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2014/10/15 ¤U¤È 10:13:21

iphone Programming Glossary: resolution

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

to develop or migrate apps for iPhone 5 screen resolution The new iPhone 5 display has a new aspect ratio and a new resolution 640 x 1136 pixels . What is required.. apps for iPhone 5 screen resolution The new iPhone 5 display has a new aspect ratio and a new resolution 640 x 1136 pixels . What is required to develop new or transition already existing applications to the.. universal for both the older displays and the new widescreen aspect ratio iphone ios screen resolution iphone 5 share improve this question Download and install latest version of Xcode . Set a 4 inch..

iOS 6 apps - how to deal with iPhone 5 screen size? [duplicate]

http://stackoverflow.com/questions/12396545/ios-6-apps-how-to-deal-with-iphone-5-screen-size

5 screen size duplicate Possible Duplicate How to develop or migrate apps for iPhone 5 screen resolution I was just wondering with how should we deal with the iPhone 5 bigger screen size. As it has more pixels..

'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'

http://stackoverflow.com/questions/18736954/missing-recommended-icon-file-the-bundle-does-not-contain-an-app-icon-for-iph

here. iphone ios ios7 itunes share improve this question Yes you need to add a 120x120 high resolution icon. Now if you want to target only iOS 7 you just need 76 x 76 120 x 120 and 152 x 152 icon sizes... iPhone and iPod touch both of these sizes are required 120 x 120 pixels 60 x 60 pixels standard resolution For iPad both of these sizes are required 152 x 152 76 x 76 pixels standard resolution Now set this.. standard resolution For iPad both of these sizes are required 152 x 152 76 x 76 pixels standard resolution Now set this into Project Create a new icon with 120 pixels with high resolution and 60 pixels as regular..

The simplest way to resize an UIImage?

http://stackoverflow.com/questions/2658738/the-simplest-way-to-resize-an-uiimage

In next line pass 0.0 to use the current device's pixel scaling factor and thus account for Retina resolution . Pass 1.0 to force exact pixel size. UIGraphicsBeginImageContextWithOptions newSize NO 0.0 image drawInRect..

Using the apple FFT and accelerate Framework

http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework

if we set log2n to eg 8 you can throw these precalculated values into any fft function that uses resolution 2^8. So unless you want ultimate memory optimisation just create one set for the highest resolution.. 2^8. So unless you want ultimate memory optimisation just create one set for the highest resolution you're going to need and use it for everything. Now the actual transforms making use of the stuff we..

Detect Retina Display

http://stackoverflow.com/questions/3504173/detect-retina-display

Retina Display Does iOS SDK provides an easy way to check if the currentDevice has an high resolution display retina The best way I've found to do it now is if UIScreen mainScreen respondsToSelector @selector..

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

to develop or migrate apps for iPhone 5 screen resolution The new iPhone 5 display has a new aspect ratio and a new resolution 640 x 1136 pixels . What is required to develop new or transition already existing applications.. to develop or migrate apps for iPhone 5 screen resolution The new iPhone 5 display has a new aspect ratio and a new resolution 640 x 1136 pixels . What is required to develop new or transition already existing applications to the new screen size What should we keep in mind to make applications.. new screen size What should we keep in mind to make applications universal for both the older displays and the new widescreen aspect ratio iphone ios screen resolution iphone 5 share improve this question Download and install latest version of Xcode . Set a 4 inch launch image for your app. This is how you get 1136 px screen..

iOS 6 apps - how to deal with iPhone 5 screen size? [duplicate]

http://stackoverflow.com/questions/12396545/ios-6-apps-how-to-deal-with-iphone-5-screen-size

6 apps how to deal with iPhone 5 screen size duplicate Possible Duplicate How to develop or migrate apps for iPhone 5 screen resolution I was just wondering with how should we deal with the iPhone 5 bigger screen size. As it has more pixels in height things like GCRectMake that use coordinates and..

'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'

http://stackoverflow.com/questions/18736954/missing-recommended-icon-file-the-bundle-does-not-contain-an-app-icon-for-iph

wonder how many Apple Windows app review people lurk around here. iphone ios ios7 itunes share improve this question Yes you need to add a 120x120 high resolution icon. Now if you want to target only iOS 7 you just need 76 x 76 120 x 120 and 152 x 152 icon sizes. If you also want to target iOS 6 you ™ll need 57 x 57 72 x 72.. app you need to supply app icons in all four sizes. For iPhone and iPod touch both of these sizes are required 120 x 120 pixels 60 x 60 pixels standard resolution For iPad both of these sizes are required 152 x 152 76 x 76 pixels standard resolution Now set this into Project Create a new icon with 120 pixels with high resolution.. of these sizes are required 120 x 120 pixels 60 x 60 pixels standard resolution For iPad both of these sizes are required 152 x 152 76 x 76 pixels standard resolution Now set this into Project Create a new icon with 120 pixels with high resolution and 60 pixels as regular as above that the Apple documentation mentions and set..

