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2014/10/15 ¤U¤È 10:11:31

iphone Programming Glossary: mono

How big is an Objective-C iPhone app vs. a MonoTouch app?

http://stackoverflow.com/questions/1444777/how-big-is-an-objective-c-iphone-app-vs-a-monotouch-app

big is an Objective C iPhone app vs. a MonoTouch app I am considering using MonoTouch for some iPhone development but payload size is an important factor. For a user.. big is an Objective C iPhone app vs. a MonoTouch app I am considering using MonoTouch for some iPhone development but payload size is an important factor. For a user who has never installed Mono on their.. MonoTouch for some iPhone development but payload size is an important factor. For a user who has never installed Mono on their iPhone before what would the size of an Objective C Hello World app be compared to a MonoTouch Hello World app..

Monotouch or Titanium for rapid application development on IPhone?

http://stackoverflow.com/questions/1488402/monotouch-or-titanium-for-rapid-application-development-on-iphone

or Titanium for rapid application development on IPhone As a .Net developer I always dreamed for the possibility to.. tried and it is based on exposing some Iphone native api to javascript so that they can be called using that language. Monotouch starts at 399 for beeing able to deploy on the Iphone and not on the Iphone simulator while Titanium is free. Monotouch.. starts at 399 for beeing able to deploy on the Iphone and not on the Iphone simulator while Titanium is free. Monotouch Monodevelop has an Ide that is currently missing in Titanium but you can use any editor like Textmate Aptana... I think..

is there any way that we can develop application in .net for iphone

http://stackoverflow.com/questions/1599634/is-there-any-way-that-we-can-develop-application-in-net-for-iphone

testing it that is compatible with visual studio c# .net iphone monotouch share improve this question You can use Mono in the iphone environment to develop apps in a C# .NET environment. http monotouch.net is one example of someone doing that...

Is MonoTouch a viable platform for iPhone development?

http://stackoverflow.com/questions/1847274/is-monotouch-a-viable-platform-for-iphone-development

MonoTouch a viable platform for iPhone development MonoTouch seems like a great platform for iPhone development but I'm concerned.. MonoTouch a viable platform for iPhone development MonoTouch seems like a great platform for iPhone development but I'm concerned about deploying it to the Apple Store. Are there.. stack in C# would be great but we don't want to incur the risk of being turned down from the Apple store because of MonoTouch. I've read about several games that currently use mono not MonoTouch for 3D graphics but couldn't find anything about..

How can I record AMR audio format on the iPhone?

http://stackoverflow.com/questions/276644/how-can-i-record-amr-audio-format-on-the-iphone

format mSampleRate 8000.0 8 kHz format mFramesPerPacket 1 1 frame per packet format mChannelsPerFrame 1 Mono format mBytesPerFrame 2 8 bits per frame round up format mBytesPerPacket 2 Same as bytes per frame format mBitsPerChannel..

What video formats are compatible with the assets library?

http://stackoverflow.com/questions/3257224/what-video-formats-are-compatible-with-the-assets-library

NO YES YES AAC 44100 Hz Stereo L R 833.71 kbit s 6119419764_mobile.mp4 AVC Coding 568 x 320 YES YES YES AAC 32000 Hz Mono 775.14 kbit s 6121206003_orig.mov Taken with iPhone 3Gs H.264 480 x 360 YES YES YES AAC 44100 Hz Mono 865.94 kbit s 30.. AAC 32000 Hz Mono 775.14 kbit s 6121206003_orig.mov Taken with iPhone 3Gs H.264 480 x 360 YES YES YES AAC 44100 Hz Mono 865.94 kbit s 30 fps 6110638568_reformat.mov H.264 640 x 360 YES YES YES AAC 44100 Hz Mono 3.57 Mbit s Based on this limited.. YES YES YES AAC 44100 Hz Mono 865.94 kbit s 30 fps 6110638568_reformat.mov H.264 640 x 360 YES YES YES AAC 44100 Hz Mono 3.57 Mbit s Based on this limited testing for a given format and device it looks like size matters most. For the current..

iPhone application crashes with Mprotect failed error (MonoTouch)

http://stackoverflow.com/questions/4545383/iphone-application-crashes-with-mprotect-failed-error-monotouch

application crashes with Mprotect failed error MonoTouch I have a problem with my iPhone application developed with MonoTouch. I am developing an application that contacts.. application crashes with Mprotect failed error MonoTouch I have a problem with my iPhone application developed with MonoTouch. I am developing an application that contacts a WCF Service and when the WCF Service answer back I update an UITableView.. and a part from the crash report but if you need more info please tell me and I will post it. I am not a pro to use Mono or the MonoTouch environment it is my first time so detailed responses would be nice. Console output Mon Dec 27 20 37 17..

