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2014/10/15 ¤U¤È 10:14:01

iphone Programming Glossary: setview

iPhone - flipping views shows a white background

http://stackoverflow.com/questions/1079011/iphone-flipping-views-shows-a-white-background

mainScreen applicationFrame contentView.backgroundColor UIColor blackColor contentView addSubview toolbar self setView contentView contentView release frontView FrontView alloc initWithFrame viewFrame frontView setViewController self self.view.. toolbar self setView contentView contentView release frontView FrontView alloc initWithFrame viewFrame frontView setViewController self self.view insertSubview frontView belowSubview toolbar Initializing the back view here too on button click..

cocos2d 2.0-rc2: end the director and restart

http://stackoverflow.com/questions/11037134/cocos2d-2-0-rc2-end-the-director-and-restart

NO sharegroup nil multiSampling NO numberOfSamples 0 attach the openglView to the director director setView glView director runWithScene GameLayer scene director setDelegate id CCDirectorDelegate UIApplication sharedApplication.. is not retained. I think that might be a cocos2d bug. In CCDirector sharedDirector end the framework calls self setView nil but it still tries to access the view later on probably on another thread . The problem now is that on the second call.. improve this question OK I had the same problem and I was able to fix it . When you set the CCGLView and director setView even if you pop the controller the scene still exists. the only thing that happens is that the scene gets stopped. So in..

iPhone - Splash Screen with progress bar

http://stackoverflow.com/questions/1397426/iphone-splash-screen-with-progress-bar

nibBundleOrNil splashView SplashView alloc initWithFrame CGRectMake 0.0f 0.0f 320.0f 480.0f withStepCount 9 self setView splashView NSTimer delayTimer delayTimer NSTimer scheduledTimerWithTimeInterval 0.05 target self selector @selector finishInitialization..

How to implement didReceiveMemoryWarning?

http://stackoverflow.com/questions/2430728/how-to-implement-didreceivememorywarning

is currently not visible . I have also read somewhere that if the view for that controller is not visible the method setView with nil parameter will be called and if there are some outlet variables attached to view there will be problem in removing.. No setter defined must release it this way 3. MUST CONFIRM NOT necessary to release outlets here See override of setView instead. self.labelA nil self.imageViewA nil self.subViewA nil Releases the view if it doesn't have a superview super didReceiveMemoryWarning..

presentModalViewController not working

http://stackoverflow.com/questions/2487541/presentmodalviewcontroller-not-working

alloc initWithNibName @ TableView bundle nil self.navigationController presentModalViewController vc animated YES self setView vc view If I call it nothing happens. However if I change it to ViewController vc ViewController alloc initWithNibName @.. alloc initWithNibName @ TableView bundle nil self.navigationController presentModalViewController vc animated YES self setView vc view The view appears just fine without the transition of course . What am I doing wrong Is there anything special you..

cocos2d: playing a video in the background of a menu

http://stackoverflow.com/questions/4454758/cocos2d-playing-a-video-in-the-background-of-a-menu

Make sure to add the EAGLView as a sub view and make it non opaque rather than as the main view viewController setView glView viewController.view addSubview glView glView.opaque NO Finally before running your scene you can add your code to..

iPhone Development - Simulate Memory Warning

http://stackoverflow.com/questions/491075/iphone-development-simulate-memory-warning

void didReceiveMemoryWarning super didReceiveMemoryWarning As a result of call to super didReceiveMemoryWarning self setView nil gets automatically called If any resources should be cleared then setView method should be overwritten to clear local.. to super didReceiveMemoryWarning self setView nil gets automatically called If any resources should be cleared then setView method should be overwritten to clear local resources. self setView nil is not called if the view is currently active By.. called If any resources should be cleared then setView method should be overwritten to clear local resources. self setView nil is not called if the view is currently active By default . Right I'm really curious which method takes this decision..

Can somebody explain the process of a UIViewController birth (which method follows which)?

http://stackoverflow.com/questions/5107604/can-somebody-explain-the-process-of-a-uiviewcontroller-birth-which-method-follo

... viewController viewWillDisappear user navigated away viewController viewDidDisappear ... viewController setView nil memory warning perhaps viewController viewDidUnload ... viewController loadView user navigated back view awakeFromNib..

Do I need to release xib resources?

http://stackoverflow.com/questions/61838/do-i-need-to-release-xib-resources

any other outlets so that they too can be deallocated. For UIViewController you can deal with this issue by overriding setView as follows void setView UIView newView if newView nil self.uiElement nil super setView aView Unfortunately this gives rise.. they too can be deallocated. For UIViewController you can deal with this issue by overriding setView as follows void setView UIView newView if newView nil self.uiElement nil super setView aView Unfortunately this gives rise to a further issue. Because.. with this issue by overriding setView as follows void setView UIView newView if newView nil self.uiElement nil super setView aView Unfortunately this gives rise to a further issue. Because UIViewController currently implements its dealloc method..

Crash when using gesture recognizers in StoryBoard

http://stackoverflow.com/questions/9035826/crash-when-using-gesture-recognizers-in-storyboard

that whatever is wrong will cause a crash some other way at some point. MORE INFO In the simulator I get __NSCFString setView unrecognized selector sent to instance 0x6d2db70 Again need debugging techniques for example is there a way to find out.. builder xcode storyboard share improve this question The error message tells us that the program is sending the setView message to an instance of __NSCFString which is obviously the private implementation class of NSString . Make sure you have..