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2014/10/15 ¤U¤È 10:14:04

iphone Programming Glossary: shading

What does the Tiler Utilization statistic mean in the iPhone OpenGL ES instrument?

http://stackoverflow.com/questions/1287811/what-does-the-tiler-utilization-statistic-mean-in-the-iphone-opengl-es-instrumen

the 3.0 OS. According to this benchmark I should be able to hit 687 000 triangles s on this hardware with the smooth shading I'm using. In my testing when I run the OpenGL ES performance tool in Instruments against the running device I'm seeing..

Boundry detect paper sheet opencv

http://stackoverflow.com/questions/13493035/boundry-detect-paper-sheet-opencv

for int l 0 l threshold_level l Use Canny instead of zero threshold level Canny helps to catch squares with gradient shading if l 0 Canny gray0 gray 10 20 3 Dilate helps to remove potential holes between edge segments dilate gray gray Mat cv Point..

How do you update the app icons and launch images to support IOS 6 and 7 simultaneously?

http://stackoverflow.com/questions/18624587/how-do-you-update-the-app-icons-and-launch-images-to-support-ios-6-and-7-simulta

render the assets for IOS 6 correctly. The major hangup I had was trying to make IOS 6 still render the icons without shading or highlighting since the prerendered option is no longer even available in Xcode 5's GUI. Any ideas how to get all of the..

Changing the color of UITableView section headers

http://stackoverflow.com/questions/3294876/changing-the-color-of-uitableview-section-headers

way does someone have all of the styling information that matches the Apple standard bar is 'translucent' bar has some shading on the top and the bottom label has a certain size position shadings etc Thanks. And once again sorry for asking this question.. Apple standard bar is 'translucent' bar has some shading on the top and the bottom label has a certain size position shadings etc Thanks. And once again sorry for asking this question again. iphone uitableview uikit uitableviewcontroller share..

Choose OpenGL ES 1.1 or OpenGL ES 2.0?

http://stackoverflow.com/questions/4784137/choose-opengl-es-1-1-or-opengl-es-2-0

be possible or would require a tremendous amount of effort to do in OpenGL ES 1.1. These include effects like cartoon shading and ambient occlusion lighting as well as letting you do something interesting like offloading massively parallel work to..

Gradient effect for Line Graph in iPhone

http://stackoverflow.com/questions/4835515/gradient-effect-for-line-graph-in-iphone

effect for Line Graph in iPhone I'm trying to generate a graph with gradient shading effect. Now I'm able to draw line graph and applied gradient effect to that graph. It is applying to whole view not to the..

Opening door effect using Core Animation

http://stackoverflow.com/questions/5254552/opening-door-effect-using-core-animation

this question What you're hoping to achieve is fairly straight forward if you aren't worried about adding any shading or lighting to the door. Check out this post from this forum UIView perspective transform It should point you in the right..

How many maximum triangles can be drawn on ipad using opengl es in 1 frame?

http://stackoverflow.com/questions/6175018/how-many-maximum-triangles-can-be-drawn-on-ipad-using-opengl-es-in-1-frame

in my benchmarks I was able to push over 1 800 000 triangles per second on an iPad 1 using OpenGL ES 1.1 smooth shading a single light source geometry stored in vertex buffer objects VBOs and vertices represented by GLshorts in order to minimize..

Problems with legend in Core-Plot (pieChart)

http://stackoverflow.com/questions/7253533/problems-with-legend-in-core-plot-piechart

20.0 pieGraph.paddingRight 0 pieGraph.paddingBottom 60.0 pieGraph.axisSet nil Prepare a radial overlay gradient for shading gloss CPTGradient overlayGradient CPTGradient alloc init autorelease overlayGradient.gradientType CPTGradientTypeRadial..

Learning OpenGLES 2.0 on iOS

http://stackoverflow.com/questions/8482327/learning-opengles-2-0-on-ios

Language book is still one of the primary resources you can refer to. While written for desktop OpenGL most of the shading language and shaders presented there translate directly across to OpenGL ES 2.0 with only a little modification required...