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2014/10/15 ¤U¤È 10:11:31

iphone Programming Glossary: motion

How can I animate the movement of a view or image along a curved path?

http://stackoverflow.com/questions/1142727/how-can-i-animate-the-movement-of-a-view-or-image-along-a-curved-path

expand upon what Nikolai said the best way to handle this is to use Core Animation to animate the motion of the image or view along a Bezier path. This is accomplished using a CAKeyframeAnimation. For example..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

about for a split second. Does anyone know how to detect this iphone ios accelerometer shake motion detection share improve this question In 3.0 there's now an easier way hook into the new motion.. detection share improve this question In 3.0 there's now an easier way hook into the new motion events. The main trick is that you need to have some UIView not UIViewController that you want as firstResponder.. the code that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in..

Apple gyroscope sample code

http://stackoverflow.com/questions/3245733/apple-gyroscope-sample-code

about integrating gyroscope with openGL... I searched google i didn't find anything except core motion guide and event handling guide . Updated Please let me know if any sample available.. iphone cocoa.. iphone cocoa touch ios4 share improve this question To get gyro updates you need to create a motion manager object and optionally but recommended a reference attitude object So in your interface definition.. recommended a reference attitude object So in your interface definition you add CMMotionManager motionManager CMAttitude referenceAttitude According to the docs you should only create one of these managers..

Store orientation to an array - and compare

http://stackoverflow.com/questions/6368618/store-orientation-to-an-array-and-compare

user should be able to replicate the same movement. I extract the pitch roll and yaw using self.motionManager startDeviceMotionUpdatesToQueue NSOperationQueue currentQueue withHandler ^ CMDeviceMotion.. startDeviceMotionUpdatesToQueue NSOperationQueue currentQueue withHandler ^ CMDeviceMotion motion NSError error CMAttitude attitude motion.attitude NSLog @ pitch f roll f yaw f attitude.pitch attitude.roll.. currentQueue withHandler ^ CMDeviceMotion motion NSError error CMAttitude attitude motion.attitude NSLog @ pitch f roll f yaw f attitude.pitch attitude.roll attitude.yaw I'm thinking that I..

MKAnnotationView - Lock custom annotation view to pin on location updates

http://stackoverflow.com/questions/6392931/mkannotationview-lock-custom-annotation-view-to-pin-on-location-updates

based on your CalloutMapAnnotationView demonstrating a IB based solution. Arrow keys animate motion of the location annotation and it's callout annotation. The callout now also automatically resizes based..

How can I animate the movement of a view or image along a curved path?

http://stackoverflow.com/questions/1142727/how-can-i-animate-the-movement-of-a-view-or-image-along-a-curved-path

touch core animation share improve this question To expand upon what Nikolai said the best way to handle this is to use Core Animation to animate the motion of the image or view along a Bezier path. This is accomplished using a CAKeyframeAnimation. For example I've used the following code to animate an image of a view..

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

care how they shake it just that it was waved vigorously about for a split second. Does anyone know how to detect this iphone ios accelerometer shake motion detection share improve this question In 3.0 there's now an easier way hook into the new motion events. The main trick is that you need to have some UIView.. know how to detect this iphone ios accelerometer shake motion detection share improve this question In 3.0 there's now an easier way hook into the new motion events. The main trick is that you need to have some UIView not UIViewController that you want as firstResponder to receive the shake event messages. Here's the.. as firstResponder to receive the shake event messages. Here's the code that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle shake if super respondsToSelector @selector..

Apple gyroscope sample code

http://stackoverflow.com/questions/3245733/apple-gyroscope-sample-code

code released from apple about gyroscope or any tutorial about integrating gyroscope with openGL... I searched google i didn't find anything except core motion guide and event handling guide . Updated Please let me know if any sample available.. iphone cocoa touch ios4 share improve this question To get gyro updates.. guide . Updated Please let me know if any sample available.. iphone cocoa touch ios4 share improve this question To get gyro updates you need to create a motion manager object and optionally but recommended a reference attitude object So in your interface definition you add CMMotionManager motionManager CMAttitude referenceAttitude.. you need to create a motion manager object and optionally but recommended a reference attitude object So in your interface definition you add CMMotionManager motionManager CMAttitude referenceAttitude According to the docs you should only create one of these managers per application. I recommend making the motionManager accesible..

Store orientation to an array - and compare

http://stackoverflow.com/questions/6368618/store-orientation-to-an-array-and-compare

movement of the iPhone using the gyroscope. And after that the user should be able to replicate the same movement. I extract the pitch roll and yaw using self.motionManager startDeviceMotionUpdatesToQueue NSOperationQueue currentQueue withHandler ^ CMDeviceMotion motion NSError error CMAttitude attitude motion.attitude NSLog.. I extract the pitch roll and yaw using self.motionManager startDeviceMotionUpdatesToQueue NSOperationQueue currentQueue withHandler ^ CMDeviceMotion motion NSError error CMAttitude attitude motion.attitude NSLog @ pitch f roll f yaw f attitude.pitch attitude.roll attitude.yaw I'm thinking that I could store these.. self.motionManager startDeviceMotionUpdatesToQueue NSOperationQueue currentQueue withHandler ^ CMDeviceMotion motion NSError error CMAttitude attitude motion.attitude NSLog @ pitch f roll f yaw f attitude.pitch attitude.roll attitude.yaw I'm thinking that I could store these values into an array if the user is in record..

