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2014/10/15 ¤U¤È 10:13:23

iphone Programming Glossary: respect

Z-ordering of MKAnnotationViews

http://stackoverflow.com/questions/1681565/z-ordering-of-mkannotationviews

top annotation generally brings up the callout for the bottom annotation. It seems like the hit detecting doesn't even respect the draw order. What's up with that I've tried solving #1 using something similar to the following code found on the web..

Drawing incrementally in a UIView (iPhone)

http://stackoverflow.com/questions/1798414/drawing-incrementally-in-a-uiview-iphone

CGContextDrawImage context self.bounds maskRef draw the mask CGContextClipToMask context self.bounds maskRef respect alpha mask CGContextSetBlendMode context kCGBlendModeColorBurn set blending mode for Drop drop in myPoints CGContextAddEllipseInRect.. if myPoints count 0 Drop drop myPoints objectAtIndex myPoints count 1 CGContextClipToMask ctx self.bounds maskRef respect alpha mask CGContextAddEllipseInRect ctx CGRectMake drop.point.x drop.dropSize 2 drop.point.y drop.dropSize 2 drop.dropSize.. CGContextDrawImage context self.bounds maskRef draw the mask CGContextClipToMask context self.bounds maskRef respect alpha mask CGContextSetBlendMode context kCGBlendModeColorBurn set blending mode if myPoints count 0 Drop drop myPoints..

OAuth secrets in mobile apps

http://stackoverflow.com/questions/1934187/oauth-secrets-in-mobile-apps

that we are facing ourselves. We opted to proxy all calls through our own server. OAuth wasn't entirely flushed out in respect of desktop apps. There is no prefect solution to the issue that I've found without changing OAuth. If you think about it..

How to detect iPhone movement in space using accelerometer?

http://stackoverflow.com/questions/2674717/how-to-detect-iphone-movement-in-space-using-accelerometer

gravity vector from each x y and z and get the movement acceleration. 4 Then I integrate this acceleration value with respect to time so I get the velocity. 5 I integrate this velocity again with respect to time and find a position. All of the below.. I integrate this acceleration value with respect to time so I get the velocity. 5 I integrate this velocity again with respect to time and find a position. All of the below code is into the accelerometer didAccelerate delegate of my controller. I..

Popover with embedded navigation controller doesn't respect size on back nav

http://stackoverflow.com/questions/2752394/popover-with-embedded-navigation-controller-doesnt-respect-size-on-back-nav

with embedded navigation controller doesn't respect size on back nav I have a UIPopoverController hosting a UINavigationController which contains a small hierarchy of view.. doesn't change size it remains as large as the deepest view reached. This seems broken to me I'd expect the popover to respect the sizes that are set up as it pops through the view stack. Am I missing something Thanks. iphone ipad uiviewcontroller..

How to programmatically sense the iPhone mute switch?

http://stackoverflow.com/questions/287543/how-to-programmatically-sense-the-iphone-mute-switch

the correct answer eventually. For completeness because S.O. should be a source of QUICK answers ... Ambient makes it respect the mute switch Must call this once to init session if gAudioSessionInited AudioSessionInterruptionListener inInterruptionListener..

iPhone 4 Camera Specifications - Field of View / Vertical-Horizontal Angle

http://stackoverflow.com/questions/3594199/iphone-4-camera-specifications-field-of-view-vertical-horizontal-angle

dimension 4.52 2 2.26 mm atan 2.26 3.85 30.41 center to side or 60.8 degrees left to right again referencing with respect to landscape orientation . So 60.8 degrees horizontal by 47.5 degrees vertical. ADDED much later The focal length for the..

How do I reset after a UIScrollView zoom?

http://stackoverflow.com/questions/448285/how-do-i-reset-after-a-uiscrollview-zoom

2010 iPhone OS 3.2 and above have changed the behavior of scroll views in regards to zooming. Now a UIScrollView will respect the identity transform you apply to a content view and only provide the relative scale factor in scrollViewDidEndZooming..

Can somebody explain the process of a UIViewController birth (which method follows which)?

http://stackoverflow.com/questions/5107604/can-somebody-explain-the-process-of-a-uiviewcontroller-birth-which-method-follo

these objects in any way you please. Of course this means that you are also responsible for memory management with respect to the objects that you create. If your subclass overrides loadView it should be initialized using nil for both nibName..

Why is there an frame rectangle and an bounds rectangle in an UIView?

http://stackoverflow.com/questions/749558/why-is-there-an-frame-rectangle-and-an-bounds-rectangle-in-an-uiview

good for understanding. iphone share improve this question Here's the cheatsheet frame is where the view is with respect to the superview bounds is where the view is allowed to draw with respect to itself Some more clarification If you are positioning.. cheatsheet frame is where the view is with respect to the superview bounds is where the view is allowed to draw with respect to itself Some more clarification If you are positioning the view in its superview you almost always change the frame origin...

Scrolling with two fingers with a UIScrollView

http://stackoverflow.com/questions/787212/scrolling-with-two-fingers-with-a-uiscrollview

send to content view don't bubble back to UIScrollView through the responder chain i.e. make sure to handle them all 2 respect the usual flow of touch events i.e. touchesBegan than some number of touchesBegan touchesMoved touchesEnded finished with..

ASIHTTPRequest vs AFNetworking framework

http://stackoverflow.com/questions/8636418/asihttprequest-vs-afnetworking-framework

available online for it. It is a solid codebase and been around long enough to have gained a lot of traction and respect. That said and hopefully people who disagree with everything I've said above will read on I think if you're starting afresh..

Dispelling the UIImage imageNamed: FUD

http://stackoverflow.com/questions/924740/dispelling-the-uiimage-imagenamed-fud

then there are alternatives although the one I would recommend primarily is to avoid redrawing that large image . With respect to the general behavior of the cache it does cache based on filename so two instances of imageNamed with the same name should.. cache from being shrunk when a memory warning is received. and My understanding is that the imageNamed cache should respect memory warnings on iPhone OS 3.0. Test it when you get a chance and report bugs if you find that this is not the case. So..