¡@

Home 

2014/10/15 ¤U¤È 10:11:19

iphone Programming Glossary: mat4

Xcode duplicate symbol error

http://stackoverflow.com/questions/11773974/xcode-duplicate-symbol-error

EDIT posting code from Utils.h #import Foundation Foundation.h ... #pragma mark #pragma mark Definitions typedef float mat4 16 #pragma mark #pragma mark Functions void matrixIdentity mat4 m m 0 m 5 m 10 m 15 1.0 m 1 m 2 m 3 m 4 0.0 m 6 m 7 m 8.. #pragma mark #pragma mark Definitions typedef float mat4 16 #pragma mark #pragma mark Functions void matrixIdentity mat4 m m 0 m 5 m 10 m 15 1.0 m 1 m 2 m 3 m 4 0.0 m 6 m 7 m 8 m 9 0.0 m 11 m 12 m 13 m 14 0.0 ... I am only referencing to mat4.. m m 0 m 5 m 10 m 15 1.0 m 1 m 2 m 3 m 4 0.0 m 6 m 7 m 8 m 9 0.0 m 11 m 12 m 13 m 14 0.0 ... I am only referencing to mat4 definition in my both classes' methods. Also matrixIdentity is just the first function in this file may be the problem is..

OpenGL ES 2.0 / MonoTouch: Texture is colorized red

http://stackoverflow.com/questions/7986153/opengl-es-2-0-monotouch-texture-is-colorized-red

has been fixed but it does not solve the issue with the red texture. The vertex shader attribute vec3 position uniform mat4 modelViewMatrix varying mediump vec3 texture void main texture position.xyz gl_Position modelViewMatrix vec4 position.xyz..