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2014/10/15 ¤U¤È 10:05:10

iphone Programming Glossary: cocos

Record the sound and play it back with changed pitch

http://stackoverflow.com/questions/10549317/record-the-sound-and-play-it-back-with-changed-pitch

of the dirac library to the application. Another way I found to solve this issue by implementing Cocoas2D Cocos Denshion with Dirac. Because the above proess was not working well with my application. Here is the link for implementing..

Detecting Blow through iPhone MIC in Cocos and then Performing animation on an image

http://stackoverflow.com/questions/12985461/detecting-blow-through-iphone-mic-in-cocos-and-then-performing-animation-on-an-i

Blow through iPhone MIC in Cocos and then Performing animation on an image I am working on an app which is related to the recipes.In this app there is a..

Best practices for handling touches to a CCSprite with cocos2d

http://stackoverflow.com/questions/2900691/best-practices-for-handling-touches-to-a-ccsprite-with-cocos2d

and check that the current touch is the same as that one. Actually it would be even more complicated since in the Cocos dispatcher you get NSSets instead of 1 UITouch so you'd need to loop through the set in each touchXXX method. if self containsTouchLocation..

iPhone 2D Game programming

http://stackoverflow.com/questions/3167710/iphone-2d-game-programming

it's not my first language. iphone share improve this question If you are focusing on 2D only something like Cocos 2D would save you a lot of steps and let to focus on your game development. It handles scene management particle effects..

How to make an app similar to Fat Booth for the iPhone

http://stackoverflow.com/questions/4277634/how-to-make-an-app-similar-to-fat-booth-for-the-iphone

image photo game based how on earth do you do image manipulation within objective c Is it with similar libraries to Cocos 2D or something iphone objective c cocos2d image manipulation share improve this question cocos2d is for game animations...

how we can show UIViewController and UIView by using cocos2d?

http://stackoverflow.com/questions/506680/how-we-can-show-uiviewcontroller-and-uiview-by-using-cocos2d

addSubview myView Updated to cocos 0.7 and now this is Director sharedDirector openGLView addSubview myView And in Cocos 0.99 CCDirector sharedDirector openGLView addSubview myView And in Cocos 2.0 CCDirector sharedDirector view addSubview myView..

Cocos 3D POD file format for iphone developing

http://stackoverflow.com/questions/5271197/cocos-3d-pod-file-format-for-iphone-developing

3D POD file format for iphone developing I am new in cocos 3d developing. I have used cocos 2d for iphone and ipad in which.. cocos 3d developing. I have used cocos 2d for iphone and ipad in which we have to used .png file for UI. But in this Cocos 3d programming .POD file format have been used. I don't know about POD file format and how to access that node name from..

How to move water in iphone cocos2d?

http://stackoverflow.com/questions/5478854/how-to-move-water-in-iphone-cocos2d

Do I have to use chipmunk or anything else Thanks Mani iphone cocos2d cocos2d iphone share improve this question Cocos 2D mainly serves to display sprites particules and otehr visual effects The actual physics of it are handled by Chipmunk...

Experienced in web development. How to get started with iPhone Game Development?

http://stackoverflow.com/questions/8728809/experienced-in-web-development-how-to-get-started-with-iphone-game-development

Hillegas ios_programming_the_big_nerd_ranch_guide then you can advance in more advanced stuff like learn the awesome Cocos 2D framework with this book Learn iPhone iPad cocos2d Development This asumming that you have already a good base in C and..

Admob banner integration in Cocos2d 2.0 / Admob banner in iphone games

http://stackoverflow.com/questions/14278166/admob-banner-integration-in-cocos2d-2-0-admob-banner-in-iphone-games

banner integration in Cocos2d 2.0 Admob banner in iphone games Does anybody know how to make work admob in cocos 2d v2 all the documentation is based in a view root controller and cocos2d 2 go just in another way. The only documentation.. Does anybody know how to make work admob in cocos 2d v2 all the documentation is based in a view root controller and cocos2d 2 go just in another way. The only documentation I found was this Working with admob and cocos2d but its a little poor.. root controller and cocos2d 2 go just in another way. The only documentation I found was this Working with admob and cocos2d but its a little poor for a newbie like me. If anyone can help me I appreciate too much iphone ios cocos2d iphone cocos2d..

