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2014/10/15 ¤U¤È 10:14:14

iphone Programming Glossary: size

How to make a UITextField move up when keyboard is present

http://stackoverflow.com/questions/1126726/how-to-make-a-uitextfield-move-up-when-keyboard-is-present

you want a UIView inside of a UIScrollView and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView . Then what needs to be implemented in order to.. and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView . Then what needs to be implemented in order to automatically scroll to the active text.. the user can scroll and change textboxes for example. I've got it working where I change the frame size of the UIScrollView when the keyboard goes up and down. I'm simply using void textFieldDidBeginEditing..

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

. What is required to develop new or transition already existing applications to the new screen size What should we keep in mind to make applications universal for both the older displays and the new widescreen.. no specific API for that. Example CGRect screenBounds UIScreen mainScreen bounds if screenBounds.size.height 568 code for 4 inch screen else code for 3.5 inch screen Also note The auto rotation API has..

iOS 6 apps - how to deal with iPhone 5 screen size? [duplicate]

http://stackoverflow.com/questions/12396545/ios-6-apps-how-to-deal-with-iphone-5-screen-size

6 apps how to deal with iPhone 5 screen size duplicate Possible Duplicate How to develop or migrate apps for iPhone 5 screen resolution I was just.. 5 screen resolution I was just wondering with how should we deal with the iPhone 5 bigger screen size. As it has more pixels in height things like GCRectMake that use coordinates and just doubled the pixels.. just like for the iPad I personally don't think Apple will require you to check the screen size every time you have to draw something like many answers say. Does that happen with the iPad iphone..

How to detect iPhone 5 (widescreen devices)?

http://stackoverflow.com/questions/12446990/how-to-detect-iphone-5-widescreen-devices

devices I've just upgraded to XCode 4.5 GM and found out that you can now apply the '4 Retina' size to your view controller in the storyboard. Now if I want to create an application that runs on both.. shouldn't rebuild all your views to fit a new screen nor use different views for different screen sizes. Use the auto resizing capabilities of iOS so your views can adjust and adapt any screen size. That's.. sizes. Use the auto resizing capabilities of iOS so your views can adjust and adapt any screen size. That's not very hard read some documentation about that. It will save you a lot of time. iOS 6 also..

Cropping a UIImage

http://stackoverflow.com/questions/158914/cropping-a-uiimage

a UIImage I've got some code that resizes an image so I can get a scaled chunk of the center of the image I use this to take a UIImage and return.. on base. Theory 1 I achieve the cropping by drawing into an offscreen image context of my target size. Since I want the center portion of the image I set the CGRect argument passed to drawInRect to something..

The simplest way to resize an UIImage?

http://stackoverflow.com/questions/2658738/the-simplest-way-to-resize-an-uiimage

simplest way to resize an UIImage In my iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels... way to resize an UIImage In my iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels. I was using this method to resize the image UIImage newImage image _imageScaledToSize.. a picture with the camera then I want to resize it to 290 390 pixels. I was using this method to resize the image UIImage newImage image _imageScaledToSize CGSizeMake 290 390 interpolationQuality 1 It works..

Can I embed a custom font in an iPhone application?

http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application

but without justification so I'm looking for a definitive answer. EDIT failed UIFont fontWithName size experiment I downloaded Harrowprint.tff downloaded from here and added it to my Resources directory.. directory and to the project. I then tried this code UIFont font UIFont fontWithName @ Harrowprint size 20 which resulted in an exception being thrown. Looking at the TTF file in Finder confirmed that the..

How do I export UIImage array as a movie?

http://stackoverflow.com/questions/3741323/how-do-i-export-uiimage-array-as-a-movie

pxbuffer 0 return pxbuffer frameSize is a CGSize describing your target frame size and frameTransform is a CGAffineTransform that lets you transform the images when you draw them into..

How do I size a UITextView to its content?

http://stackoverflow.com/questions/50467/how-do-i-size-a-uitextview-to-its-content

do I size a UITextView to its content Is there a good way to adjust the size of a UITextView to conform to its.. do I size a UITextView to its content Is there a good way to adjust the size of a UITextView to conform to its content Say for instance I have a UITextView that contains one line.. the content. It can be done using the UITextView contentSize . CGRect frame _textView.frame frame.size.height _textView.contentSize.height _textView.frame frame One thing to note is that the correct contentSize..