MKAnnotationView - Lock custom annotation view to pin on location updates

http://stackoverflow.com/questions/6392931/mkannotationview-lock-custom-annotation-view-to-pin-on-location-updates

share improve this question I created a project based on your CalloutMapAnnotationView demonstrating a IB based solution. Arrow keys animate motion of the location annotation and it's callout annotation. The callout now also automatically resizes based on the supplied contentView and the view is loaded from..

How can I animate the movement of a view or image along a curved path?

http://stackoverflow.com/questions/1142727/how-can-i-animate-the-movement-of-a-view-or-image-along-a-curved-path

this question To expand upon what Nikolai said the best way to handle this is to use Core Animation to animate the motion of the image or view along a Bezier path. This is accomplished using a CAKeyframeAnimation. For example I've used the following..

motionBegan: Not Working

http://stackoverflow.com/questions/1342674/motionbegan-not-working

Not Working I am running into a bit of a problem when I attempt to use void motionBegan UIEventSubtype motion withEvent.. Not Working I am running into a bit of a problem when I attempt to use void motionBegan UIEventSubtype motion withEvent UIEvent event in order to capture a shake event. The problem is that the function isn't.. Not Working I am running into a bit of a problem when I attempt to use void motionBegan UIEventSubtype motion withEvent UIEvent event in order to capture a shake event. The problem is that the function isn't even running even when..

Dragging an UIView inside UIScrollView

http://stackoverflow.com/questions/1481826/dragging-an-uiview-inside-uiscrollview

How do I detect when someone shakes an iPhone?

http://stackoverflow.com/questions/150446/how-do-i-detect-when-someone-shakes-an-iphone

it was waved vigorously about for a split second. Does anyone know how to detect this iphone ios accelerometer shake motion detection share improve this question In 3.0 there's now an easier way hook into the new motion events. The main trick.. shake motion detection share improve this question In 3.0 there's now an easier way hook into the new motion events. The main trick is that you need to have some UIView not UIViewController that you want as firstResponder to receive.. event messages. Here's the code that you can use in any UIView to get shake events @implementation ShakingView void motionEnded UIEventSubtype motion withEvent UIEvent event if event.subtype UIEventSubtypeMotionShake Put in code here to handle..

Apple gyroscope sample code

http://stackoverflow.com/questions/3245733/apple-gyroscope-sample-code

or any tutorial about integrating gyroscope with openGL... I searched google i didn't find anything except core motion guide and event handling guide . Updated Please let me know if any sample available.. iphone cocoa touch ios4 share improve.. sample available.. iphone cocoa touch ios4 share improve this question To get gyro updates you need to create a motion manager object and optionally but recommended a reference attitude object So in your interface definition you add CMMotionManager.. and optionally but recommended a reference attitude object So in your interface definition you add CMMotionManager motionManager CMAttitude referenceAttitude According to the docs you should only create one of these managers per application...

Simple iPhone motion detect

http://stackoverflow.com/questions/5214197/simple-iphone-motion-detect

iPhone motion detect I need to detect when the gyroscope accelerometer is activated a certain amount. Basically to detect when there.. Maybe someone can direct me to a starters tutorial or something. Thanks in advance. iphone objective c xcode core motion share improve this question I think you have to use Core Motion. The good news is that it is not that hard to use for.. especially the section Handling Processed Device Motion Data . If you are just interested in knowing that a slight motion was made as you stated you can omit rotation handling and narrow signal processing on CMDeviceMotion.userAcceleration. This..

Store orientation to an array - and compare

http://stackoverflow.com/questions/6368618/store-orientation-to-an-array-and-compare

And after that the user should be able to replicate the same movement. I extract the pitch roll and yaw using self.motionManager startDeviceMotionUpdatesToQueue NSOperationQueue currentQueue withHandler ^ CMDeviceMotion motion NSError error.. using self.motionManager startDeviceMotionUpdatesToQueue NSOperationQueue currentQueue withHandler ^ CMDeviceMotion motion NSError error CMAttitude attitude motion.attitude NSLog @ pitch f roll f yaw f attitude.pitch attitude.roll attitude.yaw.. NSOperationQueue currentQueue withHandler ^ CMDeviceMotion motion NSError error CMAttitude attitude motion.attitude NSLog @ pitch f roll f yaw f attitude.pitch attitude.roll attitude.yaw I'm thinking that I could store these values..

MKAnnotationView - Lock custom annotation view to pin on location updates

http://stackoverflow.com/questions/6392931/mkannotationview-lock-custom-annotation-view-to-pin-on-location-updates

I created a project based on your CalloutMapAnnotationView demonstrating a IB based solution. Arrow keys animate motion of the location annotation and it's callout annotation. The callout now also automatically resizes based on the supplied..

