¡@

Home 

2014/10/15 ¤U¤È 10:11:30

iphone Programming Glossary: models

Use CoreData or SQLite on iPhone? [closed]

http://stackoverflow.com/questions/1318467/use-coredata-or-sqlite-on-iphone

subtable views In summary Core Data can greatly simplify your code particularly for complex object models. You get undo redo support almost for free with it. It also provides some very significant performance..

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

model for the application. If the model doesn't already exist it is created by merging all of the models found in application bundle. NSManagedObjectModel managedObjectModel if managedObjectModel nil return..

Want to display a 3D model on the iPhone: how to get started?

http://stackoverflow.com/questions/413919/want-to-display-a-3d-model-on-the-iphone-how-to-get-started

I have the following an iPhone a MacBook the iPhone SDK Blender My knowledge base I can make 3D models in various 3D programs I'm most comfortable with 3D Studio Max which I once took a course on but I've..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

this question While OpenGL ES 1.1 does not support non power of two textures newer iOS device models have the extension GL_APPLE_texture_2D_limited_npot which states Conventional OpenGL ES 1.X texturing..

Example or explanation of Core Data Migration with multiple passes?

http://stackoverflow.com/questions/5995231/example-or-explanation-of-core-data-migration-with-multiple-passes

type in a separate entitiy. To migrate we choose migration by hand and this we do with mapping models. This is also the first part of the answer to your question. We will do the migration in two steps because.. and we like to keep the memory footprint low. You could even go ahead and split these mapping models further to migrate only ranges of the entities. Say we got one million records this may crash the whole.. possible to narrow the fetched entities down with a Filter predicate . Back to our two mapping models. We create the first mapping model like this 1. New File Resource Mapping Model 2. Choose a name I chose..

Use CoreData or SQLite on iPhone? [closed]

http://stackoverflow.com/questions/1318467/use-coredata-or-sqlite-on-iphone

iphone with one table and no relationships or complicated subtable views In summary Core Data can greatly simplify your code particularly for complex object models. You get undo redo support almost for free with it. It also provides some very significant performance benefits particularly on the iPhone. Even though it seems..

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

return managedObjectContext Returns the managed object model for the application. If the model doesn't already exist it is created by merging all of the models found in application bundle. NSManagedObjectModel managedObjectModel if managedObjectModel nil return managedObjectModel managedObjectModel NSManagedObjectModel..

Want to display a 3D model on the iPhone: how to get started?

http://stackoverflow.com/questions/413919/want-to-display-a-3d-model-on-the-iphone-how-to-get-started

have to zoom in and out or have a background or anything. I have the following an iPhone a MacBook the iPhone SDK Blender My knowledge base I can make 3D models in various 3D programs I'm most comfortable with 3D Studio Max which I once took a course on but I've used others General knowledge of procedural programming from..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

on ES 1.1 iphone opengl es render to texture share improve this question While OpenGL ES 1.1 does not support non power of two textures newer iOS device models have the extension GL_APPLE_texture_2D_limited_npot which states Conventional OpenGL ES 1.X texturing is limited to images with power of two POT dimensions. APPLE_texture_2D_limited_npot..

Example or explanation of Core Data Migration with multiple passes?

http://stackoverflow.com/questions/5995231/example-or-explanation-of-core-data-migration-with-multiple-passes

migration. This results in twice the values each as a different type in a separate entitiy. To migrate we choose migration by hand and this we do with mapping models. This is also the first part of the answer to your question. We will do the migration in two steps because it's taking long to migrate 2k entries and we like to.. in two steps because it's taking long to migrate 2k entries and we like to keep the memory footprint low. You could even go ahead and split these mapping models further to migrate only ranges of the entities. Say we got one million records this may crash the whole process. It's possible to narrow the fetched entities down.. got one million records this may crash the whole process. It's possible to narrow the fetched entities down with a Filter predicate . Back to our two mapping models. We create the first mapping model like this 1. New File Resource Mapping Model 2. Choose a name I chose StepOne 3. Set source and destination data model Mapping..

What do I have to do to get Core Data to automatically migrate models?

http://stackoverflow.com/questions/1018155/what-do-i-have-to-do-to-get-core-data-to-automatically-migrate-models

do I have to do to get Core Data to automatically migrate models I have read in the documentation about automatic lightweight migration for Core Data models but am having problems in the.. to automatically migrate models I have read in the documentation about automatic lightweight migration for Core Data models but am having problems in the reality of implementing it. As I understand it the application should notice that the model.. once I get ready to deploy my update I'll delete all the in between files and just deploy with the oldest and latest models. UPDATE 15 07 2011 Thanks to @ rockstarberlin for pointing out there is updated documentation at apple Xcode 4 Setting a..