Appcelerator Vs. MonoTouch - Which one is best for a .NET developer? [closed]

http://stackoverflow.com/questions/4663870/appcelerator-vs-monotouch-which-one-is-best-for-a-net-developer

Vs. MonoTouch Which one is best for a .NET developer closed I'm a .NET developer with 10 years experience developing Web Mobile.. and possibly Android development. I'm looking at two products Appcelerator Titanium http www.appcelerator.com and MonoTouch http monotouch.net I like MonoTouch because of it's standing in the Mono development communitity and it's C#. In saying.. I'm looking at two products Appcelerator Titanium http www.appcelerator.com and MonoTouch http monotouch.net I like MonoTouch because of it's standing in the Mono development communitity and it's C#. In saying that Appcelerator looks very straight..

How to include and use new fonts in iPhone SDK?

http://stackoverflow.com/questions/4969329/how-to-include-and-use-new-fonts-in-iphone-sdk

. For each of your files add the file name to this array On the example below I've added the font DejaVu Sans Mono In your application you can the use UIFont fontWithName @ DejaVuSansMono Bold size 14.f . Or if you want to use it in html.. example below I've added the font DejaVu Sans Mono In your application you can the use UIFont fontWithName @ DejaVuSansMono Bold size 14.f . Or if you want to use it in html css just use font family DejaVu Sans Mono Note this is available in iOS..

MonoTouch performance vs. Objective-C/Java

http://stackoverflow.com/questions/5698352/monotouch-performance-vs-objective-c-java

performance vs. Objective C Java I'm in the process of developing a multiplatform game engine and am using MonoTouch.. performance vs. Objective C Java I'm in the process of developing a multiplatform game engine and am using MonoTouch to cover Android and iPhone. I'm really interested in the performance aspect of using MonoTouch for iOS and Android.. engine and am using MonoTouch to cover Android and iPhone. I'm really interested in the performance aspect of using MonoTouch for iOS and Android development does anyone know what if any performance impact MonoTouch will have over developing..

Can I develop iPhone applications using C#.NET on Vista?

http://stackoverflow.com/questions/676291/can-i-develop-iphone-applications-using-c-net-on-vista

or web sites can help in that matter Thanks c# iphone mobile share improve this question In a word no. There is Mono support for the iPhone but it's currently limited. They have spoken in the past about the possibility of writing a Silverlight.. as an iPhone app but that's some way off. If it's games you're interested in and you have deep pockets then UNITY is a Mono based game development platform that supports the iPhone and runs on Windows Failing that bite the bullet and get a cheap..

Cross-compiling ZeroMQ to ARM for use in a MonoTouch iPhone app configure settings

http://stackoverflow.com/questions/8318928/cross-compiling-zeromq-to-arm-for-use-in-a-monotouch-iphone-app-configure-settin

compiling ZeroMQ to ARM for use in a MonoTouch iPhone app configure settings I'm attempting to use the ZeroMQ library in an iPhone app developed in C# using MonoTouch... iPhone app configure settings I'm attempting to use the ZeroMQ library in an iPhone app developed in C# using MonoTouch. I've solved almost all of the problems but have fallen at the last hurdle. I'm using ZeroMQ 2.1.10 and the C# CLR.. binding wrapper and developing in Mac OS X 10.6.8. Here's the story so far I first attempted to use ZeroMq in a simple Mono C# Console app. I built ZeroMQ with . configure then make and sudo make install which installs shared library usr local..

iOS Stream Audio from one iOS Device to Another

http://stackoverflow.com/questions/8357514/ios-stream-audio-from-one-ios-device-to-another

data format . It's crucial to understand that you have the most primitive unit of data either an integer or a float. Mono or stereo you have one or two channels in a frame. That defines how many integers or floats are in that frame. Then you..

Reading audio buffer data with AudioQueue

http://stackoverflow.com/questions/1248060/reading-audio-buffer-data-with-audioqueue

sure that I'm just not reading the data correctly. So to begin with I can verify that the source file is 44100 16 bit mono wav file. My buffer is allocated thusly char buffer NULL buffer malloc BUFFER_SIZE assert buffer All the relevant values..

How big is an Objective-C iPhone app vs. a MonoTouch app?

http://stackoverflow.com/questions/1444777/how-big-is-an-objective-c-iphone-app-vs-a-monotouch-app

of bytes that need to be downloaded and what is the approx. number of bytes used once installed iphone objective c mono monotouch share improve this question A Hello world program in Objective C occupies 50 KB whole .app folder . With MonoTouch.. bytes that need to be downloaded and what is the approx. number of bytes used once installed iphone objective c mono monotouch share improve this question A Hello world program in Objective C occupies 50 KB whole .app folder . With MonoTouch..