Drifting yaw angle after moving fast

http://stackoverflow.com/questions/13613239/drifting-yaw-angle-after-moving-fast

yaw angle after moving fast In my current project I ran into trouble regarding the quaternion provided by Core Motion's CMAttitude. I put the iPhone 5 iOS 6.0.1 at a well defined start position. Then I start to move the device quickly around.. from the start position for 10 20 degrees most of the time 1° . I used the old and sadly no longer available Core Motion Teapot sample to validate the effect. The Euler Angles for logging are read directly from CMAttitude NSLog @ pitch f roll.. hand I can hardly imagine that nobody had yet stumbled upon it. I suspect it might has to do with the redesigned Core Motion API. Starting with version 5 the magnetometer compass is considered for sensor fusion as well. Console shows that bias estimations..

Getting displacement from accelerometer data with Core Motion

http://stackoverflow.com/questions/4449565/getting-displacement-from-accelerometer-data-with-core-motion

displacement from accelerometer data with Core Motion I am developing an augmented reality application that at the moment wants to display a simple cube on top of a surface.. then press a button to reset the attitude. To find out the camera rotation is very simple with the Gyroscope and Core Motion. I do it this way if referenceAttitude nil attitude multiplyByInverseOfAttitude referenceAttitude CMRotationMatrix mat attitude.rotationMatrix.. arise anyway when I try to find the displacement in space during an acceleration. The Apple Teapot example with Core Motion just adds the x y and z values of the acceleration vector to the position vector. This apart from having not much sense..

Actual frequency of device motion updates lower than expected, but scales up with setting

http://stackoverflow.com/questions/5034411/actual-frequency-of-device-motion-updates-lower-than-expected-but-scales-up-wit

that I could rebuild to do my own polling using NSTimer or something and may pursue that yet. motionManager setDeviceMotionUpdateInterval updateInterval CMDeviceMotionHandler motionHandler ^ CMDeviceMotion motion NSError error self processMotion.. using NSTimer or something and may pursue that yet. motionManager setDeviceMotionUpdateInterval updateInterval CMDeviceMotionHandler motionHandler ^ CMDeviceMotion motion NSError error self processMotion motion withError error motionManager startDeviceMotionUpdatesToQueue.. that yet. motionManager setDeviceMotionUpdateInterval updateInterval CMDeviceMotionHandler motionHandler ^ CMDeviceMotion motion NSError error self processMotion motion withError error motionManager startDeviceMotionUpdatesToQueue NSOperationQueue..

iPhone - What does the gyroscope measures? Can I get an absolute degree measurement in all axis?

http://stackoverflow.com/questions/5112536/iphone-what-does-the-gyroscope-measures-can-i-get-an-absolute-degree-measurem

measurement in all axis I am relatively new to iPhone development and I am playing with the gyroscope using Core Motion. After a few tests this is my question. What information is exactly the gyroscope measuring absolute angles I mean suppose..

Point in Tilt Direction - iPhone

http://stackoverflow.com/questions/5128861/point-in-tilt-direction-iphone

Simple iPhone motion detect

http://stackoverflow.com/questions/5214197/simple-iphone-motion-detect

activated a certain amount. Basically to detect when there is movement of the device. I don't know anything about Core Motion. Maybe someone can direct me to a starters tutorial or something. Thanks in advance. iphone objective c xcode core motion.. Thanks in advance. iphone objective c xcode core motion share improve this question I think you have to use Core Motion. The good news is that it is not that hard to use for your problem domain. Start reading the Event Handling Guide especially.. use for your problem domain. Start reading the Event Handling Guide especially the section Handling Processed Device Motion Data . If you are just interested in knowing that a slight motion was made as you stated you can omit rotation handling..

update frequency set for deviceMotionUpdateInterval it's the actual frequency?

http://stackoverflow.com/questions/6777799/update-frequency-set-for-devicemotionupdateinterval-its-the-actual-frequency

frequency set for deviceMotionUpdateInterval it's the actual frequency analyzing the deviceMotion.timestamp i saw that the the update frequency set in.. frequency set for deviceMotionUpdateInterval it's the actual frequency analyzing the deviceMotion.timestamp i saw that the the update frequency set in DeviceMotion is not the actual frequency of update. I implemented an.. it's the actual frequency analyzing the deviceMotion.timestamp i saw that the the update frequency set in DeviceMotion is not the actual frequency of update. I implemented an app in order to test below what I saw update frequency actual frequency..

Why is Geolocation in Mobile Safari way less accurate than the location in a native App?

http://stackoverflow.com/questions/6790368/why-is-geolocation-in-mobile-safari-way-less-accurate-than-the-location-in-a-nat

more accurate results when testing on other places larger city but am now wondering if the native Apps also use Motion Tracking to update the location. Which would explain why the Maps App can track my steps while Safari doesn't recognize..