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2014/10/15 ¤U¤È 10:10:00

iphone Programming Glossary: headphones

iPhone audio playback: force through internal speaker?

http://stackoverflow.com/questions/1064846/iphone-audio-playback-force-through-internal-speaker

Does anyone know if it is possible to implement playback of an audio file through the internal speaker even if the headphones are plugged in iphone audio share improve this question I'm not sure how you are doing your audio playback but try..

iphone - AVAudioRecorder gives mono playback (sound playing in just one channel)

http://stackoverflow.com/questions/1141592/iphone-avaudiorecorder-gives-mono-playback-sound-playing-in-just-one-channel

help me with this... If I specify the number of channels as 2 why would the playback be in just one jack I am using headphones for testing the ones which came with my iPhone iphone iphone sdk 3.0 avaudiorecorder share improve this question No..

How can I detect if headphones are connected to an iPod touch G1?

http://stackoverflow.com/questions/1238758/how-can-i-detect-if-headphones-are-connected-to-an-ipod-touch-g1

can I detect if headphones are connected to an iPod touch G1 There are many articles on how to detect if a microphone is connected to an iPod touch.. kAudioSessionProperty_AudioInputAvailable but I have not seen any articles related to detection of headphones connected to an iPod touch G1. To review iPod touch G2 hardware differs from iPod touch G1 hardware in the following ways.. to be useful and I want to be nice and have a detector that shows that the app is useful once they connect up some headphones. My initial trials show that the AudioSession APIs and specifically the AudioSessionGetProperty with the kAudioSessionProperty_AudioRoute..

(iPhone) Can I do AudioServicesPlaySystemSound Looping with scheduler?

http://stackoverflow.com/questions/2111866/iphone-can-i-do-audioservicesplaysystemsound-looping-with-scheduler

from the thing playing audio. The session manages mixer levels and the basic routing to different things like headphones and speakers and what not. To loop things is a property of the player. If you don't need the low level audio stuff you might..

How can you play music from the iPod app while still receiving remote control events in your app?

http://stackoverflow.com/questions/3191580/how-can-you-play-music-from-the-ipod-app-while-still-receiving-remote-control-ev

let a user choose songs from their iPod library to listen to but I still want to receive remote control notifications headphones lock screen osd etc. in my app so I can do some extra things. So far I can get either iPod music playing or headphone events..

Detecting if headphones are plugged into iPhone

http://stackoverflow.com/questions/3575463/detecting-if-headphones-are-plugged-into-iphone

if headphones are plugged into iPhone Does anyone know if you can detect if headphones are plugged into the iPhone and if they aren't.. if headphones are plugged into iPhone Does anyone know if you can detect if headphones are plugged into the iPhone and if they aren't disable sound from your application. I think I could manage disabling sound.. I think I could manage disabling sound but the detection part I have yet to find anything on. Thanks iphone audio headphones share improve this question http developer.apple.com iphone library samplecode SpeakHere Introduction Intro.html In..

Detect if headphones (not microphone) are plugged in to an iOs device

http://stackoverflow.com/questions/3728781/detect-if-headphones-not-microphone-are-plugged-in-to-an-ios-device

if headphones not microphone are plugged in to an iOs device I need to change my audio depending on whether or not headphones are plugged.. if headphones not microphone are plugged in to an iOs device I need to change my audio depending on whether or not headphones are plugged in. I'm aware of kAudioSessionProperty_AudioInputAvailable which will tell me if there's a microphone but I'd.. of kAudioSessionProperty_AudioInputAvailable which will tell me if there's a microphone but I'd like to test for any headphones not just headphones with a built in microphone. Is this possible iphone ipad ios share improve this question Here is..

AudioUnits causing universal skipping after returning from Springboard

http://stackoverflow.com/questions/6130443/audiounits-causing-universal-skipping-after-returning-from-springboard

wrong with this AudioUnit that woudl be very helpful. Edit Upload the complete source. Here Press Play Sound may need headphones Press RestartAudioUnit Return to Springboard Re enter TestAudioUnit app Audio will skip iphone objective c ios audiounit..

Detecting iPhone/iPod Touch Accessories

http://stackoverflow.com/questions/667196/detecting-iphone-ipod-touch-accessories

been searching and can't seem to find the answer elsewhere is it possible to detect if the iPod Touch iPhone has any headphones or other accessories connected to it I'm building an app that requires a microphone and need to know if the iSomething has..

Detecting the iPhone's Ring / Silent / Mute switch using AVAudioPlayer not working?

http://stackoverflow.com/questions/6901363/detecting-the-iphones-ring-silent-mute-switch-using-avaudioplayer-not-worki

kAudioSessionNoError NSLog @ audio route @ state Speaker regardless of silent switch setting but Headphone when my headphones are plugged in return CFStringGetLength state 0 return NO BOOL application UIApplication application didFinishLaunchingWithOptions..

Tracking audio (level of intensity) - android/iphone

http://stackoverflow.com/questions/8324463/tracking-audio-level-of-intensity-android-iphone

of intensity android iphone Is it possible to retrieve the characteristics of the audio output signal dedicated to headphones during audio playback I don't want to record the signal per se that is I don't want to record the radio with a tape player..