iphone Programming Glossary: collisions
Move UIViews to avoid collision like rearranging icons on Springboard http://stackoverflow.com/questions/1535057/move-uiviews-to-avoid-collision-like-rearranging-icons-on-springboard on Springboard how would one replicate the effect on the iPhone when you rearrange app icons It would need to avoid collisions and rearrange the UIViews while snapped to a grid. iphone uiview share improve this question I've written some sample..
How to optimize Core Data query for full text search http://stackoverflow.com/questions/1774369/how-to-optimize-core-data-query-for-full-text-search
iPhone Documents directory and UIFileSharingEnabled, hiding certain documents http://stackoverflow.com/questions/2942855/iphone-documents-directory-and-uifilesharingenabled-hiding-certain-documents in Library and those directories will be preserved in backups and across updates. To minimize the risk of name collisions we recommend that you name this directory carefully. For example a directory named Private Documents would be a good choice...
This class is not key value coding-compliant for the key http://stackoverflow.com/questions/3088059/this-class-is-not-key-value-coding-compliant-for-the-key
Why do Cocoa-Touch class ivars have leading underscore character? http://stackoverflow.com/questions/3544067/why-do-cocoa-touch-class-ivars-have-leading-underscore-character especially in methods. Apple reserves the use of this convention. Use by third parties could result in name space collisions they might unwittingly override an existing private method with one of their own with disastrous consequences. Method names..
iPhone use of mutexes with asynchronous URL requests http://stackoverflow.com/questions/554270/iphone-use-of-mutexes-with-asynchronous-url-requests of delegation once requests are complete. When firing off requests that mutate the same collection sets we get these collisions. objective c iphone cocoa multithreading mutex share improve this question If it's possible that any data including..
problem with collision of two images http://stackoverflow.com/questions/5926355/problem-with-collision-of-two-images to write a decent game loop. You will need that first because you need to do precise time step calculations. AFA the collisions you update your model and view separately so if you update the model and objects overlap you need to back them up until..
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