Is MonoTouch a viable platform for iPhone development?

http://stackoverflow.com/questions/1847274/is-monotouch-a-viable-platform-for-iphone-development

risk of being turned down from the Apple store because of MonoTouch. I've read about several games that currently use mono not MonoTouch for 3D graphics but couldn't find anything about MonoTouch. iphone mono apple monotouch share improve this.. games that currently use mono not MonoTouch for 3D graphics but couldn't find anything about MonoTouch. iphone mono apple monotouch share improve this question Tapping this out on my phone so going to be a little terse apologies for.. that currently use mono not MonoTouch for 3D graphics but couldn't find anything about MonoTouch. iphone mono apple monotouch share improve this question Tapping this out on my phone so going to be a little terse apologies for that. Anyway..

Tone Generation in Cocoa Touch

http://stackoverflow.com/questions/347250/tone-generation-in-cocoa-touch

Sample typedef double Time class MonoNote protected Time start duration virtual void internalRender double now Sample mono 0 public MonoNote Time s Time d start s duration d virtual ~MonoNote void render double now Sample mono if start now now.. now Sample mono 0 public MonoNote Time s Time d start s duration d virtual ~MonoNote void render double now Sample mono if start now now start duration internalRender now mono class MonoSinNote public MonoNote Time freq Sample amplitude protected.. s duration d virtual ~MonoNote void render double now Sample mono if start now now start duration internalRender now mono class MonoSinNote public MonoNote Time freq Sample amplitude protected void internalRender double now Sample mono const..

Audio Processing: Playing with volume level

http://stackoverflow.com/questions/3982723/audio-processing-playing-with-volume-level

as 32 bit float. Here's an example of your code using ExtAudioAPI to handle any input file format including stereo v. mono void ScaleAudioFileAmplitude NSURL theURL float ampScale OSStatus err noErr ExtAudioFileRef audiofile ExtAudioFileOpenURL..

Explanation of MProtect Errno 12 (ENOMEM)

http://stackoverflow.com/questions/5389947/explanation-of-mprotect-errno-12-enomem

would be able to explain MProtect and this failure as I don't think I've quite understood it properly. iphone ipad mono monotouch mprotect share improve this question mprotect 2 asks the operating system kernel to change the protection.. be able to explain MProtect and this failure as I don't think I've quite understood it properly. iphone ipad mono monotouch mprotect share improve this question mprotect 2 asks the operating system kernel to change the protection mode..

MonoTouch performance vs. Objective-C/Java

http://stackoverflow.com/questions/5698352/monotouch-performance-vs-objective-c-java

from a game developers perspective so things like drawing code and such really worry me. From what I've seen mono apps run fine but say you made a game in the level of Angry Birds art work sound physics processing would that run well.. say you made a game in the level of Angry Birds art work sound physics processing would that run well enough through mono that you wouldn't be put at a significant disadvantage over using the native language of the platform java iphone objective.. wouldn't be put at a significant disadvantage over using the native language of the platform java iphone objective c mono monotouch share improve this question First a clarification on Android the code is not executed by Java runtime but..

a valid signing identity not be found?

http://stackoverflow.com/questions/6037031/a-valid-signing-identity-not-be-found

valid signing identity not be found I am trying to create a distribution build with mono for days already... I got the distribution provisioning profile and the distribution certificate from our team agent and.. build still. Any idea which step I made it wrong Please advice much appreciated Thanks ab.yyang iphone ipad mono monotouch monodevelop share improve this question It sounds like you only have the provision file and the certificate.. build still. Any idea which step I made it wrong Please advice much appreciated Thanks ab.yyang iphone ipad mono monotouch monodevelop share improve this question It sounds like you only have the provision file and the certificate from..

How to reverse an audio file?

http://stackoverflow.com/questions/6593118/how-to-reverse-an-audio-file

them backwards. I have used CoreAudio to achieve this. Link to app code. As each sample is 16 bits in size 2 bytes mono channel . You can load each sample at a time by copying it into a different buffer by starting at the end of the recording..

Optimization of a GC language, any ideas?

http://stackoverflow.com/questions/6597847/optimization-of-a-gc-language-any-ideas

on themselves. So my question is is this a lost cause or is there anything I can do to beef up performance c# iphone mono xna monotouch share improve this question First of all love your game on Windows Phone 7 Secondly I don't see anything.. So my question is is this a lost cause or is there anything I can do to beef up performance c# iphone mono xna monotouch share improve this question First of all love your game on Windows Phone 7 Secondly I don't see anything out of..

iOS Stream Audio from one iOS Device to Another

http://stackoverflow.com/questions/8357514/ios-stream-audio-from-one-ios-device-to-another

up of the queue data and the format of the data you receive matches exactly. Checkout things like number of channels mono or stereo number of frames integers or floats and sample rate. If anything doesn't match up you'll either get EXC_BAD_ACCESS..