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2014/10/16 ¤W¤È 08:27:18

android Programming Glossary: vcolor

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer.. float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer textureVerticesBuffer private.. mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements GLES20.GL_TRIANGLES drawOrder.length GLES20.GL_UNSIGNED_SHORT..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor.. member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram protected.. mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram protected int PositionHandle protected.. VertexStride VertexBuffer get handle to fragment shader's vColor member ColorHandle GLES20.glGetUniformLocation GlProgram vColor..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer.. mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle.. vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor..

Modifying camera output using SurfaceTexture and OpenGL

http://stackoverflow.com/questions/12519235/modifying-camera-output-using-surfacetexture-and-opengl

final String fragmentShaderCode #extension GL_OES_EGL_image_external require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer textureVerticesBuffer private ShortBuffer drawListBuffer.. #extension GL_OES_EGL_image_external require n precision mediump float uniform vec4 vColor void main gl_FragColor vColor private FloatBuffer vertexBuffer textureVerticesBuffer private ShortBuffer drawListBuffer private final int mProgram private.. GLES20.GL_FLOAT false vertexStride textureVerticesBuffer mColorHandle GLES20.glGetUniformLocation mProgram vColor GLES20.glDrawElements GLES20.GL_TRIANGLES drawOrder.length GLES20.GL_UNSIGNED_SHORT drawListBuffer Disable vertex array..

OpenGL ES Android Matrix Transformations

http://stackoverflow.com/questions/13480043/opengl-es-android-matrix-transformations

mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle.. vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle 1 color 0 get handle to shape's transformation matrix..

What is the easiest way to draw line using OpenGL-ES (android)

http://stackoverflow.com/questions/16027455/what-is-the-easiest-way-to-draw-line-using-opengl-es-android

gl_Position uMVPMatrix vPosition private final String FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram protected int PositionHandle protected int ColorHandle protected.. vPosition private final String FragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor protected int GlProgram protected int PositionHandle protected int ColorHandle protected int MVPMatrixHandle number of.. PositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false VertexStride VertexBuffer get handle to fragment shader's vColor member ColorHandle GLES20.glGetUniformLocation GlProgram vColor Set color for drawing the triangle GLES20.glUniform4fv ColorHandle..

Is Opengl Development GPU Dependant?

http://stackoverflow.com/questions/17229066/is-opengl-development-gpu-dependant

vec4 vPosition void main gl_Position vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle number.. vPosition final String fragmentShaderCode precision mediump float uniform vec4 vColor void main gl_FragColor vColor final FloatBuffer vertexBuffer final int mProgram int mPositionHandle int mColorHandle number of coordinates per vertex.. mPositionHandle COORDS_PER_VERTEX GLES20.GL_FLOAT false vertexStride vertexBuffer get handle to fragment shader's vColor member mColorHandle GLES20.glGetUniformLocation mProgram vColor Set color for drawing the triangle GLES20.glUniform4fv mColorHandle..