How to make a UITextField move up when keyboard is present

http://stackoverflow.com/questions/1126726/how-to-make-a-uitextfield-move-up-when-keyboard-is-present

UIScrollView Does one go inside the other EDIT I now know that you want a UIView inside of a UIScrollView and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView . Then what needs to be implemented in order to automatically scroll to the active text field Ideally as much.. EDIT I now know that you want a UIView inside of a UIScrollView and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView . Then what needs to be implemented in order to automatically scroll to the active text field Ideally as much of the setup of the components as possible.. I feel like it provides a better interface because then the user can scroll and change textboxes for example. I've got it working where I change the frame size of the UIScrollView when the keyboard goes up and down. I'm simply using void textFieldDidBeginEditing UITextField textField Keyboard becomes visible scrollView.frame..

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

has a new aspect ratio and a new resolution 640 x 1136 pixels . What is required to develop new or transition already existing applications to the new screen size What should we keep in mind to make applications universal for both the older displays and the new widescreen aspect ratio iphone ios screen resolution iphone.. status bar height if it's present as there seems to be no specific API for that. Example CGRect screenBounds UIScreen mainScreen bounds if screenBounds.size.height 568 code for 4 inch screen else code for 3.5 inch screen Also note The auto rotation API has changed completely take a look at that as well if your application..

iOS 6 apps - how to deal with iPhone 5 screen size? [duplicate]

http://stackoverflow.com/questions/12396545/ios-6-apps-how-to-deal-with-iphone-5-screen-size

6 apps how to deal with iPhone 5 screen size duplicate Possible Duplicate How to develop or migrate apps for iPhone 5 screen resolution I was just wondering with how should we deal with the iPhone 5 bigger.. Possible Duplicate How to develop or migrate apps for iPhone 5 screen resolution I was just wondering with how should we deal with the iPhone 5 bigger screen size. As it has more pixels in height things like GCRectMake that use coordinates and just doubled the pixels with the retina non retina problem won't work seamlessly.. when we got the Retina . And will we have to design two storyboards just like for the iPad I personally don't think Apple will require you to check the screen size every time you have to draw something like many answers say. Does that happen with the iPad iphone ios iphone 5 share improve this question All apps will continue..

How to detect iPhone 5 (widescreen devices)?

http://stackoverflow.com/questions/12446990/how-to-detect-iphone-5-widescreen-devices

to detect iPhone 5 widescreen devices I've just upgraded to XCode 4.5 GM and found out that you can now apply the '4 Retina' size to your view controller in the storyboard. Now if I want to create an application that runs on both iPhone 4 and 5 of course I have to build every window twice.. device share improve this question First of all you shouldn't rebuild all your views to fit a new screen nor use different views for different screen sizes. Use the auto resizing capabilities of iOS so your views can adjust and adapt any screen size. That's not very hard read some documentation about that. It will.. fit a new screen nor use different views for different screen sizes. Use the auto resizing capabilities of iOS so your views can adjust and adapt any screen size. That's not very hard read some documentation about that. It will save you a lot of time. iOS 6 also offers new features about this but this is still under NDA..

Cropping a UIImage

http://stackoverflow.com/questions/158914/cropping-a-uiimage

a UIImage I've got some code that resizes an image so I can get a scaled chunk of the center of the image I use this to take a UIImage and return a small square representation of an image similar to what's.. got two different theories and I'm wondering if either is on base. Theory 1 I achieve the cropping by drawing into an offscreen image context of my target size. Since I want the center portion of the image I set the CGRect argument passed to drawInRect to something that's larger than the bounds of my image context. I was..

The simplest way to resize an UIImage?

http://stackoverflow.com/questions/2658738/the-simplest-way-to-resize-an-uiimage

simplest way to resize an UIImage In my iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels. I was using this method to resize the image UIImage newImage.. simplest way to resize an UIImage In my iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels. I was using this method to resize the image UIImage newImage image _imageScaledToSize CGSizeMake 290 390 interpolationQuality 1 It works.. simplest way to resize an UIImage In my iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels. I was using this method to resize the image UIImage newImage image _imageScaledToSize CGSizeMake 290 390 interpolationQuality 1 It works perfectly but it's an undocumented function so I can't use..

Can I embed a custom font in an iPhone application?

http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application

found posts that say straight out that it's not possible but without justification so I'm looking for a definitive answer. EDIT failed UIFont fontWithName size experiment I downloaded Harrowprint.tff downloaded from here and added it to my Resources directory and to the project. I then tried this code UIFont font UIFont.. downloaded from here and added it to my Resources directory and to the project. I then tried this code UIFont font UIFont fontWithName @ Harrowprint size 20 which resulted in an exception being thrown. Looking at the TTF file in Finder confirmed that the font name was Harrowprint. EDIT there have been a number of..

