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c++ Programming Glossary: camzfar

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

camZNear and the same with the bottom right point. Also camZFar wcsZFar wcsPtHead.z Now the only problem is that the Kinect.. camPtBottomRightNear.y camPtTopLeftNear.y camZNear camZFar If you want a better explanation that also covers stereoscopy.. vec3 camPtTopLeftNear camPtBottomRightNear float camZNear camZFar glm vec3 wcsPtHead 0 0 700 void moveCameraXY int pxPosX int..