Use CoreData or SQLite on iPhone? [closed]

http://stackoverflow.com/questions/1318467/use-coredata-or-sqlite-on-iphone

or complicated subtable views In summary Core Data can greatly simplify your code particularly for complex object models. You get undo redo support almost for free with it. It also provides some very significant performance benefits particularly..

Adding Core Data to existing iPhone project

http://stackoverflow.com/questions/2032818/adding-core-data-to-existing-iphone-project

the managed object model for the application. If the model doesn't already exist it is created by merging all of the models found in application bundle. NSManagedObjectModel managedObjectModel if managedObjectModel nil return managedObjectModel..

RESTful frameworks for Android, iOS…?

http://stackoverflow.com/questions/4097686/restful-frameworks-for-android-ios

use of ActiveResource on the clients. The framework should do the connection REST parsing and dynamically providing of models Licence must be open source. Authorization shall be included. We use OAuth and need to deliver the Access Token on any request...

Want to display a 3D model on the iPhone: how to get started?

http://stackoverflow.com/questions/413919/want-to-display-a-3d-model-on-the-iphone-how-to-get-started

or anything. I have the following an iPhone a MacBook the iPhone SDK Blender My knowledge base I can make 3D models in various 3D programs I'm most comfortable with 3D Studio Max which I once took a course on but I've used others General..

Rendering to non-power-of-two texture on iPhone

http://stackoverflow.com/questions/4760174/rendering-to-non-power-of-two-texture-on-iphone

share improve this question While OpenGL ES 1.1 does not support non power of two textures newer iOS device models have the extension GL_APPLE_texture_2D_limited_npot which states Conventional OpenGL ES 1.X texturing is limited to images..

Building openears compatible language model

http://stackoverflow.com/questions/5220661/building-openears-compatible-language-model

answer is still interesting. OpenEars now has built in language model generation so one option is for you to create models dynamically in your app as you need them using the LanguageModelGenerator class which uses the MITLM library and NSScanner.. task so that it doesn't absolutely require large vocabulary recognition for instance since OpenEars allows you switch models on the fly you may find that you don't need one enormous model but can get by with multiple smaller ones that you can switch..

How can I optimize the rendering of a large model in OpenGL ES 1.1?

http://stackoverflow.com/questions/5718846/how-can-i-optimize-the-rendering-of-a-large-model-in-opengl-es-1-1

to send all that color information. I saw a ~18 reduction in rendering time by binning the colors in one of my larger models. You're already using VBOs so you've taken advantage of that optimization. Don't halt the rendering pipeline at any point...

Example or explanation of Core Data Migration with multiple passes?

http://stackoverflow.com/questions/5995231/example-or-explanation-of-core-data-migration-with-multiple-passes

each as a different type in a separate entitiy. To migrate we choose migration by hand and this we do with mapping models. This is also the first part of the answer to your question. We will do the migration in two steps because it's taking long.. to migrate 2k entries and we like to keep the memory footprint low. You could even go ahead and split these mapping models further to migrate only ranges of the entities. Say we got one million records this may crash the whole process. It's possible.. the whole process. It's possible to narrow the fetched entities down with a Filter predicate . Back to our two mapping models. We create the first mapping model like this 1. New File Resource Mapping Model 2. Choose a name I chose StepOne 3. Set..

Are the Core Image filters in iOS 5.0 fast enough for realtime video processing?

http://stackoverflow.com/questions/6625888/are-the-core-image-filters-in-ios-5-0-fast-enough-for-realtime-video-processing

each took to apply a single gamma filter on a 640x480 video frame from the iPhone's camera for two different hardware models running two different OS versions iPhone 4 iOS 5 iPhone 4S iOS 6 CPU 458 ms 2.2 FPS 183 ms 5.5 FPS Core Image 106 ms..

learning iphone game development

http://stackoverflow.com/questions/720901/learning-iphone-game-development

Will my iPhone app take a performance hit if I use Objective-C for low level code?

http://stackoverflow.com/questions/926728/will-my-iphone-app-take-a-performance-hit-if-i-use-objective-c-for-low-level-cod

How much faster Threading polymorphism sorting etc. Before I go on a quest to build a project with duplicate object models and various test code I want to know if anybody has already done this and what the results where. This type of testing and..

iOS background application network access

http://stackoverflow.com/questions/9613357/ios-background-application-network-access

an application that requires location tracking and I think it fits squarely within one of the allowable background models. However I need to post to a network service when there are significant changes of location. I've seen write ups that state..