How do I export UIImage array as a movie?

http://stackoverflow.com/questions/3741323/how-do-i-export-uiimage-array-as-a-movie

How do I size a UITextView to its content?

http://stackoverflow.com/questions/50467/how-do-i-size-a-uitextview-to-its-content

do I size a UITextView to its content Is there a good way to adjust the size of a UITextView to conform to its content Say for instance I have a UITextView that contains.. do I size a UITextView to its content Is there a good way to adjust the size of a UITextView to conform to its content Say for instance I have a UITextView that contains one line of text Hello world I then add another line of text Goodbye.. to do resizing of the UITextView to its correct height of the content. It can be done using the UITextView contentSize . CGRect frame _textView.frame frame.size.height _textView.contentSize.height _textView.frame frame One thing to note is that the correct contentSize is only available after the UITextView has been added..

How to make a UITextField move up when keyboard is present

http://stackoverflow.com/questions/1126726/how-to-make-a-uitextfield-move-up-when-keyboard-is-present

EDIT I now know that you want a UIView inside of a UIScrollView and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView . Then what needs to be implemented in order to automatically scroll.. inside of a UIScrollView and the trick is to programatically set the content size of the UIScrollView to the frame size of the UIView . Then what needs to be implemented in order to automatically scroll to the active text field Ideally as much.. because then the user can scroll and change textboxes for example. I've got it working where I change the frame size of the UIScrollView when the keyboard goes up and down. I'm simply using void textFieldDidBeginEditing UITextField textField..

How to develop or migrate apps for iPhone 5 screen resolution?

http://stackoverflow.com/questions/12395200/how-to-develop-or-migrate-apps-for-iphone-5-screen-resolution

640 x 1136 pixels . What is required to develop new or transition already existing applications to the new screen size What should we keep in mind to make applications universal for both the older displays and the new widescreen aspect ratio.. as there seems to be no specific API for that. Example CGRect screenBounds UIScreen mainScreen bounds if screenBounds.size.height 568 code for 4 inch screen else code for 3.5 inch screen Also note The auto rotation API has changed completely take..

iOS 6 apps - how to deal with iPhone 5 screen size? [duplicate]

http://stackoverflow.com/questions/12396545/ios-6-apps-how-to-deal-with-iphone-5-screen-size

6 apps how to deal with iPhone 5 screen size duplicate Possible Duplicate How to develop or migrate apps for iPhone 5 screen resolution I was just wondering with how.. apps for iPhone 5 screen resolution I was just wondering with how should we deal with the iPhone 5 bigger screen size. As it has more pixels in height things like GCRectMake that use coordinates and just doubled the pixels with the retina.. to design two storyboards just like for the iPad I personally don't think Apple will require you to check the screen size every time you have to draw something like many answers say. Does that happen with the iPad iphone ios iphone 5 share..

How to detect iPhone 5 (widescreen devices)?

http://stackoverflow.com/questions/12446990/how-to-detect-iphone-5-widescreen-devices

iPhone 5 widescreen devices I've just upgraded to XCode 4.5 GM and found out that you can now apply the '4 Retina' size to your view controller in the storyboard. Now if I want to create an application that runs on both iPhone 4 and 5 of course.. First of all you shouldn't rebuild all your views to fit a new screen nor use different views for different screen sizes. Use the auto resizing capabilities of iOS so your views can adjust and adapt any screen size. That's not very hard read.. for different screen sizes. Use the auto resizing capabilities of iOS so your views can adjust and adapt any screen size. That's not very hard read some documentation about that. It will save you a lot of time. iOS 6 also offers new features..

Cropping a UIImage

http://stackoverflow.com/questions/158914/cropping-a-uiimage

a UIImage I've got some code that resizes an image so I can get a scaled chunk of the center of the image I use this to take a UIImage and return a small square.. if either is on base. Theory 1 I achieve the cropping by drawing into an offscreen image context of my target size. Since I want the center portion of the image I set the CGRect argument passed to drawInRect to something that's larger..

The simplest way to resize an UIImage?

http://stackoverflow.com/questions/2658738/the-simplest-way-to-resize-an-uiimage

simplest way to resize an UIImage In my iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels. I was using this.. simplest way to resize an UIImage In my iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels. I was using this method to resize the image UIImage newImage image _imageScaledToSize CGSizeMake 290.. iPhone app I take a picture with the camera then I want to resize it to 290 390 pixels. I was using this method to resize the image UIImage newImage image _imageScaledToSize CGSizeMake 290 390 interpolationQuality 1 It works perfectly but it's..

