iphone Programming Glossary: moves
Changing my CALayer's anchorPoint moves the view http://stackoverflow.com/questions/1968017/changing-my-calayers-anchorpoint-moves-the-view my CALayer's anchorPoint moves the view I want to alter the anchorPoint but keep the view in the same place. I've tried NSLog ing.. and self.center and they both stay the same regardless of changes to the anchorPoint. Yet my view moves Any tips on how to do this self.layer.anchorPoint CGPointMake 0.5 0.5 NSLog @ center point f f self.layer.position.x.. to the anchorPoint of the layer changing that anchorPoint while maintaining the same position moves the layer. In order to prevent this movement you would need to adjust the layer's position to account..
MKAnnotationView - Lock custom annotation view to pin on location updates http://stackoverflow.com/questions/6392931/mkannotationview-lock-custom-annotation-view-to-pin-on-location-updates callouts part 1 When you use a standard callout annotationview.canShowCallout true and the pin moves around the screen as the location is updated the standard callout tracks right along with the pin as.. the pin as if they're locked together. When using the custom callout solution above when my pin moves around after location updates the callout annotation stays in it's original location. Of course I'd.. NULL UIView setAnimationDuration 0.45 UIView setAnimationCurve UIViewAnimationCurveEaseInOut this moves my annotation view perfectly self.currentLocationAnnotation.coordinate coords this is where my problem..
GCD, Threads, Program Flow and UI Updating http://stackoverflow.com/questions/7290931/gcd-threads-program-flow-and-ui-updating mac. You enter the puzzle press a button and while it's trying to find the number of solutions min moves and such I would like to keep the UI updated. Then once it's finished calculating re enable the button.. NO Function called to calculate puzzle. While it's calculating keep the UI Labels updated with moves solution data. Then once it's finished calculating the puzzle Button is ENABLED YES Called when button..
iCloud basics and code sample [closed] http://stackoverflow.com/questions/7795629/icloud-basics-and-code-sample directory . The system extends your application ™s sandbox privileges to give it access to files it moves to iCloud. You can also use this method to move files out of iCloud and back into a local directory...
Changing my CALayer's anchorPoint moves the view http://stackoverflow.com/questions/1968017/changing-my-calayers-anchorpoint-moves-the-view my CALayer's anchorPoint moves the view I want to alter the anchorPoint but keep the view in the same place. I've tried NSLog ing self.layer.position and self.center and they both stay the same.. in the same place. I've tried NSLog ing self.layer.position and self.center and they both stay the same regardless of changes to the anchorPoint. Yet my view moves Any tips on how to do this self.layer.anchorPoint CGPointMake 0.5 0.5 NSLog @ center point f f self.layer.position.x self.layer.position.y self.layer.anchorPoint.. superlayer's coordinate system. Because the position is relative to the anchorPoint of the layer changing that anchorPoint while maintaining the same position moves the layer. In order to prevent this movement you would need to adjust the layer's position to account for the new anchorPoint. One way I've done this is to grab..
MKAnnotationView - Lock custom annotation view to pin on location updates http://stackoverflow.com/questions/6392931/mkannotationview-lock-custom-annotation-view-to-pin-on-location-updates http blog.asolutions.com 2010 09 building custom map annotation callouts part 1 When you use a standard callout annotationview.canShowCallout true and the pin moves around the screen as the location is updated the standard callout tracks right along with the pin as if they're locked together. When using the custom callout solution.. is updated the standard callout tracks right along with the pin as if they're locked together. When using the custom callout solution above when my pin moves around after location updates the callout annotation stays in it's original location. Of course I'd like to mimic the iOS standard and have the custom callout annotation.. region else UIView beginAnimations nil context NULL UIView setAnimationDuration 0.45 UIView setAnimationCurve UIViewAnimationCurveEaseInOut this moves my annotation view perfectly self.currentLocationAnnotation.coordinate coords this is where my problem is this custom callout annotation view stays in it's original..
GCD, Threads, Program Flow and UI Updating http://stackoverflow.com/questions/7290931/gcd-threads-program-flow-and-ui-updating put this all together. I have a puzzle solving app on the mac. You enter the puzzle press a button and while it's trying to find the number of solutions min moves and such I would like to keep the UI updated. Then once it's finished calculating re enable the button and change the title. Below is some sample code from the.. to do. Basicly user presses a button that button is ENABLED NO Function called to calculate puzzle. While it's calculating keep the UI Labels updated with moves solution data. Then once it's finished calculating the puzzle Button is ENABLED YES Called when button is pressed void solvePuzzle id sender solveButton.enabled..
iCloud basics and code sample [closed] http://stackoverflow.com/questions/7795629/icloud-basics-and-code-sample this involves physically removing the file from the sandbox directory . The system extends your application ™s sandbox privileges to give it access to files it moves to iCloud. You can also use this method to move files out of iCloud and back into a local directory. So this appears to mean that a file directory gets deleted..
Is there an iPhone equivalent to the NSTokenField control? http://stackoverflow.com/questions/1307553/is-there-an-iphone-equivalent-to-the-nstokenfield-control when they press return it will put that word s in a blue bubble that's usually associated with tags. The cursor then moves to the end where they can add more tags . This can be seen when adding contacts in the To CC BCC fields in the Mail app..
