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c++ Programming Glossary: camznear

Skewed frustum/off-axis projection for head tracking in OpenGL

http://stackoverflow.com/questions/16723674/skewed-frustum-off-axis-projection-for-head-tracking-in-opengl

wcsZFar all in the WCS and the z value of the near plane camZNear in camera coordinates . We need to compute the frustum parameters.. camPtTopLeftNear camPtTopLeftScreen camPtTopLeftScreen.z camZNear and the same with the bottom right point. Also camZFar wcsZFar.. camPtBottomRightNear.y camPtTopLeftNear.y camZNear camZFar If you want a better explanation that also covers stereoscopy..