iphone Programming Glossary: modulo
OpenGL ES 2.0 texture distortion on large geometry GL_REPEAT http://stackoverflow.com/questions/11370074/opengl-es-2-0-texture-distortion-on-large-geometry-gl-repeat
How to make a modulo operation in objective-c / cocoa touch? http://stackoverflow.com/questions/1271102/how-to-make-a-modulo-operation-in-objective-c-cocoa-touch to make a modulo operation in objective c cocoa touch I have two CGFloat values and want to calculate the modulo result. Or in other words.. to make a modulo operation in objective c cocoa touch I have two CGFloat values and want to calculate the modulo result. Or in other words I want to know what's left if valueA is placed as much as possible into valueB. So I just tried.. in other words I want to know what's left if valueA is placed as much as possible into valueB. So I just tried CGFloat moduloResult valueB valueA the compiler complains about the and tells me invalid operands to binary . Any idea iphone modulo ..
NSTimeInterval to HH:mm:ss? http://stackoverflow.com/questions/4933075/nstimeinterval-to-hhmmss c cocoa touch share improve this question No need to use NSDateFormatter or anything else than division and modulo. NSTimeInterval is just a double containing seconds NSString stringFromTimeInterval NSTimeInterval interval NSInteger ti..
binary to decimal in objective-c http://stackoverflow.com/questions/5641202/binary-to-decimal-in-objective-c share improve this question That's called binary coded decimal . It's easiest to work right to left. Take the value modulo 10 operator in C C ObjC and put it in the array. Then integer divide the value by 10 operator in C C ObjC . Continue until..
canonical way to randomize an NSArray in Objective C http://stackoverflow.com/questions/791232/canonical-way-to-randomize-an-nsarray-in-objective-c @end Chooses a random integer below n without bias. Computes m a power of two slightly above n and takes random modulo m then throws away the random number if it's between n and m. More naive techniques like taking random modulo n introduce.. random modulo m then throws away the random number if it's between n and m. More naive techniques like taking random modulo n introduce a bias towards smaller numbers in the range. static NSUInteger random_below NSUInteger n NSUInteger m 1 Compute..
Random custom view selector [closed] http://stackoverflow.com/questions/8572291/random-custom-view-selector in a mutable array and initialize your x offset to 0. Then get a random number and grab the view in the array random modulo array count to stay inside the array . Add this view to your scrollview and increase your x offset by the width of the choosed..
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