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2014/10/15 ¤U¤È 10:05:10

iphone Programming Glossary: cocoaasyncsocket

How do I read data using CocoaAsyncSocket?

http://stackoverflow.com/questions/10902710/how-do-i-read-data-using-cocoaasyncsocket

do I read data using CocoaAsyncSocket I have created a TCP Socket connection in my appDelegate didFinishLaunchingWithOptions method. That was the easy part and.. from the server in my View. I have been looking through tutorials on how to appropriately step by step read data using CocoaAsyncSocket but I haven't come across anything useful. This is my code from my appDelegate BOOL application UIApplication application.. of an easy way to accomplish this goal and wouldn't mind providing sample code here D This is the library I'm using CocoaAsyncSocket . I'm using the library AsyncSocket.h and AsyncSocket.m I've been stuck at this for hours so any help would be great appreciated...

Long polling with NSURLConnection

http://stackoverflow.com/questions/1120606/long-polling-with-nsurlconnection

these events as they occur or will I need to instead drop down to the CFSocket API I'm starting to work on integrating CocoaAsyncSocket but would prefer to continue using NSURLConnection if possible as it fits much better with the rest of my REST JSON based..

Using socket API on IPhone

http://stackoverflow.com/questions/2431448/using-socket-api-on-iphone

Sending UDP packets from the iPhone

http://stackoverflow.com/questions/4139021/sending-udp-packets-from-the-iphone

forget to allow UDP communication on your server firewall iphone objective c udp share improve this question CocoaAsyncSocket is a nice library that contains a class called AsyncUdpSocket which is an Obj C wrapper around the lower level socket API...

Can my iphone app communicate with a connected computer?

http://stackoverflow.com/questions/4847364/can-my-iphone-app-communicate-with-a-connected-computer

API unless the phone is jailbroken. For wifi you're just going to connect to a TCP IP host socket have a look at CocoaAsyncSocket . The computer would need to be hosting some sort of server software. This is how iTunes Remote and AirMouse work. share..

CocoaAsyncSocket and reading data from a socket

http://stackoverflow.com/questions/6784872/cocoaasyncsocket-and-reading-data-from-a-socket

and reading data from a socket On my TCP socket based server I send a packets over the stream where packets consist of.. is sending 16 bytes a 4 byte header and a 12 byte binary stream. I'm confident that the error is on how I'm using CocoaAsyncSocket. What's the right way to go about reading the rest of the stream after I figure out its size UPDATE I changed my client..

Transfer files between 2 iPhones over wifi?

http://stackoverflow.com/questions/8637598/transfer-files-between-2-iphones-over-wifi

network iphone objective c networking share improve this question Np. Use bonjour to search for devices. Then use CocoaAsyncSocket to send and receive data. It works like a charm. Little info about AsyncSock GCDAsyncSocket and AsyncSocket are TCP IP socket..

NSURLConnection is run many times

http://stackoverflow.com/questions/886810/nsurlconnection-is-run-many-times

will have to roll your own. I've heard that CFHTTPStream can do it but I don't see a lot of evidence of that. CocoaAsyncSocket is your best bet for low level access to the sockets without having to write low level code. Since latency on the cell network..