Can I embed a custom font in an iPhone application?

http://stackoverflow.com/questions/360751/can-i-embed-a-custom-font-in-an-iphone-application

it's not possible but without justification so I'm looking for a definitive answer. EDIT failed UIFont fontWithName size experiment I downloaded Harrowprint.tff downloaded from here and added it to my Resources directory and to the project... it to my Resources directory and to the project. I then tried this code UIFont font UIFont fontWithName @ Harrowprint size 20 which resulted in an exception being thrown. Looking at the TTF file in Finder confirmed that the font name was Harrowprint...

How do I export UIImage array as a movie?

http://stackoverflow.com/questions/3741323/how-do-i-export-uiimage-array-as-a-movie

context CVPixelBufferUnlockBaseAddress pxbuffer 0 return pxbuffer frameSize is a CGSize describing your target frame size and frameTransform is a CGAffineTransform that lets you transform the images when you draw them into frames. share improve..

How do I size a UITextView to its content?

http://stackoverflow.com/questions/50467/how-do-i-size-a-uitextview-to-its-content

do I size a UITextView to its content Is there a good way to adjust the size of a UITextView to conform to its content Say for instance.. do I size a UITextView to its content Is there a good way to adjust the size of a UITextView to conform to its content Say for instance I have a UITextView that contains one line of text Hello world.. correct height of the content. It can be done using the UITextView contentSize . CGRect frame _textView.frame frame.size.height _textView.contentSize.height _textView.frame frame One thing to note is that the correct contentSize is only available..

Sending file from iOS to PHP using POST

http://stackoverflow.com/questions/10711481/sending-file-from-ios-to-php-using-post

file to a PHP server. Here is the Objective C code NSData data NSData dataWithContentsOfFile filePath NSLog @ File Size i data length set up request NSMutableURLRequest request NSMutableURLRequest alloc init request setURL NSURL URLWithString.. if is_uploaded_file _FILES 'thefile' 'tmp_name' echo FILE NAME . _FILES 'thefile' 'name' else echo Nothing The File Size varies depending on the length of audio being recorded but there is data. I'm getting a response of Nothing . php iphone..

String length with given font to fit UITextView 2 - The Return

http://stackoverflow.com/questions/1095545/string-length-with-given-font-to-fit-uitextview-2-the-return

in an extra line below it. Anyone any idea why and what I should really use instead of this fudge factor #pragma mark Size string to fit the new view #define kFudgeFactor 15.0 #define kMaxFieldHeight 9999.0 recursive method called by the main.. aString substringToIndex aMin return subString int mean aMin aMax 2 NSString subString aString substringToIndex mean CGSize tallerSize CGSizeMake self.frame.size.width kFudgeFactor kMaxFieldHeight CGSize stringSize subString sizeWithFont self.font.. aMin return subString int mean aMin aMax 2 NSString subString aString substringToIndex mean CGSize tallerSize CGSizeMake self.frame.size.width kFudgeFactor kMaxFieldHeight CGSize stringSize subString sizeWithFont self.font constrainedToSize..

GMail won't open .txt attachment created by iPhone App, Depending on Size - I think There's a Bug in my MIME

http://stackoverflow.com/questions/1114815/gmail-wont-open-txt-attachment-created-by-iphone-app-depending-on-size-i-th

won't open .txt attachment created by iPhone App Depending on Size I think There's a Bug in my MIME I have created aand sent a short email with a .txt attachment in an iPhone app. If the..

Cropping an image in iOS using OpenCV face detection

http://stackoverflow.com/questions/14756505/cropping-an-image-in-ios-using-opencv-face-detection

image saved and not the face. What's wrong in my code _faceCascade.detectMultiScale mat faces 1.1 2 kHaarOptions cv Size 40 40 And inside the displayfaces functions am cropping with this code CGRect cropRect CGRectMake faces i .x faces i .y..

Size of an NSArray

http://stackoverflow.com/questions/2512040/size-of-an-nsarray

of an NSArray How do you get the size of an NSarray and print it in the console using NSLog iphone objective c arrays..

