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java Programming Glossary: games

Why aren't video games written in Java? [closed]

http://stackoverflow.com/questions/1034458/why-arent-video-games-written-in-java

aren't video games written in Java closed Why aren't many commercial 3D video.. in Java closed Why aren't many commercial 3D video games not random open source 2D ones written in Java In theory it.. never used I can only think of a couple popular commercial games written for the Java platform. Is it because of performance..

Threads with Key Bindings

http://stackoverflow.com/questions/13999506/threads-with-key-bindings

and collision checks etc all has to do with updating the games status i.e call move on Enitites lastUpdateTime TIME_BETWEEN_UPDATES..

Java KeyListener stutters

http://stackoverflow.com/questions/16328946/java-keylistener-stutters

while a key is pressed Updated with simple example In most games you should be reacting to state changes rather then actual key..

How can I avoid garbage collection delays in Java games? (Best Practices) [closed]

http://stackoverflow.com/questions/2484079/how-can-i-avoid-garbage-collection-delays-in-java-games-best-practices

can I avoid garbage collection delays in Java games Best Practices closed I'm performance tuning interactive games.. Best Practices closed I'm performance tuning interactive games in Java for the Android platform. Once in a while there is a.. share improve this question I've worked on Java mobile games... The best way to avoid GC'ing objects which in turn shall..

Using Graphics2D to overlay text on a BufferedImage and return a BufferedImage

http://stackoverflow.com/questions/2658554/using-graphics2d-to-overlay-text-on-a-bufferedimage-and-return-a-bufferedimage

reference to Graphics2D I can find is dealing with either games or writing directly to a file but I just want a BufferedImage..

How good is java.util.Random?

http://stackoverflow.com/questions/453479/how-good-is-java-util-random

part of the JDK. It's good enough for things like casual games but not ones where money is involved . There are no weak seeds..

Android getIntent().getExtras() returns null

http://stackoverflow.com/questions/5944503/android-getintent-getextras-returns-null

intent.putExtra userID userID spec tabHost.newTabSpec games .setIndicator Games res.getDrawable R.drawable.tab_games .setContent.. games .setIndicator Games res.getDrawable R.drawable.tab_games .setContent intent tabHost.addTab spec share improve this..

Java graphics - Stages of a game

http://stackoverflow.com/questions/7781040/java-graphics-stages-of-a-game

Abandon all hope ye who enter through Swing to create games To answer your question JPanels are just a surface to draw on.. manager to do what you want when in most cases for most games you want direct deterministic control over your rendering pipeline.. with the bodies of projects that try to use Swing for games for weird and silly reasons such as I wanted to build a game..