UITextField: move view when keyboard appears http://stackoverflow.com/questions/1775860/uitextfield-move-view-when-keyboard-appears checks if the source of the message is one of the textfields that are visible when the keyboard shows and if not it moves the view up. I also added the textFieldDidEndEnditing method which moves the view down again and updates some model objects.. visible when the keyboard shows and if not it moves the view up. I also added the textFieldDidEndEnditing method which moves the view down again and updates some model objects according to the changed input void textFieldDidEndEditing UITextField.. flaw When I finish editing one of the hidden textfields and touch another textfield the keyboard vanishes the view moves down the view moves up again and the keyboard reappears. Is there any possibility to keep the keyboard from vanishing and..
Changing my CALayer's anchorPoint moves the view http://stackoverflow.com/questions/1968017/changing-my-calayers-anchorpoint-moves-the-view my CALayer's anchorPoint moves the view I want to alter the anchorPoint but keep the view in the same place. I've tried NSLog ing self.layer.position.. self.layer.position and self.center and they both stay the same regardless of changes to the anchorPoint. Yet my view moves Any tips on how to do this self.layer.anchorPoint CGPointMake 0.5 0.5 NSLog @ center point f f self.layer.position.x self.layer.position.y.. the position is relative to the anchorPoint of the layer changing that anchorPoint while maintaining the same position moves the layer. In order to prevent this movement you would need to adjust the layer's position to account for the new anchorPoint...
UILongPressGestureRecognizer gets called twice when pressing down http://stackoverflow.com/questions/3319591/uilongpressgesturerecognizer-gets-called-twice-when-pressing-down range of movement allowableMovement . The gesture recognizer transitions to the Change state whenever a finger moves and it ends UIGestureRecognizerStateEnded when any of the fingers are lifted. Now You Can Track The State Like This void..
Getting a screenshot of a UIScrollView, including offscreen parts http://stackoverflow.com/questions/3539717/getting-a-screenshot-of-a-uiscrollview-including-offscreen-parts UIGraphicsEndImageContext do something with the viewImage here. This basically moves to the top of the scroll view and takes a screenshot of the visible area. It works fine when the iPad is oriented portrait..
MKAnnotationView - Lock custom annotation view to pin on location updates http://stackoverflow.com/questions/6392931/mkannotationview-lock-custom-annotation-view-to-pin-on-location-updates custom map annotation callouts part 1 When you use a standard callout annotationview.canShowCallout true and the pin moves around the screen as the location is updated the standard callout tracks right along with the pin as if they're locked together... right along with the pin as if they're locked together. When using the custom callout solution above when my pin moves around after location updates the callout annotation stays in it's original location. Of course I'd like to mimic the iOS.. nil context NULL UIView setAnimationDuration 0.45 UIView setAnimationCurve UIViewAnimationCurveEaseInOut this moves my annotation view perfectly self.currentLocationAnnotation.coordinate coords this is where my problem is this custom..
Distance moved by Accelerometer http://stackoverflow.com/questions/6645126/distance-moved-by-accelerometer on iPhone screen rectangle circle and so on by moving iPhone. For example I move iPhone along X axis and the object moves along X axis. The same for Y Z axis. How can I do this Can I get algorithm for it Thank you. P.S I looked for a while and..
UIScrollView : paging horizontally, scrolling vertically? http://stackoverflow.com/questions/728014/uiscrollview-paging-horizontally-scrolling-vertically the view and starts moving his finger even slightly the view starts scrolling in vertical direction but when the user moves his finger in horizontal direction far enough you want to cancel vertical scrolling and start horizontal scrolling. You..
GCD, Threads, Program Flow and UI Updating http://stackoverflow.com/questions/7290931/gcd-threads-program-flow-and-ui-updating solving app on the mac. You enter the puzzle press a button and while it's trying to find the number of solutions min moves and such I would like to keep the UI updated. Then once it's finished calculating re enable the button and change the title... that button is ENABLED NO Function called to calculate puzzle. While it's calculating keep the UI Labels updated with moves solution data. Then once it's finished calculating the puzzle Button is ENABLED YES Called when button is pressed void solvePuzzle..
iCloud basics and code sample [closed] http://stackoverflow.com/questions/7795629/icloud-basics-and-code-sample from the sandbox directory . The system extends your application ™s sandbox privileges to give it access to files it moves to iCloud. You can also use this method to move files out of iCloud and back into a local directory. So this appears to..
how can i detect the touch event of an UIImageView http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview to just use a custom button with the image set as the button image. But if you want finer grain control over taps moves etc. this is the way to go. You'll also want to look at a few more things Override canBecomeFirstResponder and return YES..
UIScrollView image/photo viewer with paging enabled and zooming http://stackoverflow.com/questions/975708/uiscrollview-image-photo-viewer-with-paging-enabled-and-zooming The built in Photo app seems to do some magic. If you zoom in on an image and pan to the far edges the current photo moves independently of the photo next to it which isn't what you get when trying this with a standard UIScrollView. I've seen..
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