UISegmentedControl not expanding size for navigation bar/very squished

http://stackoverflow.com/questions/2936450/uisegmentedcontrol-not-expanding-size-for-navigation-bar-very-squished

iPhone “cannot play” .mp4 H.264 video file

http://stackoverflow.com/questions/3285529/iphone-cannot-play-mp4-h-264-video-file

following characteristics Dimension 480 272 Codecs AAC H.264 MPEG 4 SDSM MPEG 4 ODSM Channel Count 2 Total Bitrate 991 Size 11.4MB But the problem is when I click on the link iPhone says Movie cannot be played. and doesn't tell me why. Any help..

Understanding the memory consumption on iPhone

http://stackoverflow.com/questions/363493/understanding-the-memory-consumption-on-iphone

37 MB to 23 MB the Object Alloc settles around 7 MB Leaks show two or three leaks a few bytes in size the Gart Object Size is about 5 MB and Memory Monitor says the application takes up about 14 MB of real memory. I am perplexed as where did the.. memory is in the textures exactly as I would expect. But both my own texture allocation counter and the Gart Object Size agree that the textures should take up somewhere around 5 MB. I am not aware of allocating anything else that would be worth..

How to make a UITableViewCell with a UITextView inside, that dynamically adjust its height, on the basis of the UITextView?

http://stackoverflow.com/questions/4238760/how-to-make-a-uitableviewcell-with-a-uitextview-inside-that-dynamically-adjust

which you can calculate the size of string.... First get the size of String NSString label @ Sample String to get the Size for the textView Will definitely work CGSize stringSize label sizeWithFont UIFont boldSystemFontOfSize 15 constrainedToSize.. First get the size of String NSString label @ Sample String to get the Size for the textView Will definitely work CGSize stringSize label sizeWithFont UIFont boldSystemFontOfSize 15 constrainedToSize CGSizeMake 320 9999 lineBreakMode UILineBreakModeWordWrap.. the size of String NSString label @ Sample String to get the Size for the textView Will definitely work CGSize stringSize label sizeWithFont UIFont boldSystemFontOfSize 15 constrainedToSize CGSizeMake 320 9999 lineBreakMode UILineBreakModeWordWrap..

Reg: modifying layer that is being finalized… [CALayer frame]: message sent to deallocated instance 0xe43c520

http://stackoverflow.com/questions/4956413/reg-modifying-layer-that-is-being-finalized-calayer-frame-message-sen

is the Instrument`s output for NSZombie object. This points to UIKit # Category Event Type RefCt Timestamp Address Size Responsible Library Responsible Caller 0 CALayer Malloc 1 25304068864 0x10837840 48 UIKit UIView _createLayerWithFrame 1..

Size Limitation of NSUserDefault?

http://stackoverflow.com/questions/5698816/size-limitation-of-nsuserdefault

Limitation of NSUserDefault Is there a size limit to NSUserDefaults What is it I'm afraid that such a limit can cause my..

Make subview rotate too when device is rotated iPhone/iPad

http://stackoverflow.com/questions/6654741/make-subview-rotate-too-when-device-is-rotated-iphone-ipad

iPhone - Convert CTFont to UIFont?

http://stackoverflow.com/questions/6714858/iphone-convert-ctfont-to-uifont

I am trying to convert a CTFont to a UIFont without losing any of the styles and attributes such as Font Name Font Size Font color Underlines Bold Italic etc iphone objective c uifont ctfont share improve this question CTFontRef ctFont.. CTFontRef ctFont ... NSString fontName NSString CTFontCopyName ctFont kCTFontPostScriptNameKey autorelease CGFloat fontSize CTFontGetSize ctFont UIFont font UIFont fontWithName fontName size fontSize Color and underline are not attributes of the.. ... NSString fontName NSString CTFontCopyName ctFont kCTFontPostScriptNameKey autorelease CGFloat fontSize CTFontGetSize ctFont UIFont font UIFont fontWithName fontName size fontSize Color and underline are not attributes of the font. Bold and..

Record audio on iPhone with smallest file size

http://stackoverflow.com/questions/7279643/record-audio-on-iphone-with-smallest-file-size

file upload audio recording share improve this question Here are the results for few encoding supported by iPhone. Size of audio file in KB of duration 10 sec. kAudioFormatMPEG4AAC 164 kAudioFormatAppleLossless 430 kAudioFormatAppleIMA4 475..

Resize UIImage by keeping Aspect ratio and width

http://stackoverflow.com/questions/7645454/resize-uiimage-by-keeping-aspect-ratio-and-width

share improve this question The method of Srikar works very well if you know both height and width of your new Size. If you for example know only the width you want to scale to and don't care about the height you first have to calculate.. float newHeight sourceImage.size.height scaleFactor float newWidth oldWidth scaleFactor UIGraphicsBeginImageContext CGSizeMake newWidth newHeight sourceImage drawInRect CGRectMake 0 0 newWidth newHeight UIImage newImage UIGraphicsGetImageFromCurrentImageContext..

