iphone Programming Glossary: cgpathaddcurvetopoint
What is the best way to make a bouncing ball animation with infinite loop on iPhone? http://stackoverflow.com/questions/1052878/what-is-the-best-way-to-make-a-bouncing-ball-animation-with-infinite-loop-on-iph 20 500.0 very cool path system. CGMutablePathRef thePath CGPathCreateMutable CGPathMoveToPoint thePath NULL 74.0 74.0 CGPathAddCurveToPoint thePath NULL 74.0 500.0 320.0 500.0 320.0 74.0 CGPathAddCurveToPoint thePath NULL 320.0 500.0 566.0 500.0 566.0 74.0 animation.rotationMode.. CGPathMoveToPoint thePath NULL 74.0 74.0 CGPathAddCurveToPoint thePath NULL 74.0 500.0 320.0 500.0 320.0 74.0 CGPathAddCurveToPoint thePath NULL 320.0 500.0 566.0 500.0 566.0 74.0 animation.rotationMode kCAAnimationRotateAuto animation.path thePath animation.speed..
How can I animate the movement of a view or image along a curved path? http://stackoverflow.com/questions/1142727/how-can-i-animate-the-movement-of-a-view-or-image-along-a-curved-path 480.0f CGMutablePathRef curvedPath CGPathCreateMutable CGPathMoveToPoint curvedPath NULL viewOrigin.x viewOrigin.y CGPathAddCurveToPoint curvedPath NULL endPoint.x viewOrigin.y endPoint.x viewOrigin.y endPoint.x endPoint.y pathAnimation.path curvedPath CGPathRelease..
Animating a shape with CoreAnimation http://stackoverflow.com/questions/1767401/animating-a-shape-with-coreanimation CGContextClearRect ctx rect CGMutablePathRef path CGPathCreateMutable CGPathMoveToPoint path NULL 10.0f 200.0f CGPathAddCurveToPoint path NULL cp1x cp1y cp2x cp2y 300.0f 200.0f CGPathAddLineToPoint path NULL 300.0f 300.0f CGPathAddLineToPoint path NULL..
How do I translate parabolically? http://stackoverflow.com/questions/1886158/how-do-i-translate-parabolically 40.0f CGMutablePathRef curvedPath CGPathCreateMutable CGPathMoveToPoint curvedPath NULL viewOrigin.x viewOrigin.y CGPathAddCurveToPoint curvedPath NULL endPoint.x viewOrigin.y endPoint.x viewOrigin.y endPoint.x endPoint.y pathAnimation.path curvedPath CGPathRelease..
Is it possible to successful animate a moving UIButton? http://stackoverflow.com/questions/3568868/is-it-possible-to-successful-animate-a-moving-uibutton important it's just an example CGMutablePathRef thePath CGPathCreateMutable CGPathMoveToPoint thePath NULL 15.0f 15.f CGPathAddCurveToPoint thePath NULL 15.f 250.0f 295.0f 250.0f 295.0f 15.0f CAKeyframeAnimation theAnimation CAKeyframeAnimation animationWithKeyPath..
How to make a CATransform3dMakeRotation rotate the other way? And chain together http://stackoverflow.com/questions/3799194/how-to-make-a-catransform3dmakerotation-rotate-the-other-way-and-chain-together CGPathCreateMutable CGPathMoveToPoint thePath NULL CGRectGetMidX self.view.bounds 2 CGRectGetMidY self.view.bounds 2 3 CGPathAddCurveToPoint thePath NULL CGRectGetMidX self.view.bounds 2 CGRectGetMidY self.view.bounds 2 2 CGRectGetMidX self.view.bounds 2 CGRectGetMidY..
iPhone - How to make a circle path for a CAKeyframeAnimation? http://stackoverflow.com/questions/3804453/iphone-how-to-make-a-circle-path-for-a-cakeyframeanimation a CAKeyframeAnimation I'm trying to make an key frame animation that lets a image view fly around a circle. I'm using CGPathAddCurveToPoint to make the key frame points. The problem is that the image view always uses the shortest linear route. I would like to..
Why is UIBezierPath faster than Core Graphics path? http://stackoverflow.com/questions/6327817/why-is-uibezierpath-faster-than-core-graphics-path self.bounds.size.width iterations for CGFloat x1 0 x2 xincrement x2 self.bounds.size.width x1 x2 x2 xincrement CGPathAddCurveToPoint cgpath NULL x1 cgBaseline 50 x2 cgBaseline 50 x2 cgBaseline uipath addCurveToPoint CGPointMake x2 uiBaseline controlPoint1.. self.bounds.size.width iterations for CGFloat x1 0 x2 xincrement x2 self.bounds.size.width x1 x2 x2 xincrement CGPathAddCurveToPoint cgpath NULL x1 cgBaseline 50 x2 cgBaseline 50 x2 cgBaseline uipath addCurveToPoint CGPointMake x2 uiBaseline controlPoint1..
Move a UIImageView http://stackoverflow.com/questions/862084/move-a-uiimageview also make your image move along curves instead of straight lines by replacing the calls to CGPathAddLineToPoint with CGPathAddCurveToPoint . EDIT 5 14 2009 I added the missing pathAnimation.path pointPath line and changed a mistyped reference to curvedPath to..
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