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2014/10/15 ¤U¤È 10:10:59

iphone Programming Glossary: layer.transform

UIView with a Dashed line

http://stackoverflow.com/questions/12091916/uiview-with-a-dashed-line

a.y b.y CGFloat angle atan2 a.y b.y a.x b.x layer.position center layer.bounds CGRect 0 0 length lineWidth lineWidth layer.transform CATransform3DMakeRotation angle 0 0 1 Note This code was found here on stackoverflow so if someone can give me the reference..

How Do You CAKeyframeAnimation Scale?

http://stackoverflow.com/questions/1998615/how-do-you-cakeyframeanimation-scale

CAKeyframeAnimation animationWithKeyPath @ transform CATransform3D startingScale CATransform3DScale layer.transform 0 0 0 CATransform3D overshootScale CATransform3DScale layer.transform 1.2 1.2 1.0 CATransform3D undershootScale CATransform3DScale.. CATransform3D startingScale CATransform3DScale layer.transform 0 0 0 CATransform3D overshootScale CATransform3DScale layer.transform 1.2 1.2 1.0 CATransform3D undershootScale CATransform3DScale layer.transform 0.9 0.9 1.0 CATransform3D endingScale layer.transform.. overshootScale CATransform3DScale layer.transform 1.2 1.2 1.0 CATransform3D undershootScale CATransform3DScale layer.transform 0.9 0.9 1.0 CATransform3D endingScale layer.transform NSArray boundsValues NSArray arrayWithObjects NSValue valueWithCATransform3D..

How to “rotate” a layer/view (e.g. just like you would in enigmo)

http://stackoverflow.com/questions/242424/how-to-rotate-a-layer-view-e-g-just-like-you-would-in-enigmo

The simplest way to do this is using the layer's transform property float angle M_PI rotate 180° or 1 radians layer.transform CATransform3DMakeRotation angle 0 0.0 1.0 The first argument to the CATransform3DMakeRotation function is the amount to..

How do I apply a perspective transform to a UIView?

http://stackoverflow.com/questions/347721/how-do-i-apply-a-perspective-transform-to-a-uiview

rotationAndPerspectiveTransform CATransform3DRotate rotationAndPerspectiveTransform 45.0f M_PI 180.0f 0.0f 1.0f 0.0f layer.transform rotationAndPerspectiveTransform which rebuilds the layer transform from scratch for each rotation. A full example of this..

What's the best approach to draw lines between views?

http://stackoverflow.com/questions/5847876/whats-the-best-approach-to-draw-lines-between-views

a.y b.y CGFloat angle atan2 a.y b.y a.x b.x layer.position center layer.bounds CGRect 0 0 length lineWidth lineWidth layer.transform CATransform3DMakeRotation angle 0 0 1 2nd Edit Here's a simple test project which shows the dramatical difference in performance..

How to rotate an UIImageView with CATransform3DRotate make an effect like Door Opening?

http://stackoverflow.com/questions/6531332/how-to-rotate-an-uiimageview-with-catransform3drotate-make-an-effect-like-door-o

I implement following code in my app CALayer layer threeHomeView.layer CATransform3D initialTransform threeHomeView.layer.transform initialTransform.m34 1.0 900 UIView beginAnimations @ Scale context nil UIView setAnimationDuration 3 layer.transform initialTransform.. initialTransform.m34 1.0 900 UIView beginAnimations @ Scale context nil UIView setAnimationDuration 3 layer.transform initialTransform CATransform3D rotationAndPerspectiveTransform threeHomeView.layer.transform rotationAndPerspectiveTransform.. setAnimationDuration 3 layer.transform initialTransform CATransform3D rotationAndPerspectiveTransform threeHomeView.layer.transform rotationAndPerspectiveTransform CATransform3DRotate rotationAndPerspectiveTransform 40.0f M_PI 180.0f 0.0f 1.0f..