How can I use iCloud to synchronize a .zip file between my apps?

http://stackoverflow.com/questions/8047217/how-can-i-use-icloud-to-synchronize-a-zip-file-between-my-apps

fileAttributesAtPath NSString stringWithFormat @ @ @ documentsDirectory file traverseLink NO NSNumber fileSize attributes objectForKey NSFileSize int e fileSize intValue Size in bytes NSLog @ @__ d file e else NSLog @ Pictures.. @ @ @ documentsDirectory file traverseLink NO NSNumber fileSize attributes objectForKey NSFileSize int e fileSize intValue Size in bytes NSLog @ @__ d file e else NSLog @ Pictures failed to open from iCloud.. @ documentsDirectory file traverseLink NO NSNumber fileSize attributes objectForKey NSFileSize int e fileSize intValue Size in bytes NSLog @ @__ d file e else NSLog @ Pictures failed to open from iCloud self hideProcessingView..

UIImageView/UIImage “Memory Tag 70” release timing when scrolling

http://stackoverflow.com/questions/8754124/uiimageview-uiimage-memory-tag-70-release-timing-when-scrolling

the main loop to release those memory What could I do to prevent such condition Thanks p.s The huge drop in Dirty Size is the moment when I stop scrolling. iphone ipad memory uiscrollview uiimage share improve this question Just a guess..

What's the difference between frame and layout in Interface builder's size inspector?

http://stackoverflow.com/questions/914102/whats-the-difference-between-frame-and-layout-in-interface-builders-size-inspe

the difference between frame and layout in Interface builder's size inspector In IB there is a dropdown in Size Inspector showing Layout and Frame . I know what a frame is but I don't know what the layout is in this case. What is the..

UITableView: scrolling programmatically the content view

http://stackoverflow.com/questions/3457900/uitableview-scrolling-programmatically-the-content-view

f f f f self.bounds.origin.x self.bounds.origin.y self.bounds.size.height self.bounds.size.width NSLog @ CONTENT SIZE f f self.contentSize.height self.contentSize.width CGRect rc self bounds NSLog @ f f rc.size.height rc.size.width CGRect..

How to get UILabel (UITextView) auto adjusted font size?

http://stackoverflow.com/questions/3669844/how-to-get-uilabel-uitextview-auto-adjusted-font-size

be sized to actual font size. THIS IS THE PROBLEM EVEN IF FONT IS AUTO ADUJSTED I AM GETTING THE SAME ORIGINAL FONT SIZE CGFloat fontCapHeightHalf self.font.capHeight 2 5 CGRect currentBounds rect CGPoint topCenter CGPointMake CGRectGetMidX..

Adding UIImageViews to UIScrollView

http://stackoverflow.com/questions/3777364/adding-uiimageviews-to-uiscrollview

makes the scroll view set the frame as the size you want to SHOW on the screen scrollView setContentSize CGSizeMake SIZE OF THE CONTENT if you set it to larger than the frame the overflow will be hidden and the view will scroll you can do this.. alloc initWithImage UIImage imageNamed @ IMAGE this makes the image view imageView setFrame CGRectMake SET AS 2 3 THE SIZE OF scrollView AND EACH IMAGE NEXT TO THE LAST this makes the image view display where you want it and at the right size..

UIScrollView not scrolling although contentSize is smaller than UIImageView

http://stackoverflow.com/questions/8889696/uiscrollview-not-scrolling-although-contentsize-is-smaller-than-uiimageview

clearColor imgScrollView setFrame imgFrame imgScrollView setContentSize CGSizeMake 200 200 SCROLL VIEW CONTENT SIZE WIDTH IS 200.000000 AND HEIGHT CONTENT SIZE IS 200.000000 UIIMAGE VIEW WIDTH IS 2240.225830 AND HEIGHT IS 2240.225830 SCROLL.. imgScrollView setContentSize CGSizeMake 200 200 SCROLL VIEW CONTENT SIZE WIDTH IS 200.000000 AND HEIGHT CONTENT SIZE IS 200.000000 UIIMAGE VIEW WIDTH IS 2240.225830 AND HEIGHT IS 2240.225830 SCROLL VIEW FRAME WIDTH IS 768.000000 AND SCROLL..