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java Programming Glossary: bufferstrategy

drawing your own buffered image on frame

http://stackoverflow.com/questions/11163925/drawing-your-own-buffered-image-on-frame

import java.awt.Graphics import java.awt.image.BufferStrategy import java.awt.image.BufferedImage import java.awt.image.DataBufferInt.. .getDataBuffer .getData boolean running true while running BufferStrategy bs this.getBufferStrategy if bs null createBufferStrategy 4.. running true while running BufferStrategy bs this.getBufferStrategy if bs null createBufferStrategy 4 return for int i 0 i WIDTH..

Change screen resolution in Java

http://stackoverflow.com/questions/11225113/change-screen-resolution-in-java

import java.awt.Rectangle import java.awt.image.BufferStrategy public class MultiBufferTest private Frame mainFrame private.. Rectangle bounds mainFrame.getBounds mainFrame.createBufferStrategy numBuffers BufferStrategy bufferStrategy mainFrame.getBufferStrategy.. mainFrame.createBufferStrategy numBuffers BufferStrategy bufferStrategy mainFrame.getBufferStrategy for float lag 2000.0f..

Java 2D Drawing Optimal Performance

http://stackoverflow.com/questions/148478/java-2d-drawing-optimal-performance

drawing libraries drawing on a Graphics2D I acquire from a BufferStrategy from a Canvas in a JFrame which is sometimes full screened ... Canvas in a JFrame which is sometimes full screened . The BufferStrategy is double buffered. Repainting is done actively via a timer...

Java 2D game graphics

http://stackoverflow.com/questions/1963494/java-2d-game-graphics

What you want to do is to create a canvas component with a BufferStrategy and render to that the code below should show you how that works.. import java.awt.event.WindowEvent import java.awt.image.BufferStrategy import java.awt.image.BufferedImage import javax.swing.JFrame.. boolean isRunning true private Canvas canvas private BufferStrategy strategy private BufferedImage background private Graphics2D..

BufferStrategy vs DIY Double Buffering in JFrame

http://stackoverflow.com/questions/2067255/bufferstrategy-vs-diy-double-buffering-in-jframe

vs DIY Double Buffering in JFrame Until now I've done double.. method's Graphics object. Recently I learned about the BufferStrategy class and its uses. I was wondering what are the pros and cons.. to know the pros cons of both the DIY method and the BufferStrategy and when if ever I should use one or the other. java jframe..

Java: how to do double-buffering in Swing?

http://stackoverflow.com/questions/4430356/java-how-to-do-double-buffering-in-swing

it specifies how many buffers you want to use createBufferStrategy 2 Now that you tried to create the buffer strategy you need.. tried to create the buffer strategy you need to grab the BufferStrategy object as you will need it later to switch buffers. final BufferStrategy.. object as you will need it later to switch buffers. final BufferStrategy bufferStrategy getBufferStrategy Inside your Thread modify the..

I need to launch a JFrame from another JFrame and have that run like independent applications, help?

http://stackoverflow.com/questions/5696386/i-need-to-launch-a-jframe-from-another-jframe-and-have-that-run-like-independent

The second JFrame is actively rendered using Swing's BufferStrategy and runs on its own independently however when I call it from..

Java Double Buffering

http://stackoverflow.com/questions/5924697/java-double-buffering

of hardware page flipping if available you can use the BufferStrategy class. Your Draw method would then look something like this.. look something like this @Override protected void Draw BufferStrategy bs getBufferStrategy Graphics g bs.getDrawGraphics acquire the.. this @Override protected void Draw BufferStrategy bs getBufferStrategy Graphics g bs.getDrawGraphics acquire the graphics draw stuff..

AWT custom rendering - capture smooth resizes and eliminate resize flicker

http://stackoverflow.com/questions/6824756/awt-custom-rendering-capture-smooth-resizes-and-eliminate-resize-flicker

java.awt.event.MouseMotionListener import java.awt.image.BufferStrategy public class SmoothResize extends Frame implements ComponentListener.. g paint g public void addNotify super.addNotify createBufferStrategy 2 private synchronized void render BufferStrategy strategy getBufferStrategy.. createBufferStrategy 2 private synchronized void render BufferStrategy strategy getBufferStrategy if strategy null sizeChanged return..

How to handle events from keyboard and mouse in full screen exclusive mode in java?

http://stackoverflow.com/questions/7456227/how-to-handle-events-from-keyboard-and-mouse-in-full-screen-exclusive-mode-in-ja

import java.awt.event.ActionListener import java.awt.image.BufferStrategy import javax.swing.JFrame import javax.swing.Timer public class.. new DisplayMode new DisplayMode 1280 800 32 60 BufferStrategy bufferStrategy Rectangle bounds private static final long.. device.setDisplayMode displayModes 0 frame.createBufferStrategy 2 bufferStrategy frame.getBufferStrategy timer new Timer 1000..