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2014/10/16 ¤W¤È 08:27:18

android Programming Glossary: vbos

OpenGL extensions available on different Android devices [closed]

http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices

way using vertex arrays slow using vertex buffer objects VBOs faster using the draw_texture extension fastest but only for.. most if not all of the current devices also support VBOs and draw_texture. Instead of guessing I'd like to know the extensions.. by different devices. If majority of devices support VBOs I could simplify my code and focus only on VBOs draw_texture...

Android — GLSurfaceView EGL_BAD_ALLOC

http://stackoverflow.com/questions/6039107/android-glsurfaceview-egl-bad-alloc

that each inflate a derived GLSurfaceView that uses VBOs. After switching back and forth between the two Activities a..

OpenGL extensions available on different Android devices [closed]

http://stackoverflow.com/questions/2093594/opengl-extensions-available-on-different-android-devices

three different techniques of drawing sprites the basic way using vertex arrays slow using vertex buffer objects VBOs faster using the draw_texture extension fastest but only for basic sprites i.e. no transforming Vertex arrays are supported.. in OpenGL ES 1.0 and thus in every Android device. I'm guessing most if not all of the current devices also support VBOs and draw_texture. Instead of guessing I'd like to know the extensions supported by different devices. If majority of devices.. Instead of guessing I'd like to know the extensions supported by different devices. If majority of devices support VBOs I could simplify my code and focus only on VBOs draw_texture. It'd be helpful to know what different devices support so..

Android — GLSurfaceView EGL_BAD_ALLOC

http://stackoverflow.com/questions/6039107/android-glsurfaceview-egl-bad-alloc

EGL_BAD_ALLOC My program switches between two Activities that each inflate a derived GLSurfaceView that uses VBOs. After switching back and forth between the two Activities a few times the program crashes and throws the following exception...