¡@

Home 

2014/10/15 ¤U¤È 10:06:56

iphone Programming Glossary: disk

UIImagePickerController and extracting EXIF data from existing photos

http://stackoverflow.com/questions/1238838/uiimagepickercontroller-and-extracting-exif-data-from-existing-photos

I can't work out a way of matching a photo returned from the UIImagePickerController to a file on disk. I've explored file sizes but the original file is a JPEG whilst the returned image is a raw UIImage..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

your project directory. The fix is to check your project directory where you store your project on disk for any iphone SDK .Framework files and delete them. Project will build fine afterwards. share improve..

Core Data - Storing Images (iPhone)

http://stackoverflow.com/questions/2090028/core-data-storing-images-iphone

in a separate entity on the other end of a relationship to avoid performance issues. 1 mb store on disk and reference the path in your Core Data store. You can use the transformable data type to store the..

UUID mismatch detected with the loaded library

http://stackoverflow.com/questions/215252/uuid-mismatch-detected-with-the-loaded-library

to build and run my app on my iPhone. warning UUID mismatch detected with the loaded library on disk is Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid..

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

discussed here EDIT Some Tips Credit Luke Mcneice VdesmedT Matt Gallagher Johann Save any media to disk when you can. Use larger tileSizes if rendering on TiledLayers init frequently used arrays with placeholder.. of application using approximatively the same approach except I cache the generated image on the disk and always generate two to three images in advance in a separate thread. I don't overlay with a UIImage..

How do you beta test an iphone app?

http://stackoverflow.com/questions/40154/how-do-you-beta-test-an-iphone-app

dialog that pops up should aready have your email and name it it. Select the radio button Saved to disk and Continue. Save the file to disk. Go back to the Provisioning Portal . Go to the section Certificates.. your email and name it it. Select the radio button Saved to disk and Continue. Save the file to disk. Go back to the Provisioning Portal . Go to the section Certificates . Go to the tab Distribution ... the browser until the status field reads Active . Click the button Download and save the file to disk. Doubleclick the file to add it to Xcode. Step C Build the app for distribution Open your project in..

Problem setting exif data for an image

http://stackoverflow.com/questions/5125323/problem-setting-exif-data-for-an-image

now we have the data ready to go so do whatever you want with it here we just write it to disk at the same path we were passed dest_data writeToFile file atomically YES cleanup CFRelease destination..

What's the easiest way to resize/optimize an image size with the iPhone SDK?

http://stackoverflow.com/questions/612131/whats-the-easiest-way-to-resize-optimize-an-image-size-with-the-iphone-sdk

is downloading a set of image files from the network and saving them to the local iPhone disk. Some of those images are pretty big in size widths larger than 500 pixels for instance . Since the..

iCloud basics and code sample [closed]

http://stackoverflow.com/questions/7795629/icloud-basics-and-code-sample

there is no 'normal' app sandbox anymore. It's in the cloud. Or do I always load my text.txt from disk first and then check with iCloud if there is something more up to date Related problem File structure..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

that on my iPhone 4 glReadPixels was the bottleneck in reading 720p video frames for encoding to disk. It limited the encoding from taking place at anything more than 8 9 FPS. Replacing this with the fast..

UIImagePickerController and extracting EXIF data from existing photos

http://stackoverflow.com/questions/1238838/uiimagepickercontroller-and-extracting-exif-data-from-existing-photos

folder and running it through an EXIF library. However I can't work out a way of matching a photo returned from the UIImagePickerController to a file on disk. I've explored file sizes but the original file is a JPEG whilst the returned image is a raw UIImage making it impossible to know the file size of the image that..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

Core Data - Storing Images (iPhone)

http://stackoverflow.com/questions/2090028/core-data-storing-images-iphone

in the related entity person address whatever . 1 mb store in a separate entity on the other end of a relationship to avoid performance issues. 1 mb store on disk and reference the path in your Core Data store. You can use the transformable data type to store the NSImage directly into Core Data. In fact you can use the transformable..

UUID mismatch detected with the loaded library

http://stackoverflow.com/questions/215252/uuid-mismatch-detected-with-the-loaded-library

I get a UUID mismatch warning at the console when I try to build and run my app on my iPhone. warning UUID mismatch detected with the loaded library on disk is Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded file file Developer Platforms iPhoneOS.platform..

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

memory handling of Drawing PDF's or any other issues discussed here EDIT Some Tips Credit Luke Mcneice VdesmedT Matt Gallagher Johann Save any media to disk when you can. Use larger tileSizes if rendering on TiledLayers init frequently used arrays with placeholder objects alternitively another design approach is this.. share improve this question I have build such kind of application using approximatively the same approach except I cache the generated image on the disk and always generate two to three images in advance in a separate thread. I don't overlay with a UIImage but instead draw the image in the layer when zooming is..

