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2014/10/15 ¤U¤È 10:12:47

iphone Programming Glossary: playsound

AVAudioPlayer, No Sound

http://stackoverflow.com/questions/10856332/avaudioplayer-no-sound

and avfoundation to my class and added the frameworks to my project and am using this code to play a sound void playSound NSString name withExtension NSString extension NSURL soundUrl NSURL fileURLWithPath NSBundle mainBundle pathForResource.. soundUrl error nil audioPlayer.delegate self audioPlayer.volume 1.0 audioPlayer play I call it like this self playSound @ wrong withExtension @ wav Zero sound. Any help is much appreciated thanks. iphone objective c audio share improve this..

AVAudioPlayer Help: Playing multiple sounds simultaneously, stopping them all at once, and working around Automatic Reference Counting

http://stackoverflow.com/questions/11194838/avaudioplayer-help-playing-multiple-sounds-simultaneously-stopping-them-all-at

through the media volume. Here is the code that I am currently yet unsuccessfully using the play the sounds IBAction playSound id sender AVAudioPlayer audioPlayer NSString soundFile NSBundle mainBundle pathForResource @ Hello ofType @ wav audioPlayer.. soundsArray NSMutableArray new Add this to your stop method for AVAudioPlayer a in soundsArray a stop Modified playSound method IBAction playSound id sender NSString soundFile NSBundle mainBundle pathForResource @ Hello ofType @ wav AVAudioPlayer.. new Add this to your stop method for AVAudioPlayer a in soundsArray a stop Modified playSound method IBAction playSound id sender NSString soundFile NSBundle mainBundle pathForResource @ Hello ofType @ wav AVAudioPlayer audioPlayer AVAudioPlayer..

SoundManager2 on iPhone - Sound not playing on jQuery Load

http://stackoverflow.com/questions/11791949/soundmanager2-on-iphone-sound-not-playing-on-jquery-load

url scanned_data scanned_data function data var content data #data .empty .append content #loadingImage .hide if playSound playSound soundManager.play SoundToPlay script body html Response script function playSound SoundToPlay ValidSound script.. scanned_data function data var content data #data .empty .append content #loadingImage .hide if playSound playSound soundManager.play SoundToPlay script body html Response script function playSound SoundToPlay ValidSound script div id.. #loadingImage .hide if playSound playSound soundManager.play SoundToPlay script body html Response script function playSound SoundToPlay ValidSound script div id example Hello World div Thanks for your help J. jquery iphone html5 audio soundmanager2..

Delay in playing sounds using AVAudioPlayer

http://stackoverflow.com/questions/2550480/delay-in-playing-sounds-using-avaudioplayer

in playing sounds using AVAudioPlayer IBAction playSound AVAudioPlayer myExampleSound NSString myExamplePath NSBundle mainBundle pathForResource @ myaudiofile ofType @ caf myExampleSound.. NSURL fileURLWithPath myExamplePath error NULL myExampleSound.delegate self myExampleSound prepareToPlay IBAction playSound myExampleSound play This should take the lag down to about 20 milliseconds which is probably fine for your needs. If not..

How do I hide iAd banners when no ads are being served?

http://stackoverflow.com/questions/3123259/how-do-i-hide-iad-banners-when-no-ads-are-being-served

theAudio AVAudioPlayer alloc initWithContentsOfURL NSURL fileURLWithPath path error NULL theAudio play IBAction playSound NSString path NSBundle mainBundle pathForResource @ goodmorning ofType @ wav AVAudioPlayer theAudio AVAudioPlayer alloc..

Play sound with screen turned off / don't let iPhone go to sleep

http://stackoverflow.com/questions/4267466/play-sound-with-screen-turned-off-dont-let-iphone-go-to-sleep

silentSound And this is how I play the sound that should play even if the screen is turned off BOOL playSound NSString path withLoops BOOL loops stopAfter int seconds NSError error player AVAudioPlayer alloc initWithContentsOfURL.. course everything is working fine when the screen is left on. Also if you find the code useful in your projects like playSound withLoops stopAfter feel free to use it but it would be cool if you send me a message so I would know that I helped . iphone..

iphone / Objective C - Comparing doubles not working

http://stackoverflow.com/questions/4732645/iphone-objective-c-comparing-doubles-not-working

Am I overlooking something double interval .5 if counter interval should eventually be .50000 .50000 NSLog @ Hit self playSound counter 0 else counter .01 NSLog @ f f d counter interval counter interval iphone objective c ios floating point share..

How to program a real-time accurate audio sequencer on the iphone?

http://stackoverflow.com/questions/907137/how-to-program-a-real-time-accurate-audio-sequencer-on-the-iphone

void drumLoop NSTimer timer for int track 0 track 4 track unsigned char note pattern track step if note soundEngine playSound note 1 channelGroupId 0 pitch 1.0f pan .5 gain 1.0 loop NO if step 16 step 0 Thats it and it works as it should BUT the.. 1.0 while 1 for int track 0 track 4 track unsigned char note pattern track step if note soundEngine playSound note 1 channelGroupId 0 pitch 1.0f pan .5 gain 1.0 loop NO if step 16 step 0 NSDate newNextBeat NSDate alloc initWithTimeInterval..