iphone Programming Glossary: setanimationdidstopselector
Hitting buttons while UIView is in transition, flipping in or out http://stackoverflow.com/questions/1370953/hitting-buttons-while-uiview-is-in-transition-flipping-in-or-out beginAnimations @ View Flip context viewArray UIView setAnimationDuration 1.0 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector animationDidEnd finished context UIView setAnimationCurve UIViewAnimationCurveEaseInOut coming.view.alpha 1.0..
Fading out an UIButton when touched http://stackoverflow.com/questions/1517149/fading-out-an-uibutton-when-touched nil context nil UIView setAnimationDuration 1 UIView setAnimationDelegate UIApplication sharedApplication UIView setAnimationDidStopSelector @selector endIgnoringInteractionEvents btn.alpha 1 UIView commitAnimations Note I also added the begin endIgnoringInteractionEvents..
Iphone page curl effect http://stackoverflow.com/questions/2529583/iphone-page-curl-effect UIViewAnimationCurveLinear UIView setAnimationWillStartSelector @selector transitionWillStart finished context UIView setAnimationDidStopSelector @selector transitionDidStop finished context other animation properties UIView setAnimationTransition UIViewAnimationTransitionCurlUp..
How can I customize an iOS alert view? http://stackoverflow.com/questions/2600779/how-can-i-customize-an-ios-alert-view nil context nil UIView setAnimationDuration kTransitionDuration 1.5 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector bounce1AnimationStopped self.view.transform CGAffineTransformScale CGAffineTransformIdentity 1.1 1.1 UIView commitAnimations.. nil context nil UIView setAnimationDuration kTransitionDuration 2 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector bounce2AnimationStopped self.view.transform CGAffineTransformScale CGAffineTransformIdentity 0.9 0.9 UIView commitAnimations..
Creating a Pop animation similar to the presentation of UIAlertView http://stackoverflow.com/questions/2690775/creating-a-pop-animation-similar-to-the-presentation-of-uialertview setAnimationCurve UIViewAnimationCurveLinear UIView setAnimationDuration 0.2 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector popStep1Complete v.frame CGRectMake 90 90 140 140 UIView commitAnimations void popStep1Complete UIView beginAnimations.. setAnimationCurve UIViewAnimationCurveLinear UIView setAnimationDuration 0.15 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector popStep2Complete v.frame CGRectMake 110 110 100 100 UIView commitAnimations void popStep2Complete UIView beginAnimations..
Trigerring other animation after first ending Animation (Objetive-C) http://stackoverflow.com/questions/2710939/trigerring-other-animation-after-first-ending-animation-objetive-c path aniname context path UIView setAnimationDuration path interval UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector aniDone finished context your initial animation UIView commitAnimations chains to another animation when the first.. path aniname context context UIView setAnimationDuration path interval UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector aniDone finished context more animations even recursively UIView commitAnimations share improve this answer..
Any way of changing the duration of zoomToRect for UIScrollView? http://stackoverflow.com/questions/3238567/any-way-of-changing-the-duration-of-zoomtorect-for-uiscrollview UIView beginAnimations nil context NULL UIView setAnimationDuration 2 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector revertToOriginalDidStop finished context expandedView.frame prevFrame UIView commitAnimations It's from a project..
Best Way to Perform Several Sequential UIView Animations? http://stackoverflow.com/questions/3849460/best-way-to-perform-several-sequential-uiview-animations YES UIView setAnimationCurve UIViewAnimationCurveLinear UIView setAnimationDelegate self if animationStep 8 UIView setAnimationDidStopSelector @selector animationDidStop finished context NSLog @ Beginning animations switch animationStep case 0 UIView setAnimationDuration..
UIDatePicker pop up after UIButton is pressed http://stackoverflow.com/questions/4824043/uidatepicker-pop-up-after-uibutton-is-pressed datePickerTargetFrame self.view viewWithTag 11 .frame toolbarTargetFrame UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector removeViews UIView commitAnimations IBAction callDP id sender if self.view viewWithTag 9 return CGRect toolbarTargetFrame..
Moving an object randomly around the screen http://stackoverflow.com/questions/5034327/moving-an-object-randomly-around-the-screen x y button.center squarePostion add UIView setAnimationDelegate self as suggested by @Carl Veazey in a comment UIView setAnimationDidStopSelector @selector animationLoop finished context UIView commitAnimations and just add a counter int inside the method to check if..
How to use UIPanGestureRecognizer to move object? iPhone/iPad http://stackoverflow.com/questions/6672677/how-to-use-uipangesturerecognizer-to-move-object-iphone-ipad animationDuration UIView setAnimationCurve UIViewAnimationCurveEaseOut UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector animationDidFinish sender view setCenter CGPointMake finalX finalY UIView commitAnimations share improve this..
Why is XCode archive acting different than XCode build/run on iPhone http://stackoverflow.com/questions/8813711/why-is-xcode-archive-acting-different-than-xcode-build-run-on-iphone @ addStartingImage context boardView UIView setAnimationDuration 1.2 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector startingImageDidStop finished context Add the new image rect boardView.frame rect.origin CGPointMake VIEW_IMAGE_X_POS..
UITextView and UIPickerView with its own UIToolbar http://stackoverflow.com/questions/885002/uitextview-and-uipickerview-with-its-own-uitoolbar UIView myview self.view UIView beginAnimations nil context nil UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector AnimationDidStop UIView setAnimationDuration 0.5 set fram below window. CGRect frame myview.frame frame.origin.y.. UIView beginAnimations nil context NULL UIView setAnimationDuration 0.3 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector AnimationDidStop CGRect frame Toolbar.frame frame.origin.y 480 Toolbar.frame frame self.view viewWithTag 1 .alpha..
Access Method After UIImageView Animation Finish http://stackoverflow.com/questions/9283270/access-method-after-uiimageview-animation-finish instructions release After the 16 seconds I would like a method to be called. I looked into the UIView class method setAnimationDidStopSelector but I cannot get it to work with my current animation implementation. Any suggestions Thanks. iphone objective c animation..
how to create iphone's wobbling icon effect? http://stackoverflow.com/questions/929364/how-to-create-iphones-wobbling-icon-effect important UIView setAnimationRepeatCount 10 UIView setAnimationDuration 0.25 UIView setAnimationDelegate self UIView setAnimationDidStopSelector @selector wobbleEnded finished context itemView.transform rightWobble end here auto reverse UIView commitAnimations .....
|