How do you beta test an iphone app?

http://stackoverflow.com/questions/40154/how-do-you-beta-test-an-iphone-app

Request a Certificate From a Certificate Authority... The dialog that pops up should aready have your email and name it it. Select the radio button Saved to disk and Continue. Save the file to disk. Go back to the Provisioning Portal . Go to the section Certificates . Go to the tab Distribution . Click the button Request.. Authority... The dialog that pops up should aready have your email and name it it. Select the radio button Saved to disk and Continue. Save the file to disk. Go back to the Provisioning Portal . Go to the section Certificates . Go to the tab Distribution . Click the button Request Certificate . Upload the file you created.. devices in my case my own and my tester's. Submit. Refresh the browser until the status field reads Active . Click the button Download and save the file to disk. Doubleclick the file to add it to Xcode. Step C Build the app for distribution Open your project in Xcode. Open the Project Info pane In Groups Files select the..

Problem setting exif data for an image

http://stackoverflow.com/questions/5125323/problem-setting-exif-data-for-an-image

What's the easiest way to resize/optimize an image size with the iPhone SDK?

http://stackoverflow.com/questions/612131/whats-the-easiest-way-to-resize-optimize-an-image-size-with-the-iphone-sdk

to resize optimize an image size with the iPhone SDK My application is downloading a set of image files from the network and saving them to the local iPhone disk. Some of those images are pretty big in size widths larger than 500 pixels for instance . Since the iPhone doesn't even have a big enough display to show the image..

iCloud basics and code sample [closed]

http://stackoverflow.com/questions/7795629/icloud-basics-and-code-sample

all other files in your app sandbox. However in my case there is no 'normal' app sandbox anymore. It's in the cloud. Or do I always load my text.txt from disk first and then check with iCloud if there is something more up to date Related problem File structure Sandbox vs. Cloud Perhaps my main problem is a fundamental..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

much faster than using glReadPixels in my benchmarks. I found that on my iPhone 4 glReadPixels was the bottleneck in reading 720p video frames for encoding to disk. It limited the encoding from taking place at anything more than 8 9 FPS. Replacing this with the fast texture cache reads allows me to encode 720p video at 20..

UIImagePickerController and extracting EXIF data from existing photos

http://stackoverflow.com/questions/1238838/uiimagepickercontroller-and-extracting-exif-data-from-existing-photos

library. However I can't work out a way of matching a photo returned from the UIImagePickerController to a file on disk. I've explored file sizes but the original file is a JPEG whilst the returned image is a raw UIImage making it impossible..

Build Error - missing required architecture i386 in file

http://stackoverflow.com/questions/1456185/build-error-missing-required-architecture-i386-in-file

Core Data - Storing Images (iPhone)

http://stackoverflow.com/questions/2090028/core-data-storing-images-iphone

. 1 mb store in a separate entity on the other end of a relationship to avoid performance issues. 1 mb store on disk and reference the path in your Core Data store. You can use the transformable data type to store the NSImage directly into..

UUID mismatch detected with the loaded library

http://stackoverflow.com/questions/215252/uuid-mismatch-detected-with-the-loaded-library

the console when I try to build and run my app on my iPhone. warning UUID mismatch detected with the loaded library on disk is Developer Platforms iPhoneOS.platform Developer SDKs iPhoneOS2.1.sdk usr lib liblockdown.dylib uuid mismatch with loaded..

Calculate the size of a folder

http://stackoverflow.com/questions/2188469/calculate-the-size-of-a-folder

up with the exact number of bytes as Finder does. As an aside Finder returns two numbers. One is the size on the disk and the other is the actual number of bytes. For example when I run this code on one of my folders it comes back in the.. my folders it comes back in the code with a 'fileSize' of 130398. When I check in Finder it says the size is 201KB on disk 130 398 bytes . Am a little unsure of what to go with here 201KB or 130 398 bytes as the actual size. For now I'll go on..

iOS: Download image from url and save in device

http://stackoverflow.com/questions/2499176/ios-download-image-from-url-and-save-in-device

image cocoa touch ipad share improve this question If you set theData to nil what do you expect it to write to the disk What you can use is NSData theData NSData dataWithContentsOfURL yourURLHere to load the data from the disk and then save.. to the disk What you can use is NSData theData NSData dataWithContentsOfURL yourURLHere to load the data from the disk and then save it using writeToFile atomically . If you need more control over the loading process or have it in background..

Fast and Lean PDF Viewer for iPhone / iPad / iOs - tips and hints?

http://stackoverflow.com/questions/3889634/fast-and-lean-pdf-viewer-for-iphone-ipad-ios-tips-and-hints

or any other issues discussed here EDIT Some Tips Credit Luke Mcneice VdesmedT Matt Gallagher Johann Save any media to disk when you can. Use larger tileSizes if rendering on TiledLayers init frequently used arrays with placeholder objects alternitively.. have build such kind of application using approximatively the same approach except I cache the generated image on the disk and always generate two to three images in advance in a separate thread. I don't overlay with a UIImage but instead draw..