OGG Vorbis in iPhone sdk

http://stackoverflow.com/questions/4745618/ogg-vorbis-in-iphone-sdk

help me iphone audio ogg share improve this question Better late than never I have found the answer here Use cocos2d for playing ogg file in my project . PASoundMgr is a different sound engine that had support for ogg file playback. However.. is much more efficient from a cpu usage point of view. They mentioned PASoundMgr. It worked for me. I just copied from cocos2d framework all files libraries that SoundEngineTest was based on. And got rid of unnecessary code. Here is my demoProject.. library. My demo works on 4.3 simulator and on Device. Here are steps that I made to create demo First you will need cocos2d iphone framework. I've already had it but you can find it here cocos 2d_download . As you can notice SoundEngineTest depends..

cocos2d-iOS - Gesture recognisers

http://stackoverflow.com/questions/4985917/cocos2d-ios-gesture-recognisers

iOS Gesture recognisers Has anyone managed to get the gesture recognition working in cocos 2d I have read a post here.. iOS Gesture recognisers Has anyone managed to get the gesture recognition working in cocos 2d I have read a post here that claimed to have achieved it here http www.cocos2d iphone.org forum topic 8929 I patched.. get the gesture recognition working in cocos 2d I have read a post here that claimed to have achieved it here http www.cocos2d iphone.org forum topic 8929 I patched from the git hub here https github.com xemus cocos2d GestureRecognizers blob master..

how we can show UIViewController and UIView by using cocos2d?

http://stackoverflow.com/questions/506680/how-we-can-show-uiviewcontroller-and-uiview-by-using-cocos2d

we can show UIViewController and UIView by using cocos2d i am trying to build an iphone app by using cocos2d. but i have used four types of classes like bellow @interface MenuScene.. we can show UIViewController and UIView by using cocos2d i am trying to build an iphone app by using cocos2d. but i have used four types of classes like bellow @interface MenuScene Scene @end @interface FlipView UIImageView CGPoint.. id sender @end but how can i show FlipView and HelloController classe through MenuLayer class. iphone objective c cocos2d share improve this question If you are asking how to attach UIKit views and such to a cocos2d iphone project you just..

Cocos 3D POD file format for iphone developing

http://stackoverflow.com/questions/5271197/cocos-3d-pod-file-format-for-iphone-developing

3D POD file format for iphone developing I am new in cocos 3d developing. I have used cocos 2d for iphone and ipad in which we have to used .png file for UI. But in this Cocos 3d.. 3D POD file format for iphone developing I am new in cocos 3d developing. I have used cocos 2d for iphone and ipad in which we have to used .png file for UI. But in this Cocos 3d programming .POD file format have.. have been used. I don't know about POD file format and how to access that node name from .POD file iphone objective c cocos2d iphone cocos3d share improve this question You need to use some 3D software like Blender Open Source Maya or 3D Max..

Integrating Cocos2D with UIKit

http://stackoverflow.com/questions/5566055/integrating-cocos2d-with-uikit

Cocos2D with UIKit I've looked around and i've seen very little material on how to integrate cocos2d with UIKit note not the other way around . What i mean is... for example... adding a cocos sprite animation inside a UIView.. on how to integrate cocos2d with UIKit note not the other way around . What i mean is... for example... adding a cocos sprite animation inside a UIView which is placed inside a split view controller as a subview . How can i do that I want.. the UITabBar project template. p.s. I've been doing iPhone development for a while now but i'm a noob when it comes to cocos2d framework. iphone ios ipad uikit cocos2d share improve this question There's a demo in Cocos2d called AttachDemo..

Create layer mask with custom-shaped hole

http://stackoverflow.com/questions/5721196/create-layer-mask-with-custom-shaped-hole

can see the image normally while outside it's covered by the semi transparent layer. NOTE I'm implementing this in a cocos2d layer where the image is represented by a CCSprite. It shouldn't matter though if no cocos is used. Problem I've tried.. implementing this in a cocos2d layer where the image is represented by a CCSprite. It shouldn't matter though if no cocos is used. Problem I've tried using CAShapeLayer and bitmaps as masks but nothing is working see code snippets below . With.. setMask maskLayer CCDirector sharedDirector openGLView layer addSublayer colorLayer CGImageRelease ref iphone ios cocos2d iphone share improve this question I came back to this later after learning other core graphics techniques. The solution..