The simplest way to resize an UIImage?

http://stackoverflow.com/questions/2658738/the-simplest-way-to-resize-an-uiimage

CGSize newSize UIGraphicsBeginImageContext newSize In next line pass 0.0 to use the current device's pixel scaling factor and thus account for Retina resolution . Pass 1.0 to force exact pixel size. UIGraphicsBeginImageContextWithOptions newSize NO 0.0 image drawInRect CGRectMake 0 0 newSize.width newSize.height UIImage..

Using the apple FFT and accelerate Framework

http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework

vDSP_create_fftsetup log2n FFT_RADIX2 It's worth noting that if we set log2n to eg 8 you can throw these precalculated values into any fft function that uses resolution 2^8. So unless you want ultimate memory optimisation just create one set for the highest resolution you're going to need and use it for everything. Now the actual.. these precalculated values into any fft function that uses resolution 2^8. So unless you want ultimate memory optimisation just create one set for the highest resolution you're going to need and use it for everything. Now the actual transforms making use of the stuff we just precalculated vDSP_fft_zrip setupReal A stride log2n FFT_FORWARD..

Detect Retina Display

http://stackoverflow.com/questions/3504173/detect-retina-display

Retina Display Does iOS SDK provides an easy way to check if the currentDevice has an high resolution display retina The best way I've found to do it now is if UIScreen mainScreen respondsToSelector @selector scale YES UIScreen mainScreen scale 2.00 RETINA DISPLAY..

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

to develop or migrate apps for iPhone 5 screen resolution The new iPhone 5 display has a new aspect ratio and a new resolution 640 x 1136 pixels . What is required to develop new.. to develop or migrate apps for iPhone 5 screen resolution The new iPhone 5 display has a new aspect ratio and a new resolution 640 x 1136 pixels . What is required to develop new or transition already existing applications to the new screen size What.. mind to make applications universal for both the older displays and the new widescreen aspect ratio iphone ios screen resolution iphone 5 share improve this question Download and install latest version of Xcode . Set a 4 inch launch image for your..

iOS 6 apps - how to deal with iPhone 5 screen size? [duplicate]

http://stackoverflow.com/questions/12396545/ios-6-apps-how-to-deal-with-iphone-5-screen-size

how to deal with iPhone 5 screen size duplicate Possible Duplicate How to develop or migrate apps for iPhone 5 screen resolution I was just wondering with how should we deal with the iPhone 5 bigger screen size. As it has more pixels in height things..

'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'

http://stackoverflow.com/questions/18736954/missing-recommended-icon-file-the-bundle-does-not-contain-an-app-icon-for-iph

people lurk around here. iphone ios ios7 itunes share improve this question Yes you need to add a 120x120 high resolution icon. Now if you want to target only iOS 7 you just need 76 x 76 120 x 120 and 152 x 152 icon sizes. If you also want to.. in all four sizes. For iPhone and iPod touch both of these sizes are required 120 x 120 pixels 60 x 60 pixels standard resolution For iPad both of these sizes are required 152 x 152 76 x 76 pixels standard resolution Now set this into Project Create.. pixels 60 x 60 pixels standard resolution For iPad both of these sizes are required 152 x 152 76 x 76 pixels standard resolution Now set this into Project Create a new icon with 120 pixels with high resolution and 60 pixels as regular as above that..

The simplest way to resize an UIImage?

http://stackoverflow.com/questions/2658738/the-simplest-way-to-resize-an-uiimage

newSize In next line pass 0.0 to use the current device's pixel scaling factor and thus account for Retina resolution . Pass 1.0 to force exact pixel size. UIGraphicsBeginImageContextWithOptions newSize NO 0.0 image drawInRect CGRectMake..

