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2014/10/16 ¤W¤È 08:27:18

android Programming Glossary: vec4

YUV to RGB conversion by fragment shader

http://stackoverflow.com/questions/12130790/yuv-to-rgb-conversion-by-fragment-shader

1.5958 v g y 0.39173 u 0.81290 v b y 2.017 u gl_FragColor vec4 r g b 1.0 android opengl es camera shader fragment shader..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

#extension GL_OES_EGL_image_external require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2.. require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void.. require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier.. use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier.. String FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode.. String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer..

YUV to RGB conversion by fragment shader

http://stackoverflow.com/questions/12130790/yuv-to-rgb-conversion-by-fragment-shader

v_texCoord .r y 1.1643 y 0.0625 u u 0.5 v v 0.5 r y 1.5958 v g y 0.39173 u 0.81290 v b y 2.017 u gl_FragColor vec4 r g b 1.0 android opengl es camera shader fragment shader share improve this question Not sure if you have already..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

class DirectVideo private final String vertexShaderCode #extension GL_OES_EGL_image_external require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void main gl_Position position textureCoordinate.. final String vertexShaderCode #extension GL_OES_EGL_image_external require n attribute vec4 position attribute vec4 inputTextureCoordinate varying vec2 textureCoordinate void main gl_Position position textureCoordinate inputTextureCoordinate.xy.. final String fragmentShaderCode #extension GL_OES_EGL_image_external require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer textureVerticesBuffer private ShortBuffer drawListBuffer..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

a hook to manipulate the coordinates of the objects that use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition public void.. a hook to manipulate the coordinates of the objects that use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition In the renderer..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

a hook to manipulate the coordinates of the objects that use this vertex shader uniform mat4 uMVPMatrix attribute vec4 vPosition void main the matrix must be included as a modifier of gl_Position gl_Position uMVPMatrix vPosition private.. gl_Position gl_Position uMVPMatrix vPosition private final String FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram protected int PositionHandle protected int ColorHandle protected..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

2 useForOrtho 2 0.1f 100f Line.java Line class to draw line public class Lines final String vertexShaderCode attribute vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void.. vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle..