 DNDEBUG export LDFLAGS O2 m32 After that you can configure it. Just click this..

Cross-compile Autotools-based Libraries for Official iPhone SDK

http://stackoverflow.com/questions/1602182/cross-compile-autotools-based-libraries-for-official-iphone-sdk

include isystem DEVROOT usr include isystem opt iphone SDKVER include isystem usr local iphone SDKVER include export CFLAGS std c99 arch armv6 pipe no cpp precomp sysroot ' SDKROOT' isystem SDKROOT usr include isystem DEVROOT usr include isystem.. I SDKROOT usr include I DEVROOT usr include I opt iphone SDKVER include I usr local iphone SDKVER include export CFLAGS std c99 arch armv6 pipe no cpp precomp sysroot ' SDKROOT' isystem SDKROOT usr lib gcc arm apple darwin9 4.2.1 include isystem..

Can libpcap be compiled for iPhone/armv6?

http://stackoverflow.com/questions/3071034/can-libpcap-be-compiled-for-iphone-armv6

one of the source files to libpcap. You'd have to compile all the source files and build them into a library. Doing CFLAGS I Users abnev libpcap include arch armv6 isysroot Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS3.1.3.sdk..

iPhone - Why can the compiler not find some includes when building for ARM architecture?

http://stackoverflow.com/questions/5878292/iphone-why-can-the-compiler-not-find-some-includes-when-building-for-arm-archi

2005 03 09 21 11 53Z gyunaev CC Developer Platforms iPhoneOS.platform Developer usr bin arm apple darwin10 gcc 4.2.1 CFLAGS Wall DIN_BUILDING_LIBIRC O3 DENABLE_THREADS D_REENTRANT AR ar cr RANLIB ranlib INCLUDES I.. include OBJS libircclient.o.. OBJS RANLIB libircclient.a clean rm f libircclient.a OBJS distclean clean rm f Makefile .c.o @echo Compiling @ CC CFLAGS INCLUDES c o @ Here is a sample of the compilation errors I am experiencing Compiling libircclient.c In file included from..

How to build ICU so I can use it in an iPhone app?

http://stackoverflow.com/questions/8126233/how-to-build-icu-so-i-can-use-it-in-an-iphone-app

#4 Success Summary @sergio's build flags were essentially correct. I added DU_HAVE_GCC_ATOMICS 0 to the ios build's CFLAGS. The one thing I had been doing wrong was not realizing I needed to cross compile the library to create a device build... usr include I SDKROOT usr include c 4.2.1 armv7 apple darwin10 I. include miphoneos version min 2.2 ICU_FLAGS export CFLAGS CPPFLAGS pipe no cpp precomp isysroot SDKROOT export CPP DEVROOT usr bin cpp CPPFLAGS export CXXFLAGS CFLAGS export CC DEVROOT.. export CFLAGS CPPFLAGS pipe no cpp precomp isysroot SDKROOT export CPP DEVROOT usr bin cpp CPPFLAGS export CXXFLAGS CFLAGS export CC DEVROOT usr llvm gcc 4.2 bin arm apple darwin10 llvm gcc 4.2 export CXX DEVROOT usr llvm gcc 4.2 bin arm apple..

Cross-compiling ZeroMQ to ARM for use in a MonoTouch iPhone app configure settings

http://stackoverflow.com/questions/8318928/cross-compiling-zeromq-to-arm-for-use-in-a-monotouch-iphone-app-configure-settin

standard ZeroMQ . configure produces a 64 bit output and Mono is only 32 bit. I then rebuilt ZeroMQ with . configure CFLAGS O arch i386 CXXFLAGS O arch i386 LDFLAGS arch i386 disable dependency tracking My simple C# ZeroMq app then worked correctly... my build machine's MacOS headers and libraries instead of against the iPhone SDK. This was fixed by . configure CFLAGS O arch i386 isysroot Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator5.0.sdk CXXFLAGS O arch.. Developer usr bin arm apple darwin10 llvm gcc 4.2 LD Developer Platforms iPhoneOS.platform Developer usr bin ld CFLAGS O isysroot Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS5.0.sdk CXXFLAGS O isysroot Developer Platforms..

How can I compile lame as static library(.a) for armv6 and armv7 of iPhone?

http://stackoverflow.com/questions/9207063/how-can-i-compile-lame-as-static-library-a-for-armv6-and-armv7-of-iphone

of search I have complied a static library for i368 version iOS Simulator successfully. Here is commands . configure CFLAGS isysroot Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator5.0.sdk CC Developer Platforms iPhoneSimulator.platform.. for armv6 and armv7. I have tried this commands but it report an error. Is there anybody have solutions . configure CFLAGS isysroot Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS5.0.sdk CC Developer Platforms iPhoneOS.platform Developer.. 4.3 paths and iOS 5.1 compilers. # bin bash SDK_VERSION 5.1 mkdir build function build_lame make distclean . configure CFLAGS isysroot Applications Xcode.app Contents Developer Platforms SDK .platform Developer SDKs SDK SDK_VERSION .sdk CC Applications..

Build FFmpeg with xCode 5

http://stackoverflow.com/questions/19092796/build-ffmpeg-with-xcode-5

Xcode.app Contents Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS7.0.sdk cpu cortex a8 extra cflags ' arch armv7 mfpu neon mfloat abi softfp' extra ldflags ' arch armv7 mfpu neon mfloat abi softfp isysroot Applications Xcode.app.. target os darwin cc Applications XCode.app Contents Developer Toolchains XcodeDefault.xctoolchain usr bin clang extra cflags arch armv7s mfpu neon miphoneos version min 7.0 extra ldflags arch armv7s isysroot Applications Xcode.app Contents Developer..

iPhone SDK 4.3 libav compiling problem

http://stackoverflow.com/questions/5516170/iphone-sdk-4-3-libav-compiling-problem

gcc 4.2.1' sysroot Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS4.3.sdk cpu arm1176jzf s extra cflags ' arch armv6' extra ldflags ' arch armv6' make clean make as a result I get library files but when I check it with lipo.. iPhoneOS.platform Developer SDKs iPhoneOS6.0.sdk usr lib system target os darwin arch arm cpu cortex a8 extra cflags ' arch armv7' extra ldflags ' arch armv7' extra cflags ' mfpu neon mfloat abi softfp mvectorize with neon quad' prefix compiled.. usr lib system target os darwin arch arm cpu cortex a8 extra cflags ' arch armv7' extra ldflags ' arch armv7' extra cflags ' mfpu neon mfloat abi softfp mvectorize with neon quad' prefix compiled armv7 enable pic enable neon enable cross compile..

FFMPEG integration on iphone/ ipad project

http://stackoverflow.com/questions/6854190/ffmpeg-integration-on-iphone-ipad-project

target os darwin cc Applications Xcode.app Contents Developer Platforms iPhoneOS.platform Developer usr bin gcc extra cflags arch armv7 mfpu neon miphoneos version min 6.0 extra ldflags arch armv7 isysroot Applications Xcode.app Contents Developer.. target os darwin cc Applications Xcode.app Contents Developer Platforms iPhoneOS.platform Developer usr bin gcc extra cflags arch armv7s mfpu neon miphoneos version min 6.0 extra ldflags arch armv7s isysroot Applications Xcode.app Contents Developer.. os darwin cc Applications Xcode.app Contents Developer Platforms iPhoneSimulator.platform Developer usr bin gcc extra cflags arch i386 extra ldflags arch i386 isysroot Applications Xcode.app Contents Developer Platforms iPhoneSimulator.platform..

problem compiling ffmpeg for iFrameExtractor

http://stackoverflow.com/questions/6994151/problem-compiling-ffmpeg-for-iframeextractor

extra ldflags arch armv6 L Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS5.0.sdk usr lib system extra cflags arch armv6 make mv libavcodec libavcodec.a armv6 mv libavdevice libavdevice.a armv6 mv libavformat libavformat.a armv6 mv.. extra ldflags arch armv7 L Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS5.0.sdk usr lib system extra cflags arch armv7 make mv libavcodec libavcodec.a armv7 mv libavdevice libavdevice.a armv7 mv libavformat libavformat.a armv7 mv.. arch i386 L Developer Platforms iPhoneSimulator.platform Developer SDKs iPhoneSimulator5.0.sdk usr lib system extra cflags arch i386 fmessage length 0 pipe Wno trigraphs fpascal strings O0 fasm blocks Wreturn type Wunused variable D__IPHONE_OS_VERSION_MIN_REQUIRED..

ffmpeg won't ./configure in iOS5.1

http://stackoverflow.com/questions/9982528/ffmpeg-wont-configure-in-ios5-1

xcode.app contents Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS5.1.sdk cpu cortex a8 extra cflags ' arch armv7' extra ldflags ' arch armv7 isysroot applications xcode.app contents Developer Platforms iPhoneOS.platform.. xcode.app contents Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS5.1.sdk cpu cortex a8 extra cflags ' arch armv7' extra ldflags ' arch armv7 isysroot applications xcode.app contents Developer Platforms iPhoneOS.platform..