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2014/10/15 ¤U¤È 10:12:27

iphone Programming Glossary: packets

iOS Detecting connection speed or type [duplicate]

http://stackoverflow.com/questions/10719073/ios-detecting-connection-speed-or-type

the data until finished. Mark the time of the last packet Time C . Make sure the server response spans at least three packets. Time B Time A is a very rough estimate of latency. Time C Time B is a very rough estimate of bandwidth. Because you want.. but the response needs to be well constructed. Make sure the server sends a small first packet then a sequence of packets that is large enough to fill three or more. At that point you will need to test. Test test test and test. Test on the different..

Debugging App When Launched by Push Notification

http://stackoverflow.com/questions/1239000/debugging-app-when-launched-by-push-notification

There are several different types of push notifications my app can receive. The PHP handles this and sends different packets of information to my app which are all received just fine. However when the users views the notification and my app launches..

iPhone and WireShark

http://stackoverflow.com/questions/1598407/iphone-and-wireshark

and WireShark How can I sniff packets from my iPhone on my network can someone give me some instructions I tried Googling but nothing teaches how to sniff iPhone.. my iPhone on my network can someone give me some instructions I tried Googling but nothing teaches how to sniff iPhone packets p I am on windows. iphone packet packet capture sniffing packet sniffers share improve this question You can use Paros.. to the new network from iPhone over WiFi. SystemPreferences Sharing InternetSharing If you're after sniffing these packets on Windows connect to the internet using Ethernet share your internet connection and use the Windows computer as your access..

Send and receive NSData via GameKit

http://stackoverflow.com/questions/4837102/send-and-receive-nsdata-via-gamekit

I now would like to expand and send across whole files. I've been reading that you have to split large files up into packets before sending them across individually. So I decided to create a struct to make it easier to decode the packets when they're.. into packets before sending them across individually. So I decided to create a struct to make it easier to decode the packets when they're received at the other end typedef struct const char fileName NSData contents int fileType int packetnumber.. received at the other end typedef struct const char fileName NSData contents int fileType int packetnumber int totalpackets file_packet However for small files 8KB and less I thought one packet will be enough. So for one packet I thought I would..

iOS Stream Audio from one iOS Device to Another

http://stackoverflow.com/questions/8357514/ios-stream-audio-from-one-ios-device-to-another

Can someone please help me figure this out So again the part I need help with is simply breaking up song data into packets or however it works then iterating through those packets and sending it through gamekit then parsing that data AS it comes.. part I need help with is simply breaking up song data into packets or however it works then iterating through those packets and sending it through gamekit then parsing that data AS it comes in on the receiving device as PLAY it AS it comes in... floats are in that frame. Then you have frames per packet probably 1 . Your sample rate determines how many of those packets you have per second. It's all covered in the docs. Just make sure everything matches up or you will have some pretty strange..

Capturing mobile phone traffic on wireshark

http://stackoverflow.com/questions/9555403/capturing-mobile-phone-traffic-on-wireshark