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c++ Programming Glossary: body

Inline functions vs Preprocessor macros

http://stackoverflow.com/questions/1137575/inline-functions-vs-preprocessor-macros

starts. Inline functions are actual functions whose body is directly injected into their call site. They can only be..

Why use iterators instead of array indices?

http://stackoverflow.com/questions/131241/why-use-iterators-instead-of-array-indices

for example. Also what are you planning to do within the body of the loop If you plan on accessing the elements as in T elem..

Why aren't my include guards preventing recursive inclusion and multiple symbol definitions?

http://stackoverflow.com/questions/14909997/why-arent-my-include-guards-preventing-recursive-inclusion-and-multiple-symbol

of your function in header.h putting its definition body into one separate .cpp file only this is the classical approach.. binding request to the compiler to inline the function's body directly at the call site rather than setting up a stack frame..

Do-While and if-else statements in C/C++ macros

http://stackoverflow.com/questions/154136/do-while-and-if-else-statements-in-c-c-macros

doesn't work if instead of f X you have a more complicated body of code that needs to go in its own block say for example to..

Why can you return from a non-void function without returning a value without producing a compiler error?

http://stackoverflow.com/questions/1610030/why-can-you-return-from-a-non-void-function-without-returning-a-value-without-pr

type is not void falling off the end of the function body is considered returning without a value and about a return statement..

Examples of good gotos in C or C++

http://stackoverflow.com/questions/245742/examples-of-good-gotos-in-c-or-c

out in a comment you can always put braces around the loop body. I note in passing that for and while true don't give you the..

How do you declare an interface in C++?

http://stackoverflow.com/questions/318064/how-do-you-declare-an-interface-in-c

void OverrideMe do stuff You don't have to include a body for the virtual destructor it turns out some compilers have..

What is The Rule of Three?

http://stackoverflow.com/questions/4172722/what-is-the-rule-of-three

the person destructor is finished After executing the body of the destructor and destroying any automatic objects allocated.. and destroying any automatic objects allocated within the body a destructor for class X calls the destructors for X's direct..

Undefined Behavior and Sequence Points

http://stackoverflow.com/questions/4176328/undefined-behavior-and-sequence-points

execution of any expressions or statements in the function body §1.9 17 . 1 Note the evaluation of a full expression can include..

Can someone explain this template code that gives me the size of an array?

http://stackoverflow.com/questions/437150/can-someone-explain-this-template-code-that-gives-me-the-size-of-an-array

called it doesn't need to be defined so it doesn't have a body. Hope i could clear the matter up a little bit. share improve..

Undefined Behavior and Sequence Points Reloaded

http://stackoverflow.com/questions/4638364/undefined-behavior-and-sequence-points-reloaded

execution of any expressions or statements in the function body. There is also a sequence point after the copying of a returned..

Operator Precedence vs Order of Evaluation

http://stackoverflow.com/questions/5473107/operator-precedence-vs-order-of-evaluation

value of i but i is incremented before entering the body of f. Similarly j and k are updated before entering g and h.. order i j k are incremented. The values of j and k in the body of f are therefore undefined. 3 Note that a function call f.. than doing a single increment so it's hard to imagine anybody ever doing this in reality. Conceptually however the idea is..

C++ SMTP Example

http://stackoverflow.com/questions/58210/c-smtp-example

send_socket r n read_socket Recipient OK send_socket DATA body to follow send_socket Subject send_socket sub read_socket Recipient..

Object destruction in C++

http://stackoverflow.com/questions/6403055/object-destruction-in-c

member subobjects When control flow leaves the destructor body of an object its member subobjects also known as its data members.. was never fully constructed. Note that the destructor body is not responsible for destructing the data members themselves...

Understanding the meaning of the term and the concept - RAII (Resource Acquisition is Initialization)

http://stackoverflow.com/questions/712639/understanding-the-meaning-of-the-term-and-the-concept-raii-resource-acquisiti

or writing to the files inside Logger 's constructor body fails. In any of these cases Logger 's destructor will not be..

What is “rvalue reference for *this”?

http://stackoverflow.com/questions/8610571/what-is-rvalue-reference-for-this

which the expression points. §9.3.2 class.this p1 In the body of a non static 9.3 member function the keyword this is a prvalue..

Body has already been defined for function main() [closed]

http://stackoverflow.com/questions/12376339/body-has-already-been-defined-for-function-main

has already been defined for function main closed Graphics.. filling in computer graphics. I am getting this error Body has already been defined for function main I can't remove of..

Is there a non-atomic equivalent of std::shared_ptr? And why isn't there one in <memory>?

http://stackoverflow.com/questions/15129263/is-there-a-non-atomic-equivalent-of-stdshared-ptr-and-why-isnt-there-one-in

meeting in 2010. The subject was introduced by a National Body Comment #20 by Switzerland. There were strong arguments on both..

ECMAScript Regex for a multilined string

http://stackoverflow.com/questions/17133296/ecmascript-regex-for-a-multilined-string

std cout Prefix regexMatch 1 std endl std cout Main Body regexMatch 2 std endl return 0 c regex c 11 ecmascript 5 standard..

Calling member of one class in another

http://stackoverflow.com/questions/20440283/calling-member-of-one-class-in-another

void takeTurn private int numLeg numHead numEye numWing numBody numAntenna string cootieName string playerName int roll #endif.. player player numLeg 0 numHead 0 numEye 0 numWing 0 numBody 0 numAntenna 0 cootieName Undefined playerName Undefined void.. roll d.getRoll You rolled a roll . endl if roll 1 numBody else if roll 2 numHead else if roll 3 numLeg else if roll..

Why, really, deleting an incomplete type is undefined behaviour?

http://stackoverflow.com/questions/2517245/why-really-deleting-an-incomplete-type-is-undefined-behaviour

not to do with forward declarations in Handle.h file class Body class Handle public Handle ~Handle delete impl_ .... private.. Handle public Handle ~Handle delete impl_ .... private Body impl_ in Handle.cpp file #include Handle.h class Body Non.. Body impl_ in Handle.cpp file #include Handle.h class Body Non trivial destructor here public ~Body Do a lot of things.....

std::auto_ptr or boost::shared_ptr for pImpl idiom?

http://stackoverflow.com/questions/311166/stdauto-ptr-or-boostshared-ptr-for-pimpl-idiom

MyClass private std auto_ptr Pimpl pimpl public MyClass Body of these functions in MyClass.cpp Here the compiler will generate..

What is the fastest way to change a key of an element inside std::map

http://stackoverflow.com/questions/5743545/what-is-the-fastest-way-to-change-a-key-of-an-element-inside-stdmap

you could help by finding and notifying your C National Body representative that this is a feature you would like to see...

using extern template (C++0x)

http://stackoverflow.com/questions/8130602/using-extern-template-c0x

header.h template typename T void ReallyBigFunction Body source1.cpp #include header.h void something1 ReallyBigFunction..