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2014/10/15 ¤U¤È 10:12:27

iphone Programming Glossary: packet

How to programmatically send SMS on the iPhone?

http://stackoverflow.com/questions/10848/how-to-programmatically-send-sms-on-the-iphone

service and send the SMSs via that route if you need complete automation. ie your program on the iPhone sends a UDP packet to your server which sends the real SMS iOS 4 Update iOS 4 however now provides a viewcontroller you can import into your..

How do I synthesize sounds with CoreAudio on iPhone/Mac

http://stackoverflow.com/questions/1361148/how-do-i-synthesize-sounds-with-coreaudio-on-iphone-mac

a Middle A 1 A4 440Hz I can calculate a sine wave using sin what I don't know is how to arrange those bits into a packet which CoreAudio can then play. Most of the tutorials that exist on the net are concerned with simply playing existing binaries...

iOS: How can i receive HTTP 401 instead of -1012 NSURLErrorUserCancelledAuthentication

http://stackoverflow.com/questions/3912532/ios-how-can-i-receive-http-401-instead-of-1012-nsurlerrorusercancelledauthenti

to get the original error and not what NSURLConnection made out of it. Is there a way to receive the original 401 http packet iphone http ios nsurlconnection share improve this question Yes. Stop using the synchronous API. If you use the asynchronous..

Send and receive NSData via GameKit

http://stackoverflow.com/questions/4837102/send-and-receive-nsdata-via-gamekit

I now would like to expand and send across whole files. I've been reading that you have to split large files up into packets before sending them across individually. So I decided to create a struct to make it easier to decode the packets when they're.. into packets before sending them across individually. So I decided to create a struct to make it easier to decode the packets when they're received at the other end typedef struct const char fileName NSData contents int fileType int packetnumber.. the packets when they're received at the other end typedef struct const char fileName NSData contents int fileType int packetnumber int totalpackets file_packet However for small files 8KB and less I thought one packet will be enough. So for one..

Drawing waveform with AVAssetReader

http://stackoverflow.com/questions/5032775/drawing-waveform-with-avassetreader

item if fmtDesc sampleRate fmtDesc mSampleRate channelCount fmtDesc mChannelsPerFrame NSLog @ channels u bytes packet u sampleRate f fmtDesc mChannelsPerFrame fmtDesc mBytesPerPacket fmtDesc mSampleRate UInt32 bytesPerSample 2 channelCount.. item if fmtDesc sampleRate fmtDesc mSampleRate channelCount fmtDesc mChannelsPerFrame NSLog @ channels u bytes packet u sampleRate f fmtDesc mChannelsPerFrame fmtDesc mBytesPerPacket fmtDesc mSampleRate UInt32 bytesPerSample 2 channelCount..

Capturing mobile phone traffic on wireshark

http://stackoverflow.com/questions/9555403/capturing-mobile-phone-traffic-on-wireshark

For IOS 5 devices any network iOS 5 added a remote virtual interface RVI facility that lets you use Mac OS X packet trace programs to capture traces from an iOS device. See here for more details For all phones wi fi only Set up your PC..

iPhone and WireShark

http://stackoverflow.com/questions/1598407/iphone-and-wireshark

sniff all network traffic try the following Just turn on network sharing over WiFi and run a packet sniffer like Cocoa Packet Analyzer in OSX . Then connect to the new network from iPhone over WiFi. SystemPreferences Sharing InternetSharing If you're..

Typical UDP latency on iPhone over 3G - are my numbers right?

http://stackoverflow.com/questions/17859732/typical-udp-latency-on-iphone-over-3g-are-my-numbers-right

computer. I used two different setups iPhone Wifi Wifi Router Wifi Computer iPhone 3G Wifi Router Wifi Computer Packet size was around 10 bytes. In the first case roundtrip varied from 9 ms to 600 ms. Mostly I would see a median of around..

Game Center - Sending and receiving data

http://stackoverflow.com/questions/4574119/game-center-sending-and-receiving-data

center tasks and a sample from it for sending and receiving data would be this void sendPosition NSError error PositionPacket msg msg.messageKind PositionMessage msg.x currentPosition.x msg.y currentPosition.y NSData packet NSData dataWithBytes msg.. msg.x currentPosition.x msg.y currentPosition.y NSData packet NSData dataWithBytes msg length sizeof PositionPacket match sendDataToAllPlayers packet withDataMode GKMatchSendDataUnreliable error error if error nil handle the error And.. nil handle the error And receiving void match GKMatch match didReceiveData NSData data fromPlayer NSString playerID Packet p Packet data bytes if p.messageKind PositionMessage handle a position message. My big question about this code form the..

Send and receive NSData via GameKit

http://stackoverflow.com/questions/4837102/send-and-receive-nsdata-via-gamekit

right setting fileData and error displays nothing. When a file's received I do the following file_packet recievedPacket file_packet malloc sizeof file_packet recievedPacket file_packet data bytes NSLog @ packetNumber d recievedPacket packetnumber.. When a file's received I do the following file_packet recievedPacket file_packet malloc sizeof file_packet recievedPacket file_packet data bytes NSLog @ packetNumber d recievedPacket packetnumber ... However the output on the console is packetNumber.. file_packet malloc sizeof file_packet recievedPacket file_packet data bytes NSLog @ packetNumber d recievedPacket packetnumber ... However the output on the console is packetNumber 0 even when I set packetNumber to 1. Am I missing the..