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java Programming Glossary: texture

LWJGL Textures and Strings

http://stackoverflow.com/questions/10801016/lwjgl-textures-and-strings

images in lwjgl I get answers like this hey just use the textureloader from the slick framework . Same for how to draw strings.. the data type used to input image data to OpenGL set some texture data and create the GL_TEXTURE_2D . Here is the code import.. with the color data of each pixel. Now just create a texture ID and bind it. Then you can load it using whatever OpenGL..

How to make a button that, when clicked, opens the %appdata% directory?

http://stackoverflow.com/questions/10966999/how-to-make-a-button-that-when-clicked-opens-the-appdata-directory

appDataDir new File appData Get a sub directory named 'texture' File textureDir new File appDataDir texture Desktop.getDesktop.. new File appData Get a sub directory named 'texture' File textureDir new File appDataDir texture Desktop.getDesktop .open textureDir.. named 'texture' File textureDir new File appDataDir texture Desktop.getDesktop .open textureDir share improve this answer..

How to use fonts in opengl in java?

http://stackoverflow.com/questions/1118026/how-to-use-fonts-in-opengl-in-java

Use the JOGL Java 2D bridge render the font on a texture. Check out Java 2D and JOGL 1 1 http weblogs.java.net blog campbell..

3d modelling loading , updating and rendering in java

http://stackoverflow.com/questions/14856328/3d-modelling-loading-updating-and-rendering-in-java

like 3d studio max or Maya in my java program update its texture or color properties etc. then render it and then display the.. 3d model of shoe for example in default colors and textures some fields like sole color if they choose color red then the.. was helpful for you. In the comments you also talk about texture mapping which in my experience is a lot easier to do in Blender..

Android: how to display camera preview with callback?

http://stackoverflow.com/questions/8350230/android-how-to-display-camera-preview-with-callback

0 paint 2. Display camera preview on a GLSurfaceView as a texture. Here I was displaying only luminance data greyscale image which.. solution is done to return ByteBuffer to display it as a texture in OpenGL and it won't be faster than the previous attempt...