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c++ Programming Glossary: base2

C++ virtual table layout of MI(multiple inheritance)

http://stackoverflow.com/questions/15921372/c-virtual-table-layout-of-mimultiple-inheritance

virtual Base1 clone const protected float data_Base1 class Base2 public Base2 virtual ~Base2 virtual void mumble virtual Base2.. clone const protected float data_Base1 class Base2 public Base2 virtual ~Base2 virtual void mumble virtual Base2 clone const.. float data_Base1 class Base2 public Base2 virtual ~Base2 virtual void mumble virtual Base2 clone const protected float..

Why do multiple-inherited functions with same name but different signatures not get treated as overloaded functions?

http://stackoverflow.com/questions/5368862/why-do-multiple-inherited-functions-with-same-name-but-different-signatures-not

to foo #include iostream struct Base1 void foo int struct Base2 void foo float struct Derived public Base1 public Base2 int.. Base2 void foo float struct Derived public Base1 public Base2 int main Derived d d.foo 5 std cin.get return 0 So question..

Is it possible to prevent multiple inheritance of specific base classes at compile time?

http://stackoverflow.com/questions/8754775/is-it-possible-to-prevent-multiple-inheritance-of-specific-base-classes-at-compi

way I can enforce this at compile time class Base1 class Base2 class Derived1 public Base1 OK class Derived2 public Base2 public.. Base2 class Derived1 public Base1 OK class Derived2 public Base2 public Other OK class Derived3 public Base1 Base2 Can I force.. public Base2 public Other OK class Derived3 public Base1 Base2 Can I force the compiler to complain Derived1 d1 OK Derived2..