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2014/10/15 ¤U¤È 10:13:56

iphone Programming Glossary: setanimationbeginsfromcurrentstate

UIView doesn't resize to full screen when hiding the nav bar & tab bar

http://stackoverflow.com/questions/1110052/uiview-doesnt-resize-to-full-screen-when-hiding-the-nav-bar-tab-bar

setNavigationBarHidden isFullScreen animated YES UIView beginAnimations @ fullscreen context nil UIView setAnimationBeginsFromCurrentState YES UIView setAnimationDuration .3 move tab bar up down CGRect tabBarFrame self.tabBarController.tabBar.frame int tabBarHeight..

iPhone Keyboard Covers UITextField

http://stackoverflow.com/questions/1247113/iphone-keyboard-covers-uitextfield

tweak as needed int movement up movementDistance movementDistance UIView beginAnimations @ anim context nil UIView setAnimationBeginsFromCurrentState YES UIView setAnimationDuration movementDuration self.view.frame CGRectOffset self.view.frame 0 movement UIView commitAnimations..

How do I scroll the UIScrollView when the keyboard appears?

http://stackoverflow.com/questions/13161666/how-do-i-scroll-the-uiscrollview-when-the-keyboard-appears

d distance CGRect viewFrame self.view.frame viewFrame.origin.y distance UIView beginAnimations nil context NULL UIView setAnimationBeginsFromCurrentState YES UIView setAnimationDuration KEYBOARD_ANIMATION_DURATION self.view setFrame viewFrame UIView commitAnimations change.. TRUE CGRect viewFrame self.view.frame viewFrame.origin.y distance UIView beginAnimations nil context NULL UIView setAnimationBeginsFromCurrentState YES UIView setAnimationDuration KEYBOARD_ANIMATION_DURATION self.view setFrame viewFrame UIView commitAnimations Any ideas..

Fading out an UIButton when touched

http://stackoverflow.com/questions/1517149/fading-out-an-uibutton-when-touched

Iphone page curl effect

http://stackoverflow.com/questions/2529583/iphone-page-curl-effect

this UIView beginAnimations nil context NULL UIView setAnimationDuration 1 UIView setAnimationDelegate self UIView setAnimationBeginsFromCurrentState YES UIView setAnimationCurve UIViewAnimationCurveLinear UIView setAnimationWillStartSelector @selector transitionWillStart..

Best Way to Perform Several Sequential UIView Animations?

http://stackoverflow.com/questions/3849460/best-way-to-perform-several-sequential-uiview-animations

self.thirdFeedView.view.frame.size.height UIView beginAnimations nil context nextAnimationStepNumber UIView setAnimationBeginsFromCurrentState YES UIView setAnimationCurve UIViewAnimationCurveLinear UIView setAnimationDelegate self if animationStep 8 UIView setAnimationDidStopSelector..

Why is my EAGLVIew not rendering anymore in iOS 4.2?

http://stackoverflow.com/questions/4270320/why-is-my-eaglview-not-rendering-anymore-in-ios-4-2

oldCenter self.center UIView beginAnimations @ MoveAndStrech context nil UIView setAnimationDuration 0.5 UIView setAnimationBeginsFromCurrentState YES self.frame CGRectMake 0 0 WIDTH HEIGHT self.center CGPointMake CENTER_X CENTER_Y UIView commitAnimations self setupGLPerspectiveNear..

flip transition flips view from top in landscape mode

http://stackoverflow.com/questions/5262908/flip-transition-flips-view-from-top-in-landscape-mode

nil context nil UIView setAnimationDuration 1.0 UIView setAnimationCurve UIViewAnimationCurveEaseInOut UIView setAnimationBeginsFromCurrentState YES UIView setAnimationTransition UIViewAnimationTransitionFlipFromRight forView self.navigationController.view cache YES..

resize UIView when showing the keyboard for iphone, how to? [duplicate]

http://stackoverflow.com/questions/5408848/resize-uiview-when-showing-the-keyboard-for-iphone-how-to

moveUp UIView beginAnimations nil context NULL UIView setAnimationDuration 0.3 if you want to slide up the view UIView setAnimationBeginsFromCurrentState YES CGRect rect self.view.frame if moveUp 1. move the view's origin up so that the text field that will be hidden come..

Cancel a UIView animation?

http://stackoverflow.com/questions/554997/cancel-a-uiview-animation

The way I do it is to create a new animation to your end point. Set a very short duration and make sure you use the setAnimationBeginsFromCurrentState method to start from the current state. When you set it to YES the current animation is cut short. Looks something like.. it to YES the current animation is cut short. Looks something like this UIView beginAnimations nil context NULL UIView setAnimationBeginsFromCurrentState YES UIView setAnimationDuration 0.1 UIView setAnimationCurve UIViewAnimationCurveLinear other animation properties set view..

Understanding of UIAnimation

http://stackoverflow.com/questions/7977019/understanding-of-uianimation

int yy UIImageView Image self getImage UIView beginAnimations nil context NULL UIView setAnimationDuration 1.0 UIView setAnimationBeginsFromCurrentState true UIView setAnimationCurve UIViewAnimationCurveEaseOut token setFrame CGRectMake xx yy 64 64 UIView commitAnimations..

Flip View Iphone

http://stackoverflow.com/questions/843534/flip-view-iphone

id sender UIView moreInfo self.flipView UIView beginAnimations nil context nil UIView setAnimationDuration 2.0 UIView setAnimationBeginsFromCurrentState NO UIView setAnimationTransition UIViewAnimationTransitionFlipFromRight forView self.view cache YES UIView parent self.view.superview.. id sender UIView lessInfo self.view UIView beginAnimations nil context nil UIView setAnimationDuration 2.0 UIView setAnimationBeginsFromCurrentState NO UIView setAnimationTransition UIViewAnimationTransitionFlipFromLeft forView self.flipView cache YES UIView parent self.flipView.superview..

UIView beginAnimations with subviews

http://stackoverflow.com/questions/868121/uiview-beginanimations-with-subviews

for a view which starts as a dot and animates up to full screen size UIView beginAnimations nil context NULL UIView setAnimationBeginsFromCurrentState YES UIView setAnimationDuration 1.0 UIView setAnimationCurve UIViewAnimationCurveEaseInOut myView.frame CGRectMake 0 0 320..