¡@

Home 

2014/10/15 ¤U¤È 10:12:27

iphone Programming Glossary: packed

Custom UITabBarController and UINavigationController

http://stackoverflow.com/questions/15227181/custom-uitabbarcontroller-and-uinavigationcontroller

can't tell why . It results in a behaviour where I can push new VC only from the first tab which is apparently packed into a UINavigationController called navController SGTabBarController tabBarController SGTabBarController alloc init SGHomeViewController..

Using the apple FFT and accelerate Framework

http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework

overview explains this packing. it is quite neat basically it allows the complex results of the transform to be packed into the same memory footprint as the real but weirdly packaged inputs. vDSP_fft_zrip setupReal A stride log2n FFT_INVERSE..

Is it possible to cache resources loaded in an iPhone UIWebView?

http://stackoverflow.com/questions/345432/is-it-possible-to-cache-resources-loaded-in-an-iphone-uiwebview

to indicate that the iPhone will cache 25k per item. The only thing referenced that is over 25k uncompressed is jquery packed but uncompressed it is 30k . Everything else should be cacheable. No request for anything referenced in the page fetched..

Getting a Maya Model into the iPhone

http://stackoverflow.com/questions/4675475/getting-a-maya-model-into-the-iphone

ones you process . There are a lot of examples around the internet as well. EDIT Just put your vertices into a close packed array vertexX vertexY vertexZ normalX normalY normalZ So that you have a one dimensional array of floats but is mapped out..

Bump Mapping on top of iPhone Camera

http://stackoverflow.com/questions/5273946/bump-mapping-on-top-of-iphone-camera

a C array of the pixels. In my testing across an iPhone 4 and an iPhone 3GS the buffer has only ever come back tightly packed so no padding between lines meaning that it can be uploaded immediately as GL_BGRA since the APPLE_texture_format_BGRA8888..

How can I use a 3-D texture in iOS?

http://stackoverflow.com/questions/9241583/how-can-i-use-a-3-d-texture-in-ios

128x128x128 example you'd do something like coded here as I talk untested texPos.x sourceVarying.x 16.0 because we've packed 16 source images across texPos.y sourceVarying.y 8.0 and 8 images down we'll multiply z by 16 since then logically the integer..