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2014/10/15 ¤U¤È 10:13:56

iphone Programming Glossary: sessionmode

How to tell the host from the client in iPhone bluetooth with GameKit

http://stackoverflow.com/questions/1038192/how-to-tell-the-host-from-the-client-in-iphone-bluetooth-with-gamekit

A copy of your application acting as a server initializes the session by calling initWithSessionID displayName sessionMode with a session mode of either GKSessionModeServer or GKSessionModePeer. After the application configures the session it.. to YES. A copy of your application acting as a client initializes the session by calling initWithSessionID displayName sessionMode with a session mode of either GKSessionModeClient or GKSessionModePeer. After configuring the session your application searches..

GameKit in iPhone SDK 3.0

http://stackoverflow.com/questions/1049393/gamekit-in-iphone-sdk-3-0

startPeer BOOL result NO if _session _session GKSession alloc initWithSessionID BLUETOOTHSESSION displayName nil sessionMode GKSessionModePeer _session.delegate self _session setDataReceiveHandler self withContext nil _session.available YES result..

iPhone p2p - Is there a way to connect to more than 1 devices?

http://stackoverflow.com/questions/1084066/iphone-p2p-is-there-a-way-to-connect-to-more-than-1-devices

to enable GameKit for more than 2 devices When you initialize a GKSession instance with initWithSessionID displayName sessionMode use sessionMode GKSessionModeServer for the server master sessionMode GKSessionModeClient for the other multiple clients.. for more than 2 devices When you initialize a GKSession instance with initWithSessionID displayName sessionMode use sessionMode GKSessionModeServer for the server master sessionMode GKSessionModeClient for the other multiple clients sessionMode GKSessionModePeer.. instance with initWithSessionID displayName sessionMode use sessionMode GKSessionModeServer for the server master sessionMode GKSessionModeClient for the other multiple clients sessionMode GKSessionModePeer is the 3rd available option and is the..

Client/Server GKSessions

http://stackoverflow.com/questions/4194394/client-server-gksessions

strangely enough disabling the P2P aspect This is easy enough if you know how. Here's precisely how to do it... sessionMode GKSessionModeServer .. on the server. sessionMode GKSessionModeClient .. on the client. So for normal client server programming.. is easy enough if you know how. Here's precisely how to do it... sessionMode GKSessionModeServer .. on the server. sessionMode GKSessionModeClient .. on the client. So for normal client server programming don't use GKSessionModePeer anywhere. Secondly..

GKSession peer disconnect causes other peers to appear disconnected

http://stackoverflow.com/questions/8378169/gksession-peer-disconnect-causes-other-peers-to-appear-disconnected

in an AppDelegate using arc void startGKSession self.gkSession GKSession alloc initWithSessionID nil displayName nil sessionMode GKSessionModePeer gkSession.disconnectTimeout 10 gkSession.delegate self gkSession.available YES void shutdownGKSession..