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2014/10/16 ¤W¤È 08:09:54

android Programming Glossary: androidjavaobject

Unity3d integration with android

http://stackoverflow.com/questions/7749841/unity3d-integration-with-android

to communicate which I can understand is to make an intent broadcast from unity3d script using AndroidJavaClass and AndroidJavaObject so my activity written in java can handle it. But something tells me it's not the best solution... What I read about the.. app from Unity you can add this code AndroidJavaClass unityPlayer new AndroidJavaClass com.unity3d.player.UnityPlayer AndroidJavaObject activity unityPlayer.GetStatic AndroidJavaObject currentActivity And then you can call any method you want on your activity.. unityPlayer new AndroidJavaClass com.unity3d.player.UnityPlayer AndroidJavaObject activity unityPlayer.GetStatic AndroidJavaObject currentActivity And then you can call any method you want on your activity through the activity AndroidJavaObject. Something..

Calling Android NDK function from Unity Script

http://stackoverflow.com/questions/9121781/calling-android-ndk-function-from-unity-script

if Application.platform RuntimePlatform.Android return var pluginClass new AndroidJavaClass com.you.UnityUrlPlugin AndroidJavaObject plugin pluginClass.CallStatic AndroidJavaObject instance return plugin.Call string getURL #endif Then in UnityUrlPlugin.java.. return var pluginClass new AndroidJavaClass com.you.UnityUrlPlugin AndroidJavaObject plugin pluginClass.CallStatic AndroidJavaObject instance return plugin.Call string getURL #endif Then in UnityUrlPlugin.java package com.you import android.content.ContentValues..