How to accommodate for the iPhone 4 screen resolution?

http://stackoverflow.com/questions/2992360/how-to-accommodate-for-the-iphone-4-screen-resolution

to accommodate for the iPhone 4 screen resolution This is a programming question Read on before you vote to close According to Apple the iPhone 4 has a new and better screen.. is a programming question Read on before you vote to close According to Apple the iPhone 4 has a new and better screen resolution 3.5 inch diagonal widescreen Multi Touch display 960 by 640 pixel resolution at 326 ppi This little detail affects our apps.. the iPhone 4 has a new and better screen resolution 3.5 inch diagonal widescreen Multi Touch display 960 by 640 pixel resolution at 326 ppi This little detail affects our apps in a heavy way. Most of the demo apps on the net have one thing in common..

Using the apple FFT and accelerate Framework

http://stackoverflow.com/questions/3398753/using-the-apple-fft-and-accelerate-framework

worth noting that if we set log2n to eg 8 you can throw these precalculated values into any fft function that uses resolution 2^8. So unless you want ultimate memory optimisation just create one set for the highest resolution you're going to need.. function that uses resolution 2^8. So unless you want ultimate memory optimisation just create one set for the highest resolution you're going to need and use it for everything. Now the actual transforms making use of the stuff we just precalculated..

Detect Retina Display

http://stackoverflow.com/questions/3504173/detect-retina-display

Retina Display Does iOS SDK provides an easy way to check if the currentDevice has an high resolution display retina The best way I've found to do it now is if UIScreen mainScreen respondsToSelector @selector scale YES UIScreen..

How Do I write a Timer in Objective-C?

http://stackoverflow.com/questions/3519562/how-do-i-write-a-timer-in-objective-c

at some time interval. It isn't high precision and isn't suited to what you want to do. What you want is a High resolution timer class using NSDate Output Total time was 0.002027 milliseconds Total time was 0.000002 seconds Total time was 0.000000..

How To Create A Gallery on iOS

http://stackoverflow.com/questions/3866766/how-to-create-a-gallery-on-ios

Thanks for any reply PS. I think that using fixed dimension is bad because of the new iphone 4 with a different resolution am I right iphone objective c ios share improve this question You should check out AQGridView which does exactly what..

Do iPhone / Android browsers support CSS @media handheld?

http://stackoverflow.com/questions/3893342/do-iphone-android-browsers-support-css-media-handheld

through of some. Edited in response to comment from @Colen Hmm it looks like a lot of new mobile devices have higher resolutions e.g. droid X is 854x480 . Is there any way to detect those I don't think those are being handled with this query. I'm unable.. devices must be target able by @media queries but as noted I'm unable to say with any certainty. To target device resolution there is an example of link rel stylesheet type text css media screen and max device width 480px and resolution 163dpi href..

iPhone SDK 3.0 and symbolicatecrash not getting along?

http://stackoverflow.com/questions/1207223/iphone-sdk-3-0-and-symbolicatecrash-not-getting-along

editing. chmod 755 symbolicatecrash 2 issue finding symbols NO MATCH this is because the default is set to armv6. Resolution in sub parse_images set the default architecture my default_arch 'armv7' 3 issue Use of uninitialized value bundle ... Resolution.. in sub parse_images set the default architecture my default_arch 'armv7' 3 issue Use of uninitialized value bundle ... Resolution hack removing some restrictions that don't seem to work on 103 reports replace app bundlename if defined app defined image.. app defined image plus length image plus by app bundlename if defined app 4 issue can't understand output from otool Resolution Greg's fix for sub matchesUUID . replace else die Can't understand the output from otool TEST_uuid by else if arch eq armv7..

how to configure UIImage view for iPad

http://stackoverflow.com/questions/3254989/how-to-configure-uiimage-view-for-ipad

some code to adjust image from landscape to portrait. Thanks iphone objective c share improve this question Resolution of iPad screen 1024 768 To get full screen frame CGRect mainFrame UIScreen mainScreen applicationFrame To check for orientation..

High Resolution images in a uiwebview

http://stackoverflow.com/questions/3652930/high-resolution-images-in-a-uiwebview

Resolution images in a uiwebview I have a webview that displays an image as shown in the code below. The bundle also has a DGT64@2x.png..

what is the code to detect whether ios app running in iPhone, iPhone Retina display, or iPad?

http://stackoverflow.com/questions/7217277/what-is-the-code-to-detect-whether-ios-app-running-in-iphone-iphone-retina-disp

that automatically when you use imageNamed and append @2x to your high resolution image file names see Supporting High Resolution Screens in the Drawing and Printing Guide for iOS . If you really need to know which resolution the screen has use UIScreen..