How do you beta test an iphone app?

http://stackoverflow.com/questions/40154/how-do-you-beta-test-an-iphone-app

Authority... The dialog that pops up should aready have your email and name it it. Select the radio button Saved to disk and Continue. Save the file to disk. Go back to the Provisioning Portal . Go to the section Certificates . Go to the tab.. up should aready have your email and name it it. Select the radio button Saved to disk and Continue. Save the file to disk. Go back to the Provisioning Portal . Go to the section Certificates . Go to the tab Distribution . Click the button Request.. Submit. Refresh the browser until the status field reads Active . Click the button Download and save the file to disk. Doubleclick the file to add it to Xcode. Step C Build the app for distribution Open your project in Xcode. Open the Project..

Difference between iPhone Simulator and Android Emulator

http://stackoverflow.com/questions/4544588/difference-between-iphone-simulator-and-android-emulator

only mimic the software environment they otherwise have access to all of the host system's hardware resources such as disk space memory and processor speed. Apple always harps on the importance of device testing because iPhone Simulator does not.. Apple always harps on the importance of device testing because iPhone Simulator does not emulate an iPhone processor disk drive memory constraints and whatnot. You hardly ever get memory warnings unless your Mac is struggling to manage resources..

Problem setting exif data for an image

http://stackoverflow.com/questions/5125323/problem-setting-exif-data-for-an-image

data from image destination now we have the data ready to go so do whatever you want with it here we just write it to disk at the same path we were passed dest_data writeToFile file atomically YES cleanup CFRelease destination CFRelease source..

What's the easiest way to resize/optimize an image size with the iPhone SDK?

http://stackoverflow.com/questions/612131/whats-the-easiest-way-to-resize-optimize-an-image-size-with-the-iphone-sdk

iPhone SDK My application is downloading a set of image files from the network and saving them to the local iPhone disk. Some of those images are pretty big in size widths larger than 500 pixels for instance . Since the iPhone doesn't even..

iCloud basics and code sample [closed]

http://stackoverflow.com/questions/7795629/icloud-basics-and-code-sample

However in my case there is no 'normal' app sandbox anymore. It's in the cloud. Or do I always load my text.txt from disk first and then check with iCloud if there is something more up to date Related problem File structure Sandbox vs. Cloud..

Faster alternative to glReadPixels in iPhone OpenGL ES 2.0

http://stackoverflow.com/questions/9550297/faster-alternative-to-glreadpixels-in-iphone-opengl-es-2-0

benchmarks. I found that on my iPhone 4 glReadPixels was the bottleneck in reading 720p video frames for encoding to disk. It limited the encoding from taking place at anything more than 8 9 FPS. Replacing this with the fast texture cache reads..

File system encryption for IOS?

http://stackoverflow.com/questions/10004299/file-system-encryption-for-ios

from a per file basis to encrypting the entire sandbox of your app. I suggest you read Protecting Data Using On Disk Encryption in the iOS App Programming Guide. All of these options however require the user to have a passcode set on the..

how do i find out iphone Disk Space?

http://stackoverflow.com/questions/2606474/how-do-i-find-out-iphone-disk-space

do i find out iphone Disk Space I am creating an iphone performance app in which I would like to know the Disk Space available on iphone ... I know.. do i find out iphone Disk Space I am creating an iphone performance app in which I would like to know the Disk Space available on iphone ... I know that a lot of apps do this but I cant seem to find this bit anywhere iphone share.. a lot of apps do this but I cant seem to find this bit anywhere iphone share improve this question float getTotalDiskSpaceInBytes float totalSpace 0.0f NSError error nil NSArray paths NSSearchPathForDirectoriesInDomains NSDocumentDirectory..

How can I send iOS app to client, for them to code-sign

http://stackoverflow.com/questions/4919937/how-can-i-send-ios-app-to-client-for-them-to-code-sign

like them to code sign and distribute. What is the best method for this If I Build and Archive then Share and Save to Disk no re sign I get the .ipa as required. My question is how would a client then include their provisioning within this Sending..

PVR textures versus PNG in OpenGL ES

http://stackoverflow.com/questions/501956/pvr-textures-versus-png-in-opengl-es

resized converted by your software before upload. Mip maps can be generated automatically during texture upload Disk space usage varies with content very small for simple images almost uncompressed for photorealistic ones. Can be exported.. Mip maps must be pre generated. You can't generate or edit PVRs inside of your software AFAIK. Or it will very slow. Disk space usage is directly proportional to image size. Can be further compressed by other methods. Size limitations. Powers..

Write Audio To Disk From IO Unit

http://stackoverflow.com/questions/6930609/write-audio-to-disk-from-io-unit

Audio To Disk From IO Unit Rewriting this question to be a little more succient. My problem is that I cant successfully write an audio..